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OneBlock Make Spawner Trading Illegal in OneBlock

torzod

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torzod
Minecraft Username:
torzod​

What is your suggestion's title?
Make Spawner Trading Illegal in OneBlock​

Suggestion Details:
In OneBlock, payouts are given to the top 3 islands every two weeks based on island value, which comes mainly from custom spawners. Higher-tier spawners can only be unlocked by grinding mobs from lower-tier ones. However, once an island unlocks the best spawners, they're trading them to other islands, who then gain a huge advantage without doing the work.​
While there's a rule that says players can't give spawners for free, they are bypassing this by trading them for equal value, which still ruins the competitive fairness because they can just make farms with these spawners and make a ton of money then buy more from the same people and like that, they are completely bypassing the collections limits. These islands get to compete in payouts with gear they didn’t earn properly.​
My suggestion is to make any kind of spawner trading completely illegal—no matter if it’s for free or for a equal value. Spawners should be earned only by progressing through the grind system.​
There is another way to stop this but its still somewhat unfair tho so I'm not suggesting this but just saying that it's an options too :​
If a spawner is traded or placed by someone who didn’t unlock it, it shouldn’t count towards island value. This will stop people from gaining payout advantage unfairly.​

How could this idea help improve JartexNetwork?
It keeps the competition fair for everyone, especially for players who put in time to unlock spawners the legit way. It would prevent payout abuse and make grinding and progression more meaningful. This change would make the leaderboard more skill- and effort-based.​

Extra Information:
I havint seen a lot of islands abuse this massively but this is a pretty big flaw​
 
AUTHOR
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torzod

torzod

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torzod
They should just end this problem by now allowing spawners to be sold on the auction house.
if you didint get the point of my suggeston lemme make it clear again, We can only buy spawners from the spawnershop if we unlock thier collection requirements, but an island who has aldready unlocked the top spawners can abuse the system by just selling thier spawners for a fraction of thier price or somewhat the same price and they would just make alt islands and buy these spawners then become like the number #2 island then get the payouts.

Even if we dont consider the possiblity of alts, its still unfair that an island can just buy spawners they didint unlock
 

AndrewPlayzLIVE

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if you didint get the point of my suggeston lemme make it clear again, We can only buy spawners from the spawnershop if we unlock thier collection requirements, but an island who has aldready unlocked the top spawners can abuse the system by just selling thier spawners for a fraction of thier price or somewhat the same price and they would just make alt islands and buy these spawners then become like the number #2 island then get the payouts.

Even if we dont consider the possiblity of alts, its still unfair that an island can just buy spawners they didint unlock
Yeah that is just messed up. I hope they fix this.
 

Minecraftian

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July 27, 2016
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Even if we dont consider the possiblity of alts, its still unfair that an island can just buy spawners they didint unlock
One potential counterpoint: If you start late in the season (or for whatever other reason do not have time to progress), you are locked out of that content (spawners).

Your focus isn't on content, but payouts?

Limiting spawners to progression allows everyone to enjoy the gameplay loop. Some people might prefer unlocking everything themselves to just buying it from the top players when it becomes available. Others might have a grinding --> progression playstyle, so they just farm money until they can buy spawners off other people. Meanwhile, others will be motivated to grind to 'catch up' with people that invested more time already - which is what you're encouraging with this suggestion.

But not everyone likes, or is willing to, focus on progression. Is it fair for these people to be left behind?

And should the gameplay and community elements of the gamemode be balanced around payouts? (Probably yes, but will the casual players care?) Do most players of this gamemode really want to invest the time and attention needed to progress to better spawners, knowing full well that other people have already invested more? This is a genuine question. In a singleplayer game this is fine, as well as a casual experience. But in a multiplayer game, is the playerbase ready for this kind of limit to 'cooperation'?

(Lastly, why exactly is this 'not fair'? Is the 'equivalent value' players who unlock better spawners something many people can afford (ruining progression)? Is it something few people can afford, but still reasonable? How exactly does the money (or currency) top islands sell their spawners for get used?)

Edit: It's perfectly fair for you to just say "Yes, people that want to get better spawners should have to do progression with no shortcuts." If the server is willing to make this kind of gamemode, or if people are willing to play this kind of gamemode, then there's no real counterargument. It's a somewhat more restrictive playstyle, but some people prefer that. Just be aware that people who invest more time, attention, 'efficiency', and amount of island members are going to stay ahead of you through merit alone. And can be overcome by someone doing any (or all) of those things better. But a dedicated lead may still be impossible to overcome unless you're dedicated. (Which is what a payout should inspire, I agree, actual competition and thought within a frameset. And some real stress when you're trying to keep your lead.)
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Also, he does get your point. He just said 'now' instead of 'not'. :d
 
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