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KitPvP - We Need Your Help! | 10th May 2021

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JustThiemo

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Hello, players of JartexNetwork,

I would like to take this moment to thank you all for your constant support and feedback on our KitPvP gamemode, we know it has been a while since it received an update so I will get right in to that with this post.

Please be aware, that this is not a regular we need your help post. We have plenty of suggestions already but we would like to let you guys know what direction we are going with KitPvP and getting your feedback based on that. KitPvP will not be resetted soon, this can be a timespan of a month, or maybe even 3, there is NO date for this yet.

With that being said, lets just get right to it. This is what we think of what KitPvP should be within the next reset.

💎 Worth the grind
Right now KitPvP does not feel as rewarding for the grind, yes there are levels and prestiges, but they take quite a while to complete, that itself is not a problem, but it should be more rewarding, if you spend months to get to max level it should compensate you for spending the time with it, we will be looking in to rebalancing, and most likely revamping the current way prestiges work.
🧭 Automated Events
All the action there is, is from the KOTHs, this works fine but we like to add more automated events on to this. Think about a treasure hunt, a juggernaut event, last man standing, you name it. These events will be automatically hosted by the server and activated at certain times, no need for a staff or a player to activate this. This will make KitPvP feel more diversed and fun to play daily.
🌍 A new map
This has been suggested a lot, and we heard you. You do not enjoy the current map of KitPvP and we'd like to change that ofcourse. But what should the map be. Flatter? Less towers and bridges, more or less safe houses, more or less traps? When suggesting a new map please be as descriptive as possible so we know exactly what we should be looking in to.​
✨ Changes to Teams
Teams are a great addition to KitPvP and allow a better teamwork rather than just saying you'd like to team with players but we feel like this could be updated a bit more. Along with the worth to grind we think about adding team upgrades, to just improve your team in general. If you have any ideas to improve teams even more make sure to let us know.​

🔫 Cosmetics
This is something we are not sure whether we should add this or not. Besides the killmessages we could add things like projectile particles, victory messages for winning events, level colors, you name it, you get the idea. Cosmetics are a great way to show off, and we are thinking about adding this to KitPvP without ruining the PvP aspect of it, so don't be afraid, we are not planning on adding death effects, or kill effects. When we do add cosmetics we will only add ones that are for show-off without interfering with anything.​

Thats all for what we have in mind!
Take this opportunity to let us know by replying to this message what changes you would like to see going forwards!
Please note: Stick to the topic! Any off-topic/non-related to this game mode comments will be deleted.


If you have feedback or any suggestion, let us know we'd love to make this as good as we can.
The JartexNetwork Staff Team​
 

ShirakamiKazuo

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Adding New Kits and make a quest system for extra rewards
 

SoloTurk06

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Make an /level command where you can obtain items example all red glasses next to each first wants you to make 10 kills reward off it is 1k money than it wants 50 kills reward 3 chugs 100kills 100 points 200 kills 3x yijki special sets and example at 5k kills /fix hand perk or something so unranked people would have fun to while playing the game since they can get free items to
 

Qubow

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Make cash easier to get, Kills give more cash, the /pots needs a nerf in prices, and make special sets easier to acquire
"make special sets easier to acquire" ?? ? ? ? ? ? ? ? ?? ? ? ? ? ? ? ? ? ? ? ?? ? WHAAAAAT
 

MoudTage_

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"make special sets easier to acquire" ?? ? ? ? ? ? ? ? ?? ? ? ? ? ? ? ? ? ? ? ?? ? WHAAAAAT
as in the drop rate, in the regular vote/rare keys
 

salti

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May 25, 2019
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Killstreaks:
Once you get over 100 killstreak you get no rewards so people who grind will just kill themselves and start again. Adding more xp and money for killstreaks over 100 will make more people go for high killstreaks.


Bounties:
To counter people getting loads of xp and money from killstreaks over 100. I suggest there to be an automatic bounty set on the player for killstreaks over 100. This will make it harder for players to get high killstreaks which will allow there to be better rewards for killstreaks over 100. For example let's say the server adds a 3k bounty for a 500 killstreak but the player with the streak gets a ton of xp and some money. This makes it so these players risk getting targetted so they can go for high killstreaks.

Auctionhouse Changes:

Bidding would be a cool addition to the auctionhouse since it's already in other gamemodes and would make some things easier to sell instead of asking for offers in chat.



Events/Koths:

I think there needs to be more types of events more frequently. An idea for an event is a loot drop where coordinates for a drop will be posted in chat with the time it's dropping in. (Example 2 minutes). This loot chest can have anything from sharp 5s to yeti and phantom sets and maybe even a warrior rank. You would not only have to survive in that area to grab the loot but also get it and get out alive similar to getting loot from the middle in survival games.




Prestiges:

I feel like prestiges are a bit too hard to get as you need over 25 thousand kills to get it in most cases. I suggest keeping it the same and adding more xp to killstreaks or lowering the amount of xp needed to get it. I think there should be more benefits for prestiges such as cheaper xp bottles, unique kits etc.
 

Masri123

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Kill streak awards are also important, since right now getting a killstreak barely pays the cost of str... Therefore, either increase the money u get on killstreaks or give rewards such egaps.... kb sword..... on 100 killstreak +
 
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