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Accepted KitPvP Updates and Balances

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Andeh

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Andeh

What is the suggestion about?
Updates and Balances

Description:
Starting this suggestion off, KitPvp hasn't reset in a long time and it will be the same once it gets a reset (Most Likely... Meaning that KitPvp, after a reset won't get a reset for next couple of months)


Starting off, I've divided this suggestion into 3 parts.

1) Teams - Types, Rules, Rewards (Maybe..?), Team Management

2) Balances - Kits, Sets, Koth, Map

3) Updates - Custom enhancements, Set enhancements, Custom Enchantments, Custom Items and many more!


Teams -

This season a lot of players have requested to add Teams since KitMap / KitPvp is mostly ganking and trolling.

How do teams work?

You can make your own proper team as a Donator ONLY! (Players are allowed to make duos with no official alliance or trucing)


Team Limits?

Warrior - 3 players

Gladiator - 4 players

Hero - 5 players

Immortal - 6 players

All these including owners obviously.


Perks of teaming?

- Official Team Chat

- Easy conversation

- Not able to hit each other (Easier to gank)


With teams you'll be able to manage each and every user's role by giving them specific perms.

Types of Perms :

Member - Can chat in team chats, is allowed to message in Alliance Chat.

Trustee - Everything as Member - Can set up focus to a specific player.

Moderator - Everything as Trustee - Can invite players to the team.

Admin - Everything as Moderator - Can kick Members and Trustees, demote them, promote them.

Owner - gg


With the teaming, I'd also like to suggest some basic commands which are useful.

/tl - Gives your coordinates in Team Chat.

/focus (player) - Makes the Player's nametag to be represented in Bold Pink letters (Alliance are Blue Tagged, team members are Green tagged)

/itemfilter toggle (Enabled in Combat)


Pickup Priority - You can pick up your target's items within the first 15 seconds of them dropped to the ground after they die.


Alliance :

How does alliance work?

A Team (Must be made by a donator) is allowed to have an alliance with another Team.

NOTE : A team cannot have more than one Alliance.


Balances -


Map - Map doesn't really require many changes but some more gank areas, more use of water, different terrains for different parts of the map.


Chugs - These items basically give you stats of a god for 10 seconds (Strength 4 can 2 shot someone in p4 with a crit - Hitting with Sharp 4)

Balance : Strength 2 - 10 seconds, Resistance 2 - 15 seconds, Speed 3 - 10 seconds.


Minis - These should be constructed as a lower tier of ChugJugs.

Balance : Strength 1 - 10 seconds, Resistance 2 - 5 seconds, Speed 4 - 5 seconds.


Kits : All the kits should now contain Unbreaking 3 and Feather Falling 4 to them.


Sets :-

Warrior :

Helmet - Protection I Unbreaking III

Chestplate - Protection II Unbreaking III

Leggings - Protection II Unbreaking III

Boots - Protection I Unbreaking III Feather Falling IV


Gladiator :

Protection II Set


Hero :

Middle two pieces, Protection III


Immortal :

Protection III Set


Koth Loot :

Enchant Orb : 2 Limit (Armour) (Explained in New Features)

Enchant Orb : 2 Limit (Weapon)

Backstab Axe

Debuff Balls

x2 Rare Keys

Potion Key (Explained in New Features)

x2 Minis

Extra PV (You can have upto 10 PVs)

x8 Golden Apples

Random Special Set Piece


Warrior Rank (Lower Chance)

x2 ChugJugs (Lower Chance)


Crates Changes :

Special Sets no longer to be found in Rare Crates (You can only get a random Special Set Piece)

Ultra Crate Keys only achieved using Rare Keys (As a Legendary Item) or via STORE


Shop Changes :

Shop no longer contains Strength Potions

Fire Resistance Potions now 8 minutes long

Invisible Potions buyable in Shop


It is requested to not change the hit detection and knockback on KitPvp.



Features -

Custom Enchants!

- Hardened (1-4) - Provides more durability to the item. (Armour)

- Speed (1-2) - Provides speed to boots. (Boots)

- Implants (1) - Regains hunger. (Helmet)

- Night Vision (1) - Provides Night Vision. (Helmet)

- Ender God (1-3) - Travels your ender pearls further. (Leggings),

- Experience (1-5) - Gives more experience on every kill. (Chestplate)


You can get Custom Enchantments using /enchant (Developers are welcome to decide different tiers and exp cost, I think of a Exp Level cap for buying Enchants. 25 exp levels required to buy an enchant, obviously it's RNG)


Custom Sets :

Phantom (Being Red Leather Set) Gives protection equivalent to Diamond Armour Protection II.

Deals 15% extra damage.


Dragon (Purple Leather Set) Gives protection equivalent to Diamond Armour Protection II (Middle two pieces being Protection III)

Deals 5% more damage.

Damage Reduction of 5% from enemies.


Souvenir (Yellow Leather Set) Gives protection equivalent to Diamond Armour Protection III.

Damage Reduction of 5%.

Passive Ability : Strikes nearby enemies with lightening dealing some damage, in exchange, taking durability from your set (Some of it)


Reaper (Black Leather Set) Gives protection equivalent to Diamond Armour Protection II.

5% Damage Increase.

Harvests Souls (Gives more money for every kill)


Lucky (Green Leather Set) Gives protection equivalent to Diamond Armour Protection III.

10% Damage Increase from Bows.

Chance to provide with more Koth Loot.


Elf (Blue Leather Set) Gives protection equivalent to Diamond Armour Protection II.

Gives Permanent Speed III.


Archer Set (/kit)

Provides permanent Speed III

Archer Tag : On every bow shot on your enemy, their speed gets reduced by 10% and they receive 1.5x more damage from players for next 10 seconds.


Leech Set (/kit)

Permanent Speed II.

Protection II Chain Set.

Can gain hearts by critting players and invincible to Archer Tag.


New Items :

BackStab Axe : A wooden axe with 2 durability.

On hit from back, this reduces enemy's healing by 25% (On potions) and deals random damage between 2-3 hearts.


Debuff Balls :

Snowballs that give slowness II to enemies for 3 seconds.


Enchant Limit Orbs : Increases Enchantment Limits


Kill Counter Scrolls : Counts your kills on a sword.


Invincible Seal : On activation, you will have a 5 seconds timer to get back to Koth after you get knocked to keep the timer running from mid-progress (Obtainable using Koths)


ChugJugs / Minis should be instant consumables.


You can only use ChugJugs on Level 25+ and Minis on Level 10+.


Map should contain bigger koths (2 of them) through which you can get double loot (8 minutes cap time)


Depth Strider only obtainable by special koths.


Knockback II no longer exists - Knockback I obtainable by special koths.



If I messed something up in the suggestion then my bad, this post isn't best organized.


Also leave your thoughts down below in the comment.

How can this idea help to improve JartexNetwork?
Some suggestions for reset, will definitely help KitPvp revive back.

Extra Information:
Following the tradition

voodootje0 voodootje0 hi
 

Lord_Wysym_II

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+1
But I don't think chugs should be a thing instead there should be bards or nothing

chugs basically makes you a god as andeh said and having any special sets is useless if you can get 2-3 tapped.
imagine if a full gang attacks you like 5v1 what u will do to drop them ????
 

WhiskeyWet

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I am going to give an honest review instead of everyone who doesn't read it and +1's because "kitpvp needs an update!!"

- Completely agree with teams and alliances. Hopefully this will be implemented.

- Balances - (map changes) We need to get rid of saferooms as a whole and make the map smaller so less people can run as easily. (chugs & minis) Get rid of chugs and minis. Chugs are a bullshit way to play the game, they require literally 0 skill at all and are extremely easy to acquire. No one uses minis anyway so you may as well get rid of them too. (ff4 & depth) Also do not feel there is a need for feather falling IV on all boots, what is the point of fighting on sky?

- Koth loot - Enchant orbs? We aren't playing skyblock, useless. Backstab axe, not a terrible idea just please do not make it super OP. Extra PV, no, this is the only reason people buy immortal, for more PV space, so there would be little use of ranks. Everything else is fine to me.

- Shop changes - agreed 100%.

- Features - (custom enchants) no, myself and many others would not like to see kitpvp turn into skyblock/factions. (custom sets) everything is fine apart from lucky, souvenir and leech. ranger now is completely useless so there is no need for lucky. Lightning strikes? Very good joke. Chain set with prot 2, no one would ever wear it because you will pop. (new items) already commented on some earlier in this reply, disagree with depth strider and knockback 2. Hopefully they will remove chugs and minis but if they do not DO NOT add instant consumable, honestly horrible suggestion. Invincible seal, could be useful.

I would hope people can listen to a kitpvp player and understand this will ruin kit, instead of a prison player! If I say something you disagree with, let me know and I will let you know how incorrect you are.
 
AUTHOR
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Andeh

Andeh

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Chugs and Minis have debuffed
There's no problem giving permanent speed 2, Armour durability and night vision (Not that half of the players try bugging Speed 3 from Archer)
Lord_Wysym_II Lord_Wysym_II Leather set will give protection equivalent to Diamond with Protection on it if you read it correctly.
Also the Archer Kit Speed 3 + Archer Tag will work as a set lore. Meaning if you're not wearing full Leather, you can't get Speed 3.

For the Leech, it's just an idea in progress, I honestly like the lifesteal part of it, maybe we can add more buffs to it.

Chugs and Minis would rather have a cooldown (Didn't mentioned it up there)
1 minute cooldown should be fine (I'm okay in removing Chugs / Minis aswell, really upto Mex I guess)

Extra PVs are progressive.
So like, you have /pv 1, you get a "+1 PV Perk", now you have /pv 2, next time you get another one of those, you have 3 pvs.
If that made sense.
 

Lord_Wysym_II

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I am going to give an honest review instead of everyone who doesn't read it and +1's because "kitpvp needs an update!!"

- Completely agree with teams and alliances. Hopefully this will be implemented.

- Balances - (map changes) We need to get rid of saferooms as a whole and make the map smaller so less people can run as easily. (chugs & minis) Get rid of chugs and minis. Chugs are a bullshit way to play the game, they require literally 0 skill at all and are extremely easy to acquire. No one uses minis anyway so you may as well get rid of them too. (ff4 & depth) Also do not feel there is a need for feather falling IV on all boots, what is the point of fighting on sky?

- Koth loot - Enchant orbs? We aren't playing skyblock, useless. Backstab axe, not a terrible idea just please do not make it super OP. Extra PV, no, this is the only reason people buy immortal, for more PV space, so there would be little use of ranks. Everything else is fine to me.

- Shop changes - agreed 100%.

- Features - (custom enchants) no, myself and many others would not like to see kitpvp turn into skyblock/factions. (custom sets) everything is fine apart from lucky, souvenir and leech. ranger now is completely useless so there is no need for lucky. Lightning strikes? Very good joke. Chain set with prot 2, no one would ever wear it because you will pop. (new items) already commented on some earlier in this reply, disagree with depth strider and knockback 2. Hopefully they will remove chugs and minis but if they do not DO NOT add instant consumable, honestly horrible suggestion. Invincible seal, could be useful.

I would hope people can listen to a kitpvp player and understand this will ruin kit, instead of a prison player! If I say something you disagree with, let me know and I will let you know how incorrect you are.
- Balances - (map changes) We need to get rid of saferooms as a whole and make the map smaller so less people can run as easily. (chugs & minis) Get rid of chugs and minis. Chugs are a bullshit way to play the game, they require literally 0 skill at all and are extremely easy to acquire. No one uses minis anyway so you may as well get rid of them too. (ff4 & depth) Also do not feel there is a need for feather falling IV on all boots, what is the point of fighting on sky? I dont agree with this,
Like smaller map ?? if u get 5 v1ed then u need to run .
safe rooms are Important becasue sometimes u need to do something and you are in combat and u cant go to spawne because a gang is camping u so no this is bullshit .
and if We get custom enchants to get speed 2 minis will be useful because u wont lose ur speed and custom enchants means no more fucking speed 3 crtting and no more fucking speed 2 pots every fucking 1:30 mins OK Now go away from here Ok . thx
 

DROGON623

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I don't like the new koth loot and chugs / minis.
Strn 2 of 30 Secs should be obtainable from koths (5 strn 2s stacked if you get it from koth)
Chugs should have strn 3 for 5 seconds, Resistance 4 for 2 seconds regeneration 5 for 2 seconds and speed 3 for 5 seconds
Minis should have speed 5 for 10 secs, resistance 3 for 2 seconds and regeneration 3 for 3 seconds
Special sets to be ONLY obtainable from koth or a crate should be made with all the special sets which can be gotten from ultra crates / store
Special sets to be diamond prot 2 with Unbreaking 3, if you insist on them being leather than unbreaking 5, as leather breaks faster
Instead of getting debuff thingies which have slowness potions for only like 2 secs, it should be weakness 2 potions for 10 secs
All special sets to have speed 3, As they are quite rare
Fixing nametags, (Nametags not see-able while invisible)
I also dont understand why you put 10 player pv's in koth section (Please explain that)
 

Lord_Wysym_II

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Chugs and Minis have debuffed
There's no problem giving permanent speed 2, Armour durability and night vision (Not that half of the players try bugging Speed 3 from Archer)
Lord_Wysym_II Lord_Wysym_II Leather set will give protection equivalent to Diamond with Protection on it if you read it correctly.
Also the Archer Kit Speed 3 + Archer Tag will work as a set lore. Meaning if you're not wearing full Leather, you can't get Speed 3.

For the Leech, it's just an idea in progress, I honestly like the lifesteal part of it, maybe we can add more buffs to it.

Chugs and Minis would rather have a cooldown (Didn't mentioned it up there)
1 minute cooldown should be fine (I'm okay in removing Chugs / Minis aswell, really upto Mex I guess)

Extra PVs are progressive.
So like, you have /pv 1, you get a "+1 PV Perk", now you have /pv 2, next time you get another one of those, you have 3 pvs.
If that made sense.
ohh
But still does not agree with Hardened enchant and the enderpearl because new players wont have a chance to run from a player with OP STUFF
AND Dont remove chugs/ minis because they will be useful since u wont lose ur speed after using minis and chugs are really help ful when u get 5 v1ed
and what about faster capping time when more players of you team standing in the koth /????
 

DROGON623

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The map should have a sky koth, From where if you knock someone you can kill them even if they have ff4,
Saferooms should be like in east, (You can hit people through slabs)
No punch bows
Adding depth striders to glad kit (Depth strider 1) Depth strider 2 on hero kit and 3 on immortal kit
 

Lord_Wysym_II

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The map should have a sky koth, From where if you knock someone you can kill them even if they have ff4,
Saferooms should be like in east, (You can hit people through slabs)
No punch bows
Adding depth striders to glad kit (Depth strider 1) Depth strider 2 on hero kit and 3 on immortal kit
i dont agree with no 100% saferooms sometimes u really need it because if a hacker/gang tried to kill u then u need to go to a safe place
 

WhiskeyWet

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- Balances - (map changes) We need to get rid of saferooms as a whole and make the map smaller so less people can run as easily. (chugs & minis) Get rid of chugs and minis. Chugs are a bullshit way to play the game, they require literally 0 skill at all and are extremely easy to acquire. No one uses minis anyway so you may as well get rid of them too. (ff4 & depth) Also do not feel there is a need for feather falling IV on all boots, what is the point of fighting on sky? I dont agree with this,
Like smaller map ?? if u get 5 v1ed then u need to run .
safe rooms are Important becasue sometimes u need to do something and you are in combat and u cant go to spawne because a gang is camping u so no this is bullshit .
and if We get custom enchants to get speed 2 minis will be useful because u wont lose ur speed and custom enchants means no more fucking speed 3 crtting and no more fucking speed 2 pots every fucking 1:30 mins OK Now go away from here Ok . thx
You do not play anymore, no one gets 5v1ed, you will have teams and allicances to help you in "5v1" situations.
You're also the exact type of player everyone hates, complains about being ganked, runs all the time. Go play skyblock if that's more your pace you clearly cannot keep up with good players.
 

DROGON623

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Also adding a wager feature, Where you can headflip stuff / money or duel other people with this, So for example if you win you can get your stuff and the stuff you win from the wager, This would make the game more fun and maybe people wont scam after saying "Oh yeah go practice if you defeat me I will give you yijki" or whatever
 
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