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Accepted KitPvP Updates and Balances

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Andeh

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Andeh

What is the suggestion about?
Updates and Balances

Description:
Starting this suggestion off, KitPvp hasn't reset in a long time and it will be the same once it gets a reset (Most Likely... Meaning that KitPvp, after a reset won't get a reset for next couple of months)


Starting off, I've divided this suggestion into 3 parts.

1) Teams - Types, Rules, Rewards (Maybe..?), Team Management

2) Balances - Kits, Sets, Koth, Map

3) Updates - Custom enhancements, Set enhancements, Custom Enchantments, Custom Items and many more!


Teams -

This season a lot of players have requested to add Teams since KitMap / KitPvp is mostly ganking and trolling.

How do teams work?

You can make your own proper team as a Donator ONLY! (Players are allowed to make duos with no official alliance or trucing)


Team Limits?

Warrior - 3 players

Gladiator - 4 players

Hero - 5 players

Immortal - 6 players

All these including owners obviously.


Perks of teaming?

- Official Team Chat

- Easy conversation

- Not able to hit each other (Easier to gank)


With teams you'll be able to manage each and every user's role by giving them specific perms.

Types of Perms :

Member - Can chat in team chats, is allowed to message in Alliance Chat.

Trustee - Everything as Member - Can set up focus to a specific player.

Moderator - Everything as Trustee - Can invite players to the team.

Admin - Everything as Moderator - Can kick Members and Trustees, demote them, promote them.

Owner - gg


With the teaming, I'd also like to suggest some basic commands which are useful.

/tl - Gives your coordinates in Team Chat.

/focus (player) - Makes the Player's nametag to be represented in Bold Pink letters (Alliance are Blue Tagged, team members are Green tagged)

/itemfilter toggle (Enabled in Combat)


Pickup Priority - You can pick up your target's items within the first 15 seconds of them dropped to the ground after they die.


Alliance :

How does alliance work?

A Team (Must be made by a donator) is allowed to have an alliance with another Team.

NOTE : A team cannot have more than one Alliance.


Balances -


Map - Map doesn't really require many changes but some more gank areas, more use of water, different terrains for different parts of the map.


Chugs - These items basically give you stats of a god for 10 seconds (Strength 4 can 2 shot someone in p4 with a crit - Hitting with Sharp 4)

Balance : Strength 2 - 10 seconds, Resistance 2 - 15 seconds, Speed 3 - 10 seconds.


Minis - These should be constructed as a lower tier of ChugJugs.

Balance : Strength 1 - 10 seconds, Resistance 2 - 5 seconds, Speed 4 - 5 seconds.


Kits : All the kits should now contain Unbreaking 3 and Feather Falling 4 to them.


Sets :-

Warrior :

Helmet - Protection I Unbreaking III

Chestplate - Protection II Unbreaking III

Leggings - Protection II Unbreaking III

Boots - Protection I Unbreaking III Feather Falling IV


Gladiator :

Protection II Set


Hero :

Middle two pieces, Protection III


Immortal :

Protection III Set


Koth Loot :

Enchant Orb : 2 Limit (Armour) (Explained in New Features)

Enchant Orb : 2 Limit (Weapon)

Backstab Axe

Debuff Balls

x2 Rare Keys

Potion Key (Explained in New Features)

x2 Minis

Extra PV (You can have upto 10 PVs)

x8 Golden Apples

Random Special Set Piece


Warrior Rank (Lower Chance)

x2 ChugJugs (Lower Chance)


Crates Changes :

Special Sets no longer to be found in Rare Crates (You can only get a random Special Set Piece)

Ultra Crate Keys only achieved using Rare Keys (As a Legendary Item) or via STORE


Shop Changes :

Shop no longer contains Strength Potions

Fire Resistance Potions now 8 minutes long

Invisible Potions buyable in Shop


It is requested to not change the hit detection and knockback on KitPvp.



Features -

Custom Enchants!

- Hardened (1-4) - Provides more durability to the item. (Armour)

- Speed (1-2) - Provides speed to boots. (Boots)

- Implants (1) - Regains hunger. (Helmet)

- Night Vision (1) - Provides Night Vision. (Helmet)

- Ender God (1-3) - Travels your ender pearls further. (Leggings),

- Experience (1-5) - Gives more experience on every kill. (Chestplate)


You can get Custom Enchantments using /enchant (Developers are welcome to decide different tiers and exp cost, I think of a Exp Level cap for buying Enchants. 25 exp levels required to buy an enchant, obviously it's RNG)


Custom Sets :

Phantom (Being Red Leather Set) Gives protection equivalent to Diamond Armour Protection II.

Deals 15% extra damage.


Dragon (Purple Leather Set) Gives protection equivalent to Diamond Armour Protection II (Middle two pieces being Protection III)

Deals 5% more damage.

Damage Reduction of 5% from enemies.


Souvenir (Yellow Leather Set) Gives protection equivalent to Diamond Armour Protection III.

Damage Reduction of 5%.

Passive Ability : Strikes nearby enemies with lightening dealing some damage, in exchange, taking durability from your set (Some of it)


Reaper (Black Leather Set) Gives protection equivalent to Diamond Armour Protection II.

5% Damage Increase.

Harvests Souls (Gives more money for every kill)


Lucky (Green Leather Set) Gives protection equivalent to Diamond Armour Protection III.

10% Damage Increase from Bows.

Chance to provide with more Koth Loot.


Elf (Blue Leather Set) Gives protection equivalent to Diamond Armour Protection II.

Gives Permanent Speed III.


Archer Set (/kit)

Provides permanent Speed III

Archer Tag : On every bow shot on your enemy, their speed gets reduced by 10% and they receive 1.5x more damage from players for next 10 seconds.


Leech Set (/kit)

Permanent Speed II.

Protection II Chain Set.

Can gain hearts by critting players and invincible to Archer Tag.


New Items :

BackStab Axe : A wooden axe with 2 durability.

On hit from back, this reduces enemy's healing by 25% (On potions) and deals random damage between 2-3 hearts.


Debuff Balls :

Snowballs that give slowness II to enemies for 3 seconds.


Enchant Limit Orbs : Increases Enchantment Limits


Kill Counter Scrolls : Counts your kills on a sword.


Invincible Seal : On activation, you will have a 5 seconds timer to get back to Koth after you get knocked to keep the timer running from mid-progress (Obtainable using Koths)


ChugJugs / Minis should be instant consumables.


You can only use ChugJugs on Level 25+ and Minis on Level 10+.


Map should contain bigger koths (2 of them) through which you can get double loot (8 minutes cap time)


Depth Strider only obtainable by special koths.


Knockback II no longer exists - Knockback I obtainable by special koths.



If I messed something up in the suggestion then my bad, this post isn't best organized.


Also leave your thoughts down below in the comment.

How can this idea help to improve JartexNetwork?
Some suggestions for reset, will definitely help KitPvp revive back.

Extra Information:
Following the tradition

voodootje0 voodootje0 hi
 

Bh4v

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After reading this I am going to give you
+1
You have some good ideas hopefully we get to see this or something similar. :p
 

Amarr

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+1
i'd really like to see those custom things
 

Homiiz

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Hello!
I've read your suggestion and decided to vote it +1 for the time being.



-Best Regards Homiiz
 

marijn08

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i play the most kitpvp of everyone (probably) atm and if you add speed 3 to chugs it would do nothign because everyone has speed 3 from archer kit. also dont add costum enchant because i only play it because its almost the same as vanilla minecraft ( also the reason why i dont pvp on sbf, sbd, prison and faction). the team thing is good idea because it is very annoying i you hit your team (it is probably hard to code this so idk if thiemo thinks its a good idea). the map needs a bit of an update indeed but not like the map before this where there is only 1 place to get out of spawn and dont use more water because that is very toxic because people will use kb to keep knocking you in the water, but like litle holes is good or more rocks (also fix the sky koth because you cant stand on the carpets anymore). again dont chance chugjugs because str2 is winable by koth and they work for 1;30 min so chugs would lose there purpose so leave chugs, and remove the speed from minis so it doesnt get rid of your perm speed 3 because this is the reason why they dont get used. also dont make enchants available by koths because. DONT ADD LEVELS ON CHUGS because the only way for lower level players to kill people who are stacked is with chugjugs. dont add slowness snowballs just leave it like it is now but maybe add a few new things like sharpness 6 (only available form koths and really rare). also make the kitpvp koth loot way better because it is bad as it is right now.

so i have to do a -1 sorry andeh i still love you <3

- kind regards marijn
 
AUTHOR
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Andeh

Andeh

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marijn08 marijn08
- Teams aren't hard to work (They have custom Factions, custom Skyblock -> McMMO Party)
- You didn't read the post properly, you can no longer bug the speed 3 from Archer, you need to wear full Leather to get Speed 3 so if you wear Diamond after wearing Archer Set, your speed bonus will automatically be removed (Which is ALREADY going into a Custom Enchant - Speed 3 Permanent, I'm asking for less of a custom enchant environment that way which is only being able to add Speed 2 as a Custom Enchant with more Armour durability since people complain too much of having a big fix all cooldown.)
- Chugs need a nerf (It's not too big of a nerf with respect to going over the updates I mentioned - No strength in shop)
- Not adding levels on Chugs make people alt a lot.. Like a lot.
" Add a few more rare items obtained from koth like Sharpness VI "
- Useless sword, not balanced at all, Sharp 4 should be enough. (Or a Stone Sharp VII or something which gives some damage value between Sharp 3 and Sharp 4)
 
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