Dang a lot happened while I was sleeping. Here are my thoughts.
Island Top
for all the people saying head top is how it should work because it gives everyone a chance to win and isn’t p2w, I ask this. Did you ever look at island top last season? The SAME people won EVERY competition. Each of the 2 weeks, AND the final, all won by the exact same teams. So I ask...how the heck are you saying everyone has a chance to win. Head top is just as p2w as any other way of doing is top. The only difference is this one is p2w AND who has the most time in their hands to just sit and autoclicker (guarantee 80% of people were autoclicking but no way to prove it). It’s not at all fair for everyone.
Please read this next part, it illustrates my point well. Let’s say I’m Big Tom. I have 10 gkit keys so I get lots of spawners and get 2 epic villagers after 2 weeks. Also because of my gkits get some good grinding swords and have mobheads 4 and mobsweep 2 on my sword. I then grind using those to epic villagers for 3 hours a day. Then there is Little Timmy. He has 0 gkits. But he votes and got 30 cow spawners 10 sheep spawners and 60 pig spawners after the first 2 weeks. Due to some smart trading he has a inq 2 sword! He grind for 18 hours a day. Tom would STILL beat him in value by a TON. Without gkits your 100% screwed so I have no clue why people say it’s fair for everyone because it is CLEARLY not. Just go look at last season when people claimed it would be fair yet the same 3 teams won every competition. Now that that’s cleared up I have a few suggestions.
The issue.
The issue with sbd is that it’s the same thing over and over with no apparent change in strategy every time. The gkits themselves aren’t the issue, when the owners made it p2w, they new they could never go back. The issue is nothing ever changes in the meta. It’s the same thing. Get spawners, build farm, afk it, grind a little, buy spawners and stuff with your money, try to win. There needs to simply be more aspects to sbd that will add to the strategy so there isn’t 1 easy way to win that everyone takes. It needs to be more complex. The Solution? I will now present my ideas.
My Ideas
Energy Cores. This would be yet another type of currency, and I understand you might automatically be turned off but just hear me out. These energy cores would be rare, a single energy core would be fairly valueable. You could obtain them through keys, envoys, koth, they could randomly drop when someone kills a mob, etc. These energy cores could be spent on small limited time perks or special permissions. For example, you could spend 3 energy core to obtain /fly for 24 hours. Then you would lose the perms to /fly. Or you can buy a 2x money booster for 5 cores, or maybe you can get a certain gkits contents (not perms to the gkit, just like you get 3 special crates or whatever). There are lots of possibilities with these and I feel they would add a new element to the game.
I also feel like the importance of farming should be increased. Currently cactus farms are useful for the first week or so then they are pointless. I suggest making the sell price of all crops more so they can be another way to farm money for anyone not just people with gkits.
This is more far fetched but thought I’d include it anyways, some sort of a pvp mine with more and more valuable loot the further down you go, but there are more and stronger mobs the further you go down, as well as you have to pvp with other players. Just a thought I had not really barracking for it one way or another though.