Menu

Learn how to start playing on JartexNetwork in just 60 seconds!
Play Now
Learn how to join our server
and start playing in 60 seconds
Play Now
CLICK TO JOIN JOIN OUR DISCORD
0
0
  • Welcome to Suggestions
    More information can be found here: CLICK ME

OneBlock Make Spawner Trading Illegal in OneBlock

torzod

Donator
Donator
Joined
January 12, 2022
Messages
232
Points
71
IGN
torzod
Minecraft Username:
torzod​

What is your suggestion's title?
Make Spawner Trading Illegal in OneBlock​

Suggestion Details:
In OneBlock, payouts are given to the top 3 islands every two weeks based on island value, which comes mainly from custom spawners. Higher-tier spawners can only be unlocked by grinding mobs from lower-tier ones. However, once an island unlocks the best spawners, they're trading them to other islands, who then gain a huge advantage without doing the work.​
While there's a rule that says players can't give spawners for free, they are bypassing this by trading them for equal value, which still ruins the competitive fairness because they can just make farms with these spawners and make a ton of money then buy more from the same people and like that, they are completely bypassing the collections limits. These islands get to compete in payouts with gear they didn’t earn properly.​
My suggestion is to make any kind of spawner trading completely illegal—no matter if it’s for free or for a equal value. Spawners should be earned only by progressing through the grind system.​
There is another way to stop this but its still somewhat unfair tho so I'm not suggesting this but just saying that it's an options too :​
If a spawner is traded or placed by someone who didn’t unlock it, it shouldn’t count towards island value. This will stop people from gaining payout advantage unfairly.​

How could this idea help improve JartexNetwork?
It keeps the competition fair for everyone, especially for players who put in time to unlock spawners the legit way. It would prevent payout abuse and make grinding and progression more meaningful. This change would make the leaderboard more skill- and effort-based.​

Extra Information:
I havint seen a lot of islands abuse this massively but this is a pretty big flaw​
 
AUTHOR
AUTHOR
torzod

torzod

Donator
Donator
Joined
January 12, 2022
Messages
232
Points
71
IGN
torzod
They should just end this problem by now allowing spawners to be sold on the auction house.
if you didint get the point of my suggeston lemme make it clear again, We can only buy spawners from the spawnershop if we unlock thier collection requirements, but an island who has aldready unlocked the top spawners can abuse the system by just selling thier spawners for a fraction of thier price or somewhat the same price and they would just make alt islands and buy these spawners then become like the number #2 island then get the payouts.

Even if we dont consider the possiblity of alts, its still unfair that an island can just buy spawners they didint unlock
 

AndrewPlayzLIVE

Donator
Donator
Joined
December 7, 2019
Messages
171
Points
52
Age
19
if you didint get the point of my suggeston lemme make it clear again, We can only buy spawners from the spawnershop if we unlock thier collection requirements, but an island who has aldready unlocked the top spawners can abuse the system by just selling thier spawners for a fraction of thier price or somewhat the same price and they would just make alt islands and buy these spawners then become like the number #2 island then get the payouts.

Even if we dont consider the possiblity of alts, its still unfair that an island can just buy spawners they didint unlock
Yeah that is just messed up. I hope they fix this.
 

Minecraftian

Addicted Member
Joined
July 27, 2016
Messages
247
Points
78
Even if we dont consider the possiblity of alts, its still unfair that an island can just buy spawners they didint unlock
One potential counterpoint: If you start late in the season (or for whatever other reason do not have time to progress), you are locked out of that content (spawners).

Your focus isn't on content, but payouts?

Limiting spawners to progression allows everyone to enjoy the gameplay loop. Some people might prefer unlocking everything themselves to just buying it from the top players when it becomes available. Others might have a grinding --> progression playstyle, so they just farm money until they can buy spawners off other people. Meanwhile, others will be motivated to grind to 'catch up' with people that invested more time already - which is what you're encouraging with this suggestion.

But not everyone likes, or is willing to, focus on progression. Is it fair for these people to be left behind?

And should the gameplay and community elements of the gamemode be balanced around payouts? (Probably yes, but will the casual players care?) Do most players of this gamemode really want to invest the time and attention needed to progress to better spawners, knowing full well that other people have already invested more? This is a genuine question. In a singleplayer game this is fine, as well as a casual experience. But in a multiplayer game, is the playerbase ready for this kind of limit to 'cooperation'?

(Lastly, why exactly is this 'not fair'? Is the 'equivalent value' players who unlock better spawners something many people can afford (ruining progression)? Is it something few people can afford, but still reasonable? How exactly does the money (or currency) top islands sell their spawners for get used?)

Edit: It's perfectly fair for you to just say "Yes, people that want to get better spawners should have to do progression with no shortcuts." If the server is willing to make this kind of gamemode, or if people are willing to play this kind of gamemode, then there's no real counterargument. It's a somewhat more restrictive playstyle, but some people prefer that. Just be aware that people who invest more time, attention, 'efficiency', and amount of island members are going to stay ahead of you through merit alone. And can be overcome by someone doing any (or all) of those things better. But a dedicated lead may still be impossible to overcome unless you're dedicated. (Which is what a payout should inspire, I agree, actual competition and thought within a frameset. And some real stress when you're trying to keep your lead.)
---
Also, he does get your point. He just said 'now' instead of 'not'. :d
 
Last edited:
AUTHOR
AUTHOR
torzod

torzod

Donator
Donator
Joined
January 12, 2022
Messages
232
Points
71
IGN
torzod
I don't understand what you ment in the 4th paragraph but, The gamemode is defenetly centred around the payout ( top islands ).
If it continues like this, there would probably come a time when just a group of people would keep winning the top 3 islands. The first island would just grind thier ass off and get wardens then they would just give it out to more islands that they know to possible win those payouts too.

Well if we consider a normal player, they prolly woudint care about the payouts and just play for fun but if they do play more than like 1 season they are sure to go for the top islands and this would be a massive problem.
Also, if you are a normal player and want to get ranks without spending real cash - payouts are like the only way.

Also, you said that this would cause problems to the people who started out late, yes it would be way easier for them if they bought spawners from other islands for a cheaper price since they don't need it anymore and use it to grind. But starting out is simply thier fault and noone else is to blame. If they wanted to go for the top islands they needed to start grinding from day 1. This just applies to ever gamemode, to be in the top you need to start grinding since day 1.
"Farming money to buy spawners from other islands" is just stupid, why the hell is the collection requirement even there?

Also I have a high feeling ur using chatgpt for this, if u are don't use it brother chatgpt doesn't know all the context and it types up some bullshit, just use your own words it's better to understand
 

Minecraftian

Addicted Member
Joined
July 27, 2016
Messages
247
Points
78
Any bullshit is probably because I'm unfamiliar with the gamemode and only have old SBD context. Aka, no context :d. Or if you mean my writing style, thanks for the hackusation jk compliment.

If by fourth paragraph you mean the one on balancing around payouts, remember that I don't know anything about this gamemode. Assuming that each island going for is top has 10 people (what I assume is the max number of members), there will be at least 30 people competing for is top. If there's more 'teams' with their own islands, let's say 2 more islands. That's 50 players. Why should the other players care?

There are people who find the idea of grinding money to get spawners and skip the collection an engaging way of playing the game. It's the f2p version of p2w, only with ingame currency to skip grinding as opposed to a credit card. A person might just prefer to save up for a goal and get past the 'boring' part. But the only incentive for the server to allow the selling/trading/donating of spawners is for these people who prefer to (or can only) play this way. A semi-serious audience, that wants to grind but can't compare to others.

Currently, if someone misses day 1 and wants to try and make is top, (which they aren't achieving if the actual top islands are grinding, but screw thinking), they'll just buy spawners and artificially catch up. It allows players to decide how or when they want to play that season.

If the progression is enforced, is there... anything else to look forwards to? Are spawners the only progression available? Or is there a second currency (experience, mobcoins, gems), skills, enchantments, etc. that can be grinded? Will it be harder to balance all of these resources to achieve island top? Is this something that won't put off a lot of the playerbase? (Probably not, dedicated people like a challenge.)

My ideas might be all over the place, but I get your position. Having the meta of buying spawners from other islands ruins the gameplay experience for you because it might not affect you personally if you're not competing (though you'll always have the urge to "buy" your way past a progress wall). And if it does affect you (because you're competing for island top), it can threaten the safety net you have from grinding since day 1 (someone can start days/weeks late and catch up by just buying spawners), because you're trying to play the game as it was 'intended' instead of the current 'meta', because it's an unfair advantage (ingame drama might mean no one wants to sell to you specifically / you'll be accused of 'boosting'), or some other reason.

Sometimes gamemodes are balanced with players collaborating in mind (rare drops, lots of drops/money, required afking - multiple avenues of progress a single person can't do alone. And which should be done by island members, according to you). How do you see a season with spawners locked to progression going?

Tl;dr: Some people do think 'buy to skip' is a 'fun' way to play. It's also the essence of p2w. Will players see this as an attack (i.e. you can't use ingame currency to progress "faster", but you can pay real money to do so) or as an incentive to grind (if you manage is top, you will have earned the iron and whatever you use it for)? Doesn't buying from other players improve the competition? It's not like the people selling the spawners need the money, they're just helping other people ( - in a way not everyone can benefit from, yes, making it technically unfair if they choose who they want to sell to outside of an unreasonable cost). And if there are multiple currencies, is it feasible for a team to manage every available resource and also farm spawners? ( - counter being you don't need to do everything, just do better than the other islands.)
 
AUTHOR
AUTHOR
torzod

torzod

Donator
Donator
Joined
January 12, 2022
Messages
232
Points
71
IGN
torzod
Any bullshit is probably because I'm unfamiliar with the gamemode and only have old SBD context. Aka, no context :d. Or if you mean my writing style, thanks for the hackusation jk compliment.

If by fourth paragraph you mean the one on balancing around payouts, remember that I don't know anything about this gamemode. Assuming that each island going for is top has 10 people (what I assume is the max number of members), there will be at least 30 people competing for is top. If there's more 'teams' with their own islands, let's say 2 more islands. That's 50 players. Why should the other players care?

There are people who find the idea of grinding money to get spawners and skip the collection an engaging way of playing the game. It's the f2p version of p2w, only with ingame currency to skip grinding as opposed to a credit card. A person might just prefer to save up for a goal and get past the 'boring' part. But the only incentive for the server to allow the selling/trading/donating of spawners is for these people who prefer to (or can only) play this way. A semi-serious audience, that wants to grind but can't compare to others.

Currently, if someone misses day 1 and wants to try and make is top, (which they aren't achieving if the actual top islands are grinding, but screw thinking), they'll just buy spawners and artificially catch up. It allows players to decide how or when they want to play that season.

If the progression is enforced, is there... anything else to look forwards to? Are spawners the only progression available? Or is there a second currency (experience, mobcoins, gems), skills, enchantments, etc. that can be grinded? Will it be harder to balance all of these resources to achieve island top? Is this something that won't put off a lot of the playerbase? (Probably not, dedicated people like a challenge.)

My ideas might be all over the place, but I get your position. Having the meta of buying spawners from other islands ruins the gameplay experience for you because it might not affect you personally if you're not competing (though you'll always have the urge to "buy" your way past a progress wall). And if it does affect you (because you're competing for island top), it can threaten the safety net you have from grinding since day 1 (someone can start days/weeks late and catch up by just buying spawners), because you're trying to play the game as it was 'intended' instead of the current 'meta', because it's an unfair advantage (ingame drama might mean no one wants to sell to you specifically / you'll be accused of 'boosting'), or some other reason.

Sometimes gamemodes are balanced with players collaborating in mind (rare drops, lots of drops/money, required afking - multiple avenues of progress a single person can't do alone. And which should be done by island members, according to you). How do you see a season with spawners locked to progression going?

Tl;dr: Some people do think 'buy to skip' is a 'fun' way to play. It's also the essence of p2w. Will players see this as an attack (i.e. you can't use ingame currency to progress "faster", but you can pay real money to do so) or as an incentive to grind (if you manage is top, you will have earned the iron and whatever you use it for)? Doesn't buying from other players improve the competition? It's not like the people selling the spawners need the money, they're just helping other people ( - in a way not everyone can benefit from, yes, making it technically unfair if they choose who they want to sell to outside of an unreasonable cost). And if there are multiple currencies, is it feasible for a team to manage every available resource and also farm spawners? ( - counter being you don't need to do everything, just do better than the other islands.)
If you dont know much about the gamemode, you shoudint reply - especially with an article.

why should the other players care? bro the people who are competing for the top 3 is not just the players on "top 3 islands" Almost every island is trying to be in the top 3??? what makes you think only the top 3 islands is competing for better positions?

buying spawners with money instad of unlocking them thorugh collections is the f2p way??? bro ur onto nothing ..... even if a player p2w very hard, they cant unlock spawners without grinding a lot of collections and buying or trading spawners is acutally the p2w way my man, they can just buy spawners for gold or other p2w things which is way better.

no, they can catch up even if they miss 1 or 10 days. even in heavy grinding islands they dont grind 24/7 and also even if we unlock wardens very late we can just catch up and get last payouts by grinding island lvls. I play this gamemode a lot so this is the reality, they can still catch up even if they are late. Brother you cant just skip the boring part, its a part of the game and thats how its supposed to be done. also, it would just mean that all the efforts of the people that acutally grinded is gone to waste. Imagine this theres island a and island b, island a and b grinded until they unlocked the last spawner, island a decides to give the max spawners to island c for them to also win the payout and benifit from the payout. ( this is not allowed at all but since there isint a rule that we cant trade spawners at all ( even tho a flexible version of this is there ), they can easily bypass the existing rules and benifit unfairly. This is very unfair to all the other islands that are competing for real but started out late or just doesint grind as much. Island a can just kick some of thier members and they can just make other islands and buy spawners from island a and get is top. Only a few induvituals will be able to win in the gamemode like this.


Again, please shut up if you dont know much about the gamemode, An island which has even unlocked the top spawners cannot at all win without grinding mobcoins or exp. Its a very important part of the game too, if they dont grind mobcoins they will just simply lose because othr islands will buy boosters with those mobcoins and pass them in island value. The current system is pretty much balanced and nothing is wrong with it from my prespective. ALso, gems doesint exist so stop using ai or just play the frickin game before u say this omg. you playing sbd doesint matter a lot on oneblock its very different.

BUDDY WTF ARE YOU YAPPIN BOUT 😭😭😭
you cant buy your way to the best spawners omfg, please dont reply to a suggestion when u dont even know shit about the gamemode, yes a small player base may be affected by this rule if its ever implemended but the point of the game is to "win" and they cant win. The other people playing oneblock that doesint go for is top is just players that love to pvp, they pvp a lot and spawners isint something that they should be concerned of
 
AUTHOR
AUTHOR
torzod

torzod

Donator
Donator
Joined
January 12, 2022
Messages
232
Points
71
IGN
torzod
why did u type up a reply to the suggestion if you dont even know anything about the gamemode?
 

bambukas

Member
Joined
March 16, 2024
Messages
76
Points
24
Age
37
IGN
bambukas
One potential counterpoint: If you start late in the season (or for whatever other reason do not have time to progress), you are locked out of that content (spawners).

Your focus isn't on content, but payouts?

Limiting spawners to progression allows everyone to enjoy the gameplay loop. Some people might prefer unlocking everything themselves to just buying it from the top players when it becomes available. Others might have a grinding --> progression playstyle, so they just farm money until they can buy spawners off other people. Meanwhile, others will be motivated to grind to 'catch up' with people that invested more time already - which is what you're encouraging with this suggestion.

But not everyone likes, or is willing to, focus on progression. Is it fair for these people to be left behind?

And should the gameplay and community elements of the gamemode be balanced around payouts? (Probably yes, but will the casual players care?) Do most players of this gamemode really want to invest the time and attention needed to progress to better spawners, knowing full well that other people have already invested more? This is a genuine question. In a singleplayer game this is fine, as well as a casual experience. But in a multiplayer game, is the playerbase ready for this kind of limit to 'cooperation'?

(Lastly, why exactly is this 'not fair'? Is the 'equivalent value' players who unlock better spawners something many people can afford (ruining progression)? Is it something few people can afford, but still reasonable? How exactly does the money (or currency) top islands sell their spawners for get used?)

Edit: It's perfectly fair for you to just say "Yes, people that want to get better spawners should have to do progression with no shortcuts." If the server is willing to make this kind of gamemode, or if people are willing to play this kind of gamemode, then there's no real counterargument. It's a somewhat more restrictive playstyle, but some people prefer that. Just be aware that people who invest more time, attention, 'efficiency', and amount of island members are going to stay ahead of you through merit alone. And can be overcome by someone doing any (or all) of those things better. But a dedicated lead may still be impossible to overcome unless you're dedicated. (Which is what a payout should inspire, I agree, actual competition and thought within a frameset. And some real stress when you're trying to keep your lead.)
---
Also, he does get your point. He just said 'now' instead of 'not'. :d
+1
Why does it look like you want for island top boosters to exist? are you one of them?
 

Top