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Accepted Kitpvp reset ideas

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Almostlikeaboss

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Almostlikeaboss

What is the suggestion about?
Kitpvp reset ideas

Description:
Lets be honest kitpvp needs work


RANKS

Adding a once kit for ranked players

Warrior - 3 vote keys and 3 rare keys

Gladiator - 5 vote keys and 5 rare keys

Hero - 5 vote keys, 5 rare keys and 2 ultra keys

Immortal - 5 vote keys, 5 rare keys, 2 ultra keys and 1 god key



SETS




Warrior :
Sharpness I.
Helmet (Protection II, Unbreaking III)
Chestplate (Protection I, Unbreaking III)
Leggings (Protection I, Unbreaking III)
Boots (Protection II, Unbreaking III, Feather Falling IV)

Gladiator :
Sharpness II. Helmet (Protection II, Unbreaking III)
Chestplate (Protection II, Unbreaking III)
Leggings (Protection II, Unbreaking III)
Boots (Protection II, Unbreaking III, Feather Falling IV)

Hero :
Sharpness III.
Helmet (Protection III, Unbreaking III)
Chestplate (Protection II, Unbreaking III)
Leggings (Protection II, Unbreaking III)
Boots (Protection III, Unbreaking III, Feather Falling IV)

Immortal :
Sharpness IV.
Helmet (Protection III, Unbreaking IV)
Chestplate (Protection III, Unbreaking IV)
Leggings (Protection III, Unbreaking IV)
Boots (Protection III, Unbreaking IV, Feather Falling IV, Depth Strider III)


Special Sets
Yijiki Set:
Helmet (Protection II, Unbreaking IV)
Chestplate (Protection III, Unbreaking IV)
Leggings (Protection III, Unbreaking IV)
Boots (Protection II, Unbreaking IV, Feather Falling IV, Depth Strider III)

Phantom Set: 25% Damage Increase.


New Special Sets
Demon Set:
Ability - Every 5th hit on the enemy will deal 10% more damage, every 10th hit will deal 20% more damage (So far and so on) - Basically like a "Rage" Set (If people are familiar with the custom enchant). More stacked hits = More damage.
Active Ability - Deals 10% More Damage to enemies, takes 10% less damage from enemies. (Substitute to Yeti, delete the Yeti Set) Enchants - Immortal Set.

Souvenir Set;
Ability - Has a 2.5% chance to strike lightning on nearby enemies and deal damage (4-6 hearts) in exchange for 7.5% of your set durability.
Active ability - Takes 20% less damage from Enemies. Enchants - Hero Set.

Prestige Rework
Each Prestige will be given every 25 levels instead of every 100 levels. (Or make it such that exp required to get Level 25 is exp required to get Level 100) - This way we have 400 Levels in order to get Prestige 4. Each Prestige will have a different set of Brackets in Tab and in chat, and the colors will be bold as-well. NOTE : Immortals can edit this color or the brackets color.

Prestige 1 gives you a Speed 1 Custom Set (Warrior) with 25% Points Boost, 25% Coins Boost.
Prestige 2 gives you a Speed 2 Custom Set (Gladiator) with 50% Points Boost, 50% Coins Boost.
Prestige 3 gives you a Speed 2 Custom Set (A little worse than Hero) with 75% Points Boost, 75% Coins Boost.
Prestige 4 gives you a Speed 3 Custom Set (Hero) with Double Points, Double Coins.


NEW ITEMS

Bombs


The Resistance bomb

The item would act like an instant consumable, if used small particles will be put around the player to indicate that the player has used this item, the item would give the player Resistance 1 for 30 seconds.


The Nausea bomb, The bomb will be an instant consumable that if consumed the player you last tagged will be given Nausea for 10-15 seconds.


All the bombs should have a 30 mins cooldown

LEVEL

"Player has reached level 30, 40, 50, etc", Show people Leveling up every 10 levels with the addition of people being able to disable it in the /settings if they don't like it.




NEW SHOP [Like Jartex Coins]

You get them from kills

NOTE THIS WOULD BE SEPARTE CURRENCY

You can buy special sets like, yijki, phantom, ranger yeti,(perhaps a new special set that gives infinite str1 ??:) ) also be able to buy keys(keys should be hella expensive though) also boosters, str2 8m fres


How much do you get a kill

10-15 coins per kill

Every 100 kills you get a extra 100 Jartex coins


Example: 1 Yijki set should be 800 jartex coins

1 phantom should be 1200 coins

1 rare key should be 1500 coins

1 god key should be 20000 coins

Team Update (Team Shop, Team Perks)
Team Perks
You can only have 3 perks working in a team at a time out of the 8 purchase-able perks. Refreshing each perk will require you 30% of the original cost of the perk (Such that you won't switch perks every 5 minutes in order to get the most out of the Team Perks)


  1. Leech - Critting players on their back make you gain 1 1/2 hearts.
  2. Backstab - Hitting someone on their back with an axe deals 15% more damage.
  3. Archer Tag - Archer Kit will have an ability to tag players with an "Archer Tag" that will make them receive 25% more damage.
  4. Leadership - Each friendly player (Team Player) within a 7 block radius of yours will give you 5% Damage Reduction (So if you have 2 teammates around you, you'll receive 10% less damage, 3 teammates, 15% less damage and so on)
  5. Potion Extender - Potions time will extend by 25%.
  6. Ender Mastery - Your Ender Pearls will travel 20% further.
Team Shop
Team Shop (/tshop, /team shop) will be a permanent shop (No rotating items) that teams can access in order to make purchase in exchange for Team Points. (Basically 1 kill = 1 team point).
NOTE : After purchasing items from /tshop, your Team Shop will have a cooldown.
10 Points Purchase = 30 seconds of cooldown. (So after a 100 points purchase you have to wait 5 minutes)

  1. Fix Orbs (100 Points) - Right Click these Magma Cream Balls to repair your entire set (Even in combat).
  2. +1 Personal Vault (250 Points) - Gives you an extra /pv.
  3. Koth Loot Boost (500 Points) - Once activated, you will receive double rewards from the upcoming Koth or the on-going Koth.
  4. Kill Rampage (750 Points) - Every kill in your team will give you TRIPLE CASH for next 120 seconds.
  5. Yijiki Set (1,000 Points)
  6. x1 Ultra Key (1,750 Points)
  7. x1 God Key (2,250 Points)

Special Items
Long Pearls (Enderpearl) (Travels longer distance) 50% more (45 seconds cooldown)

Fake Pearls (Enderpearl) (You can throw this pearl but it won't teleport you on landing - Note that you can throw an actual pearl if you want after throwing this Fake Pearl even if it hasn't landed - It's a fake pearl, it doesn't put you on a pearl cooldown timer)

Switch Ball (Snowball) (Switches places on hitting) (60 seconds cooldown)

Leisure Ball (Egg) (Gives Slowness I for 5s) (60 seconds cooldown)

Jump Pad (Golden Pressure Plate) (A Golden Pressure Plate that disappears in 30 seconds after placing, it will launch any player 15 blocks above the ground once they step on it) (5m cooldown)


Miscellaneous
  1. Team Booster
  2. Allow Switching Chats mid-combat
  3. [inventory]
  4. E-Pearl Re-fill at /spawn
  5. /feed and/or /fix all mid-combat fix
  6. Loot Protection on kills
  7. Allow Bow Boosting in Teams
  8. Remove /repair all (Or add a cooldown)




How can this idea help to improve JartexNetwork?
It’ll make KitPvP more enjoyable.

Extra Information:
Thanks Andeh Andeh for added suggestions

if you have any more ideas leave them in the comments if i like them i will add them
 
Last edited:

Qubow

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+1 I really like the jartex shop idea and the kit changes... I bet the community won't like the kit changes though....
 

AlexMc

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+1 if ahmede gets unblacklisted this server will be great again
 

Ikzy

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+1 Because Qubow is the best player
 

Bh4v

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+1 If jartex coins idea added increase prices
Unblacklist ahmede
QubowQT
Boss is trash at pvp
 

Asasination

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+1 but the kits will make it more p2w like the first map was
 

Masri123

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+1, would make kit enjoyable... agree with everything
 

Boutt

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+1 overall. Not sure how the instant consumables would play out though; they're basically like partner items, after all.
 

not_Nuggets

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Huge +1
Boss you come up with the best ideas
 
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