I apologize in advance for the length of my post.
This season of Factions brought many refreshing concepts, but I believe more can be done to improve my favourite gamemode. Here are some of my suggestions for the next season of factions (F.Y.I my beloved Raiding101 probably said all of these things already).
BUGS:
- Bigggest bug this season: the "TP glitch/bug". When you try to teleport to a location, it will teleport you to it, then immediately teleport you back (I've noticed that if a player has /fly enabled, this never happens).
- Players being able to use the /wild command in combat. Staff said they fixed this issue last season, but they have not. If a player is in a dire pvp situation, they can stand still, type /wild and 2 seconds later they escape.
- The 'Mystery Spawner Crate' (a chest-type lootbox that can be won from the monthly crate) not working at all. Should be a simple fix for staff.
- The /tinkerer dupe glitch. It has been recently discovered that whilst in the tinkerer interface, if a player repeatedly moves books (the CE kind) back and forth from the player's inventory to the tinkerer interface, occasionally the player will receive
random scrolls.
- As
PGUnation
said earlier, many of the custom enchants
do not work. Some examples he and I have tested are: Viper (Unique), Blindness (Legendary), Penetrate (Legendary), Confusion (Unique), Execute (Legendary) and Enrage (Legendary). Also, I've noticed that many of the custom enchants don't have descriptions, meaning we have no idea what the enchants REALLY does. A small description for
all custom enchants would be helpful.
PVP THINGS:
-
Some special sets are too powerful (versace, santa, bape). Fighting someone with versace is impossible without eating gapples back to back. I believe potpvp has an integral role in factions, and that the special sets should be nerfed accordingly. In this regard, I think
Raiding101
has the right experience and authority to find the new damage buffs and resistance buffs for the sets.
-
Pearling through strings. Suddenly around 2 weeks ago, it became possible to pearl through string. This season, trap-style pvp has had a huge influence on the gamemode, and making it so pearls are blocked by string would restore the balance.
-
Webshooter CE nerf. Many people will have said this already, but the bow CE 'Webshooter' activates too often for it to be reasonable. In group fights, players will repeatedly shoot their bows to create webs in enemy claims to trap their opponent. This makes sense, but currently it 'procs' too much. The more annoying use of this enchant is in KOTH. Players in the cap. zone will look down and shoot themselves, which will place a web where they stand so they cannot be knocked off the KOTH. To fix this, you should decrease the likeliness of spawning a web to a reasonable extent.
-
When your /fly is disabled (a.k.a you're in combat), running up stairs (either normal stair blocks or elongated slab stairs), you will get teleported at the bottom of the stairs. I believe this is due to some anticheat plugin to prevent block glitching or speed hacking, but it needs to be fixed.
-
Pearling in general. If you try to pearl somewhere with water, or you are already in water when the pearl lands, it will often
not work. I think some tweaking to the pearl plugin will fix this issue.
-
Gapple cooldown. Adding a 45 second or 1 min gapple cooldown so your opponent cannot constantly be under the regen 5 effect. This would put more importance on potpvp, which should be a necessary skill in faction pvp.
RAIDING:
- This season, some of the big factions (no names will be named) would grind out value in unclaimed spawner farms. This completely goes against the principles of factions, which is to defend and raid bases. Hiding a faction's value in some remote unclaimed overworld farm is cowardly. I don't know if anything could be done to stop this, as it would be very complicated to put in place a system where spawners will only generate mobs when in claimed territory (I'm assuming this would take huge amounts of server memory, so I understand if this can't be changed).
-
Specific rules about raid claims and base claims. This last season, we've seen the explosion of adjustable barrel cannons (adj x, adj y), leading to counter-cannons, either in a faction's buffer of walls, or far outside. Staff needs to establish clear rules as to what claims are allowed, and not allowed (and how many). Some factions have massive raid claims at bases (approx. 100 claims without interruption). If a faction violates these rules, say 4 times, they will get disbanded or receive some heavy penalty.
-
Stricter rules around gen-patching and printer-patching during an active raid. Say, if they haven't fired in 5 minutes, you are allowed to start gen-patching / printer patching.
- Adding a limit to the number of walls a cannon box can have (10 max?)
EVENTS / COMMUNITY:
- Adding smaller KOTHs everyday for the smaller factions to fight over. Would create more opportunities for pvp in an organic manner.
- Raid event once every 2 weeks? Also finding some way to involve the smaller / less powerful factions.
- Bringing back outpost, which would give minor faction buffs (increased spawnrates, 1.05x sellwand profit, 1.25x xp from grinding?).
Raiding101 knows what most people in the Factions community wants, so he should have a key role in preparing the events.
Thanks for taking the time to read what I have to say.
Sincerely,
BabbyXD.