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OneBlock Make Spawner Trading Illegal in OneBlock

torzod

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Donator
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January 12, 2022
Messages
233
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IGN
torzod
Minecraft Username:
torzod​

What is your suggestion's title?
Make Spawner Trading Illegal in OneBlock​

Suggestion Details:
In OneBlock, payouts are given to the top 3 islands every two weeks based on island value, which comes mainly from custom spawners. Higher-tier spawners can only be unlocked by grinding mobs from lower-tier ones. However, once an island unlocks the best spawners, they're trading them to other islands, who then gain a huge advantage without doing the work.​
While there's a rule that says players can't give spawners for free, they are bypassing this by trading them for equal value, which still ruins the competitive fairness because they can just make farms with these spawners and make a ton of money then buy more from the same people and like that, they are completely bypassing the collections limits. These islands get to compete in payouts with gear they didn’t earn properly.​
My suggestion is to make any kind of spawner trading completely illegal—no matter if it’s for free or for a equal value. Spawners should be earned only by progressing through the grind system.​
There is another way to stop this but its still somewhat unfair tho so I'm not suggesting this but just saying that it's an options too :​
If a spawner is traded or placed by someone who didn’t unlock it, it shouldn’t count towards island value. This will stop people from gaining payout advantage unfairly.​

How could this idea help improve JartexNetwork?
It keeps the competition fair for everyone, especially for players who put in time to unlock spawners the legit way. It would prevent payout abuse and make grinding and progression more meaningful. This change would make the leaderboard more skill- and effort-based.​

Extra Information:
I havint seen a lot of islands abuse this massively but this is a pretty big flaw​
 

Minecraftian

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July 27, 2016
Messages
248
Points
78
Thank you for clarifying, your context helps. I only mentioned gems because I was using example currencies from Jartex gamemodes or elsewhere - I don't know anything about Oneblock. If most of the players either aren't affected (pvpers) or want this (literally everyone else that goes for istop), and the gamemode is balanced around the progression system, your suggestion makes a lot of sense.

buying spawners with money instad of unlocking them thorugh collections is the f2p way??? bro ur onto nothing ..... even if a player p2w very hard, they cant unlock spawners without grinding a lot of collections and buying or trading spawners is acutally the p2w way my man, they can just buy spawners for gold or other p2w things which is way better.

By the "f2p way", I meant the "f2p version of p2w". People "buying" their way past a grinding/progression requirement, paying to 'win' (skip a grind). It's p2w, just with ingame currency. My writing was unclear, but I agree with your point.

Imagine this theres island a and island b, island a and b grinded until they unlocked the last spawner, island a decides to give the max spawners to island c for them to also win the payout and benifit from the payout. ( this is not allowed at all but since there isint a rule that we cant trade spawners at all ( even tho a flexible version of this is there ), they can easily bypass the existing rules and benifit unfairly.

you cant buy your way to the best spawners omfg, please dont reply to a suggestion when u dont even know shit about the gamemode,

this rule does exist but it has its own limits. like we cant give spawners to other players for free but we can sell the spawners at the auction house for a fair amount i think or other ways like giveaways can be used to transfer spawners and bypass this rule. My suggestion is to just make this rule more strict. I can conform this rule doesint apply when someone sells spawners on ah cause i reported it once and it got rejected
People can buy spawners either through /ah, through trading, or get them as donations. This is what I mean by 'buying', though I guess a better word would have been acquiring? Being given? Buying through /ah? Buying from other players? Again, I could have been clearer, I was using your earlier context. Your example helped, and may show another example as well?
- If inventory and pv is not wiped when leaving an island team, people can leave (or be kicked from) their island after buying lots of spawners and just circulate them that way.

---
Thank you for your suggestion. And please, don't assume I'm an island top booster (bambukas) or an ai chatbot - my post history is consistently wordy :d. I'm hoping you're not actually annoyed, with all the 'shut up'. I wanted to give an outside opinion and ask about the gameplay, and because I found your suggestion topic interesting and wanted to know more. Which you told me, repeatedly and despite being annoyed, which I appreciate.

This is your thread. Sorry if I gave a wrong impression, and thanks again for giving context and engaging my posts. The other guy's reply was aimed at me too, except they put their +1 after the quote. Don't worry lol, they upvoted your suggestion. I did too.
 

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