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Update Prison - Reset | October The 28th 2022

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SuperMariobrine

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Prison - JartexNetwork 2022
September 10th 2022, 18:00 GMT / 14:00 EST / 13:00 CST / 12:00 MT / 11:00 PST

Hello, dear JartexNetwork players!

A new prison season is right around the corner and filled with new features and updates. We are excited to tell you what we have in store for you.
So what are you waiting for? Read the post to find out!

Some brand-new features and enhancements will be released this season, and we are excited to know what you think about them! We will be adding another companion, the Inmate and more minor adjustments to the Soul Cave to add more content that you can unlock.

Below you can find most of the changes we have made and what has been added.
If there is however still something you want to change, feel free to mention it on this thread before its release, we can still consider making the change.

We happily and proudly announce that the official new Prison season will be launching on, Friday October 28th, 2022

Friday, October 10th, 2022
18:00 GMT / 14:00 EST / 13:00 CST / 12:00 MT / 11:00 PST
play.jartexnetwork.com

Please note:
The release time can be a couple of minutes later, we are trying to reach 8 PM CET.

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๐ŸŽ‰ Giveaways

Would you like to give this new season a boosted start? With a free rank and/or free store coupons? Awesome! We are running an Instagram and Twitter give-away for free ranks and store credits, make sure to get yourself involved!​


๐Ÿ•ฐ๏ธ End of the world
To celebrate the end of the season, we will be hosting an end of season event. At around 3 days before the release, we will be placing reset signs at spawn which you can click and claim a number of rewards; Free items, Free gkits, Millions of in-game money, Tons of free experience to level up your overpowered armor. Everyone will be able to finish their rankups because you can get everything for free. You can fight with everyone without the fear of losing your gear you have weeks to gather. So clearly this is the event everyone should participate in! Hop on prison and have fun!​

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๐Ÿ“ Changelog
Here is the list of the changes made for this reset. I highly suggest you give a good read over all of these to make sure you are familiar with the most recent updates and are not missing out on important details.​
๐Ÿ† Payouts! Gang Top Rewards
Gather up, recruit only the best Prison players out there and start the grind for another season of Prison.​
This new season of prison we will have biweekly rewards for the top gangs! This will go on until the end of the season which will last exactly 6 weeks or 42 days.​
Every bi-weekly payout will end on a Friday, but the announcement and paying of Iron might be a day or two after that, the gang top will automatically be taken each Friday at 8 PM CET.​
View times of all payouts in the /payouts menu.​
End of the season rewards
๐Ÿฅ‡ First place: โ‚ฌ300 worth of Iron currency.​
๐Ÿฅˆ Second place: โ‚ฌ250 worth of Iron currency.​
๐Ÿฅ‰ Third place: โ‚ฌ150 worth of Iron currency.​
Bi-weekly rewards
๐Ÿฅ‡ First place: โ‚ฌ75 worth of Iron currency.​
๐Ÿฅˆ Second place: โ‚ฌ50 worth of Iron currency.​
๐Ÿฅ‰ Third place: โ‚ฌ25 worth of Iron currency.​


๐Ÿ›๏ธ New! Spawn
A new season means a new brand new spawn. Did somebody say Pizza? This season you will spawn within a brand new pizzeria serving only the tastiest slices of pizza to fuel you up!​
โ›๏ธ A new spawn with a pizzeria theme.​
๐Ÿ• The PVP-arena contains an outpost again that you can capture with your gang.​
โ“ Looking for some help? There are plenty of NPCs explaining all the features.​
๐Ÿ“ฆ Supply drops will spawn all around the Pvp-Arena​
๐Ÿ”‘ A new seasonal crate has been added again.​
Adv6nOn.png
๐Ÿ‘ฎ New! Inmates

Ever wanted a new friend inside your cell, well starting this season you can, get an Inmate!​
Inmates are automated resource-harvesting NPCs. They allow the player to receive resources even while offline.​
An Inmate is placed in the center of an area of 5x5 blocks and generates different materials which are dependent on the type of inmate. Each inmate will generate and harvest resources within that 5x5 Area.​
The resource generated varies by inmate type and inmates can be crafted to upgrade them in order to increase their speed and capacity!​
You can start by buying your first inmate in the /inmates shop.​
Inmates can be upgraded by collecting mine suit ores.​
Each Inmate has 1 slot for Food, this food will work as their fuel and increases the speed that an Inmate works. Before placing food into your inmate, you need to be aware that once you place the food in, it cannot be taken back out.​
Attempting to remove the fuel from inmates will automatically destroy the given food.​
Additionally, you can also increase the storage for each Inmate. Finally, we must let you know that initially, each player will have the ability to have 6 Inmates per cell.​
With this update, we will be releasing the following inmates:​
๐Ÿ”ด Ruby Inmate
โ˜„๏ธSapphire Inmate
๐Ÿฆช Opal Inmate
๐ŸŒ™ Moonstone Inmate
๐ŸŒป Citrine Inmate
๐Ÿ’ฐ Gambler Inmate
โ˜ ๏ธ Soul Inmate
This inmate will collect Rubies for you while you are offline.

Can also mine Enchanted Ruby.
This inmate will collect Sapphires for you while you are offline.

Can also mine Enchanted Sapphire.
This inmate will collect Opals for you while you are offline.

Can also mine Enchanted Opal.
This inmate will collect Moonstones for you while you are offline.

Can also mine Enchanted Moonstone.
This inmate will collect Citrines for you while you are offline.

Can also mine Enchanted Citrine.
This inmate will collect Gold Coins for you while you are offline.

Can also mine Enchanted Gold Coins.
This inmate will collect Ghost Souls for you while you are offline.

Can also mine Enchanted Ghost Souls.

Each inmate will also generate tokens and crystals, depending on their level and upgrades.​



๐Ÿ‘‘ New! Crowns

Stand out in the crowd! This new update with inmates would not be complete if you did not have anything to spend on those new shiny enchanted ores on.​
Crowns are a new way of further enhancing your playstyle at our Prison server, with a total of 7 crowns there is a boost that every player would enjoy.​
A crown is an item that you can apply on your helmet, once applied you will gain a specific boost from that crown, as long as you are wearing that crown.​
Once a crown has been applied to a helmet there is no way to take it off, so you have to choose wisely.​
The Soul Snatcher now has an extra category, the Crowns Crafter. Here you can let him craft a crown for you for a specific amount of enchanted ores.​
Which crown will you put on first?​

๐Ÿ”ด Ruby Crown
๐Ÿ”ต Sapphire Crown
๐ŸŸฃ Opal Crown
โšชMoonstone Crown
๐ŸŸก Citrine Crown
๐ŸŸ  Gambler Crown
โšซ Soul Crown
- Immune to fire damage

- Deal 15% more damage to enemies on fire

- Receive 15% less damage from enemies
- Boosts the drops you get from harvesting Drugs.

- Gives you a Speed 5 boost when harvesting Drugs.

- Receive 5% less damage from Enemies.
- Gain a permanent Speed 4 boost.

- Boosts your skills experience by x2

- Deal 5% extra damage to enemies.
- 10% chance to knockback nearby players on low health

- Receive 5% less damage from enemies.

- Boosts the gems you find while mining.

- Boosts your money by x1.5

- Receive 10% less damage from enemies.

- 20% chance to receive Speed 3 on low health
- Boosts your tokens by x1.5

- Deal 10% extra damage to enemies.

- Boosts your Gem Enchantment Book rates.
- Gain double the soul ores from the Soul Cave.

- Receive 15% less damage from enemies.

- Doubles the chance from soul enchantments to be activated.




๐Ÿ•ฐ๏ธNew! Playtime Rewards

Get rewards by simply playing. How great does that sound? Too good to be true? We agree! However, it's happening this season.​

You will be able to claim different milestones simply by reaching the required playtime. Upon your first login this season your playtime will start, the more you play, the more rewards you will be able to claim this season.​

Start out by typing /playrewards and you will find a menu with different tiers of rewards that you can claim, each tier will have a higher requirement of playtime, the further you progress, the better the rewards will be, and all of that for free, how amazing is that.​
๐Ÿช New! Wandering Traders
As we updated the Soul Cave last season and added a brand new final layer within this cave it's time to make exploring the other zones more fun as well.​
Last season we introduced 5 new mobs, all with their unique drops that you can sell for a bunch of tokens, this season we will be expanding a bit more on that by adding Wandering Traders within each layer of the Soul Cave.​

There will now be a total of 6 wandering traders hanging around in the cave looking for a trade, are you ready to trade with them?​
Those wandering traders are sitting comfortably in 5 different cave layers.​

Every day these traders will have new items that they are willing to trade with you. Be aware that they have a daily stock and want to make sure everyone is able to profit from their great deals so that you will have limited available trades every day. Come back the next day to trade again when you ran out!​
From boosters to crystals and other special items, these traders have everything in stock you need.​

๐Ÿ’ฃ Updated! Gangs
Statistics are important to maintain a good and competitive season with your gang. That is why we will be improving the /gang stats command. This command will now show all members, (and previous members!) their statistics and what they have contributed to the Gang.​
With this new interface you will be able to have a bigger insight into your Gang, and who is slacking or not, which will be a great help in competing for the Gang Top!​

On top of that, we feel like managing your gang is something that all the players should be able to do, so starting from now everyone can create a gang, no matter their rank or prestige, and you will be able to manage permissions without having to unlock it as a perk first.​

๐Ÿ›’ Updated! Auction House

The Auction House is an easy way to sell and buy items, so we decided to give the Auction House a small update this season. The issue of not receiving money or tokens sometimes from offline auctions have now been fixed, the Auction House will work properly when you're online and offline. Next to that we also fixed the issue of /ah sold not showing the currency, and sometimes not keeping track of sold items at all!​
On top of that, we added two new currencies you can use in the Auction House, these currencies are Crystals and Beacons. With these two new currencies, you will have a little more choice on what you want and need.​



โ˜ ๏ธ Updated! Soul Snatcher

The Soul Snatcher will have a new refreshing category for the Dark Souls, containing rare and powerful items that you can purchase with these Dark Souls.​
In order to make sure the trades are done safely, you are unable to store the gems in your orestorage and are required to have them in your inventory when purchasing items from the Soul Snatcher.​

Instead of always having the same items purchasable on any day we decided to give it more value and make it have different items each day, with a limited amount of trades you can do.​

Starting this season you will be able to purchase 2 items per day from the Soul Snatcher, and he will only be displaying 3 items that he is selling, rather than all of his items. Next to this new trading mechanic, he will now also contain new and better items for you to obtain, such as amazing boosters, crystal bags, and much more!​





๐Ÿ“ฌ Misc. Updates & Changes
Multiple small changes have been made, some of these small changes are the following:​
  • Updated Anticheat
  • Updated stats menu.
  • Added more killmessages.
  • Added cosmetics menu.
  • Updated payouts menu.
  • Added new reset lootcrate & season crate.
  • Added new crate animation for the seasonal crate.
  • Fixed /playtime.
  • Added /leaderboards GUI.
  • Fixed /lottery.
  • Fixed bombs being left behind in minesworld.
  • Fixed /questmaster.
  • Added a rank only obtainable from seasonal crate.
And much more!​

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๐Ÿ“•Questions & Answers
Why does prison reset?
Prison is already up for some time. A reset has to happen to change and improve with lots of excellent new features, to make the game more exciting for you all! This then allows you players to have a fresh start and new players can begin to play without any significant disadvantage.
This means all cells, items, money and the map will be reset. Nothing will be kept leftover from the previous map. I know this must be a disappointing revelation for a lot of you, but think about the exciting new changes, the new alliances you can forge, the new map, the new features and updates the different kinds of gameplay, and style provided with this update will surely make it a worth-while and exciting reset!​
Below you can find what you will lose and one for what you will keep​
What will I lose?
  • Your cells.
  • All items in your inventory and ender chest.
  • Any currencies such as money and exp
  • Chatcolor permissions.
  • Seasonal ranks and perks.
  • Premium Level Pass & Player Levels
  • Level bracket colors.
  • Prestiges.
What will I keep?
  • Purchased Ranks & Rank Upgrades.
  • Purchased Perks.
  • Won out of crates commands/ranks.

Too much information? Ready to play Jartex?!
Log onto play.jartexnetwork.com and just select your game-mode and PLAY!

If you have feedback or any suggestion, let us know, we'd love to make this as good as we can.

The inmates sound like the minions from SB, (kind of confused me by stating they mine 5x5 but also saying everyone has 6 per "cell" like they were mining in our cell) but yeah an offline way of getting these ores is OP (and will probably get annoying if too many people do this in a single mine or in every mine for that matter, need to limit this so people can't just dump all of their inmates into a mine and then leave them to hog it overnight).

These crowns sound pretty cool and I like how these and the inmates give the minesuit ores more uses because after we get the suits, they usually have no other purpose, these crowns also have really cool perks. It says "apply on your helmet", I thought they would be like heads or golden helmets with perks. Are these like enchanted books and go on any helmet or head?

Playtime rewards, uh huh, it really does sound too good to be true, let's just see how far this goes. Whether it'll be a daily reward thing, 100 rewards over the season, etc., I can't see it being that rewarding even for those who grind here like 7 hours a day, ultimate reward would be like 400k tokens, 1 god key & 3 ultras which is mediocre.

While I still wish the mobs were more diverse, at least this helps with their drops being useless. Wandering traders in the cave is a neat idea, I wonder if they'll be NPCs or Villagers and if they will actually be wandering around each layer and not standing in one spot, that would be interesting so they aren't so predictable and suit their names "wandering", might as well rename them to "cave traders" if that's not the case. Just the only concern I have is when hackers go in there and make trading with these dudes much more dangerous (in that case their trades better be worth the hassle).

I'm a little skeptical about beacons and crystals being currency for the auction house, for beacons that forces us to enter the PvP mine just to buy something somebody put up that we can better afford in money and tokens, instead it's like being blackmailed to go die in PvP just to try to buy something we probably can't get enough beacons for because people just love to overprice everything on there. With crystals on the other hand, there is much less risk with it, also this makes exchanging crystals easier so we don't have to make or join gangs to use the gang bank feature to trade them, though I still dread how the economy will change with the new method of passing around of beacons and crystals now.

So based on the context, it sounds like the mystery man but for each player? Idk how to feel about that because I liked splurging my dark gems when I got a bunch, but it's a win if we are able to spend dark souls on good things besides just pets. I guess its fair to not store them in the storage when you put it that way, just as long as we can still trade with him from a safe distance out of combat.

A cosmetics menu? What is this for? Prison doesn't have cosmetics like the minigames do. New animation for the seasonal crate? Idk how people with rerolls and capybara pet will feel if it doesn't work in tandem like the other crates. The lottery hopefully won't be busted like last season. We can finally check out the quests mechanic. Wdym added a rank only obtainable in the seasonal crate? 1. We've been told like 20x before over the past 10 seasons that we were not getting another rank. 2. What kind of rank surpasses
Godfather(mafia boss) the highest ranking in a criminal organization? Emperor? I hope this is a typo and that they added permanent Thug, Criminal, and Blackhat to the Vote, Rare, and Ultra crates instead because this feels off-putting and out of the blue.

Anyway, based on this changelog, this season is setting up to be another OP season, though the pizzeria theme is a strange choice I did not expect. I've never seen Pizza and Prison come together before, interesting. What's next a zoo themed season?
 

Minecraftian

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Each Inmate has 1 slot for Food, this food will work as their fuel and increases the speed that an Inmate works. Before placing food into your inmate, you need to be aware that once you place the food in, it cannot be taken back out.
Please don't ruin Prison's crate system by flooding every crate with "Inmate Food" drops. We already have that in Skyblock Dream, and it's made it very much harder to get consistently useful things from them. Prison is one of your most 'cost effective' gamemodes because people love to buy keys - it's pretty much "gambling central" for Jartex as a whole. That said, I wonder how you're planning on introducing this "Inmate food" - will it become a drop from soulcave mobs (with each "food" type dropping from a specific enemy type/level? | Will there be 1 universal food that you can feed all inmates? | Will you make crates useless by turning them into food dispensers?)
If there is however still something you want to change, feel free to mention it on this thread before its release, we can still consider making the change.
JustThiemo JustThiemo
- Add key backpacks to /tshop
- Allow players to run /tasks (exactly the same as Skyblock Dream, it saves having to do /level and find the page your current task is on. Minor QoL suggestion, but... why doesn't Prison have this?)
- Allow soulshop pets to gain exp and level up.
- Fix all of the the Iron Golem pet's abilities, as it's currently useless at all rarities.
- Allow villager spawn eggs to spawn villagers in the /warp pvp mine and soulcave. Also ensure that there is a bug that causes these villagers to open the trading GUI for the Soul Snatcher and/or Wandering Traders. (Very important)
- Fix the "next page" in /ah sold. You can log in and see it for yourself, basically there isn't a page 2 for /ah sold, instead you're redirected to the /ah screen.
Instead of always having the same items purchasable on any day we decided to give it more value and make it have different items each day, with a limited amount of trades you can do.
If this gets bugged mid-season and you have to make an emergency hotfix, please remember to make those changes to the "backup" (or whatever the two-day reboot is called). This season when you "fixed" the Warden set not showing up in /soulshop, you forgot to keep that change through daily reboots.
 
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daviddaraban

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- Add key backpacks to /tshop
- Allow players to run /tasks (exactly the same as Skyblock Dream, it saves having to do /level and find the page your current task is on. Minor QoL suggestion, but... why doesn't Prison have this?)
- Allow soulshop pets to gain exp and level up.
- Fix all of the the Iron Golem pet's abilities, as it's currently useless at all rarities.
- Allow villager spawn eggs to spawn villagers in the /warp pvp mine and soulcave. Also ensure that there is a bug that causes these villagers to open the trading GUI for the Soul Snatcher and/or Wandering Traders. (Very important)
you can make a suggestion for it in case u want, there are suggestions already submited of some of the points
 

Minecraftian

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you can make a suggestion for it in case u want, there are suggestions already submited of some of the points
Yep, I'm the one that submitted a few of the suggestions mentioned. Since Thiemo said we can mention them in this post, though, might as well give them visibility. Maybe the dev team meant to add these things, or maybe they already addressed these point but didn't mention them - people forget things. :)
 

Gurnoor_Live

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Ah, finally a Prison reset!!! Excited for this one ngl
 
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JustThiemo

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Jartex went bankrupt? Can't even pay out virtual rewards :D
If you're having issues with payouts you should contact Rodagave115 Rodagave115 as he manages those now.
 
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