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Important SkyBlock Dream - We need your help!

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Andeh

Configurator
Staff member
Developer
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Joined
January 25, 2017
Messages
1,196
Points
202
Age
23
As for now with all the custom storage we have going with Infinite Chests, Skyblock is basically unplayable. You just AFK all day, place more spawners and AFK again, that's the main aim to chase to win Skyblock Competition. There's no brain usage, strategies, activeness or grind.

There are a couple of big changes I'd sincerely like to share in order to really make this gamemode a play to win type of systematic and organized one.

First and foremost, having to remove iChest will release a decent amount of pressure on the economy booming we have going on (Making billions and billions a day)
With Infinite Chests, there's 0 loot loss, no worries to deal with AFK downtime since OQ Bots are allowed on the server and basically having not to grind or play at all.
The economy curve should start from grinding (Which it did with respect to this season since people were getting money by grinding Epic Mobs) mobs + crops potentially because we can combine Crop Enchants with MCMMO and then be able to make money in massive amounts which can be later complimented by decent amount of spawners (Mid-game) and ended with only spawners economy (Late game)
There simply can be several Crop Enchantments (For hoe) that has a chance to give x4 Crops (MobCoins get stacked with this enchant), has a chance to directly add some money as you harvest crops, increases the sell rate of custom crops broken with the specific hoe having a special enchant and more...

Decreasing the amount of loot in Gkit Treasure or Special would be even better (100k exp, 1mil exp, 500k banknotes, 2mil banknotes, 5mil banknotes, personal exp booster x2 15 minutes, x5 5 minutes, 4 Rare Keys, 2 Ultra Keys, 1 God Key - Bonus Item : x8 Iron Golems, x8 Villagers, x1 SkyChamp Rank, Hat Command, Fix Command, FixAll Command, Fly Command) <- To name some rewards which are reasonable. Maybe some tags aswell like P2W, Boomer, Bot, Mex'sPayPal etc.

These are the suggestion of the core ideas.

Addition of some sorts of KOTH will be appreciated aswell which provides you good loot (x5mil exp, x1 New Year Gkit - Once Use, x3 Ultra Keys, x1 God Key, x1 Key Container, x1 OP Set Container, 5mil banknote, x4 Villager, x6 Silverfish, x8 Iron Golems etc.)

Make global challenges (Daily, Weekly)
Most grinded exp - Daily
Most grinded blazes - Daily
Most harvested crops - Daily
Most grinded zombies - Daily
Most Epic Mobs grinded - Weekly
And more...
Awards will be 350k exp or 500k exp, 1mil banknote or 3mil banknote or something similar like that in a package or bundle like "Daily Award Bundle" or "Weekly Reward Bundle" where you can only get 3 rewards, so exp money and spawners but no keys or commands, basically limiting the rewards.

Custom Enchants : https://jartexnetwork.com/threads/everything-literally-everything.72877/

There can also be outposts for several perks like x1.25 sell price or x2.0 Exp Boost and we can implement custom boss mobs spawned at these outposts time to time (When captured) which will provide pretty much decent amount of exp, banknotes, mmo credits etc.
A dungeon scenario would be perfect but since that'd require way too much development, it's better to consider an outpost or something like that.
 

SoloTurk06

Addicted Member
Joined
September 26, 2016
Messages
370
Points
59
Age
25
and another good suggestion increase Shop prices and Nerf Gkits like special / treasure and any other so the economy is balanced again :))
 

T0m45_

Donator
Donator
Joined
January 19, 2017
Messages
443
Points
102
As for now with all the custom storage we have going with Infinite Chests, Skyblock is basically unplayable. You just AFK all day, place more spawners and AFK again, that's the main aim to chase to win Skyblock Competition. There's no brain usage, strategies, activeness or grind.

There are a couple of big changes I'd sincerely like to share in order to really make this gamemode a play to win type of systematic and organized one.

First and foremost, having to remove iChest will release a decent amount of pressure on the economy booming we have going on (Making billions and billions a day)
With Infinite Chests, there's 0 loot loss, no worries to deal with AFK downtime since OQ Bots are allowed on the server and basically having not to grind or play at all.
The economy curve should start from grinding (Which it did with respect to this season since people were getting money by grinding Epic Mobs) mobs + crops potentially because we can combine Crop Enchants with MCMMO and then be able to make money in massive amounts which can be later complimented by decent amount of spawners (Mid-game) and ended with only spawners economy (Late game)
There simply can be several Crop Enchantments (For hoe) that has a chance to give x4 Crops (MobCoins get stacked with this enchant), has a chance to directly add some money as you harvest crops, increases the sell rate of custom crops broken with the specific hoe having a special enchant and more...

Decreasing the amount of loot in Gkit Treasure or Special would be even better (100k exp, 1mil exp, 500k banknotes, 2mil banknotes, 5mil banknotes, personal exp booster x2 15 minutes, x5 5 minutes, 4 Rare Keys, 2 Ultra Keys, 1 God Key - Bonus Item : x8 Iron Golems, x8 Villagers, x1 SkyChamp Rank, Hat Command, Fix Command, FixAll Command, Fly Command) <- To name some rewards which are reasonable. Maybe some tags aswell like P2W, Boomer, Bot, Mex'sPayPal etc.

These are the suggestion of the core ideas.

Addition of some sorts of KOTH will be appreciated aswell which provides you good loot (x5mil exp, x1 New Year Gkit - Once Use, x3 Ultra Keys, x1 God Key, x1 Key Container, x1 OP Set Container, 5mil banknote, x4 Villager, x6 Silverfish, x8 Iron Golems etc.)

Make global challenges (Daily, Weekly)
Most grinded exp - Daily
Most grinded blazes - Daily
Most harvested crops - Daily
Most grinded zombies - Daily
Most Epic Mobs grinded - Weekly
And more...
Awards will be 350k exp or 500k exp, 1mil banknote or 3mil banknote or something similar like that in a package or bundle like "Daily Award Bundle" or "Weekly Reward Bundle" where you can only get 3 rewards, so exp money and spawners but no keys or commands, basically limiting the rewards.

Custom Enchants : https://jartexnetwork.com/threads/everything-literally-everything.72877/

There can also be outposts for several perks like x1.25 sell price or x2.0 Exp Boost and we can implement custom boss mobs spawned at these outposts time to time (When captured) which will provide pretty much decent amount of exp, banknotes, mmo credits etc.
A dungeon scenario would be perfect but since that'd require way too much development, it's better to consider an outpost or something like that.

Removing ichest would suck,, maybe make grinding much more affective in gaining cash and maybe also give players chance to get ichest from doing a ton of grinding or any hard work, buying is only way or getting ichest from crates suck, there must be a way for players to get it without buying or crate luck but it must be really difficult to get it at the same time.
Because removing ichest meaning players would have to continuously sell all loot in hand or in sell chest which once u get over 300k spawners, the chests would easily overfill and u would never outsell loot.
 

xWolfy_24

Active Member
Joined
August 16, 2017
Messages
103
Points
30
I would like the next skyblock season to be like the previous faction season,with heads since the people who actually grind should be on is top and not the people with the most gkits
 

rLilJesus

Donator
Donator
Joined
August 15, 2018
Messages
6,460
Points
285
Age
20
I would like the next skyblock season to be like the previous faction season,with heads since the people who actually grind should be on is top and not the people with the most gkits
I like your idea :eek: We know who will win then :sneaky::sneaky::sneaky::sneaky:
 
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