As far as cracked servers go, Jartex is definitely one of the better ones, and I hope the staff actually listen to the feedback.
Things I believe should be added / modified / removed :
-Improve the Anti-Cheat: Because of the cracked nature of Jartex, many players,
ranked players included, use some form of client, whether it be for grinding with mob aura, speed boosting to run away in pvp, or kill aura to literally destroy legit players. The current state of the anti-cheat makes all legit players afraid of pvping (especially at fps) , as it often results in them dying, or hackers using spiderhacks to escape. Speaking from my own experience, I'd say I notice someone using some form of hacks every day. Also I know that players can phase like 2 or 3 blocks so fix that shit b.
-Crack down on VPNs: I know of several factions where over
2/3rds of the players hack. Problem is, if I report them and get them banned, prior to that they will transfer their money and items. After their account gets banned, they just get another cracked account, turn on the VPN or ip-scramble and voila, they're back on, no set-backs.
-Banned Players: If someone gets perma-banned, they should get automatically kicked from their faction, no questions asked. I don't care if they own the biggest faction or the smallest. There should be NO leniency towards players that have cheated.
-All hacks are NOT equal: My faction member was fighting someone, and that someone believed my friend to be hacking pvp-wise (he wasn't, remao ur literally autistic). Staff ask my faction member to screenshare, which he does. They end up finding an x-ray
texture pack in his folder. Because of that, he gets perma-banned. I disagree 100% with the notion that all hacks are equally bad. Someone with xray compared to someone who phases into bases are two different levels of hacking in my opinion. I think some forms of hacks such as xray or printing should result in 1 month ban, and if done again can be a perma-ban.
-Remove most custom enchants: PVP-wise, I'd say I'm pretty decent. However, if I were in maxed vanilla gear (p4ub3, sharp5fire2) fighting the shittiest player who has a freeze5 and drunk3 set with a viper5 lifesteal 5 etc. sword, I wouldn't stand a chance. I think pvp should be more about fighting skill, and not how long you spend to grind out your maxed sets. If I had to name the most broken custom enchants, they would be : drunk (only drunk 3 needs a nerf, 1-2 are fine), freeze (way too op), viper 5 (if you land hits regularly enough on a target that is running away, the poison slows them down which keeps them in range, creating a perpetual loop of rape)
-Make god apples MUCH harder to acquire: Gapple pvp takes 0 skill, factions should be more about pot-pvp with the occasional gapple fights (immortal rank gets 5 gaps every 2 days wtf. gkit gapple is also way too generous). This isn't something that is super important, but I know it makes it harder for the poorer players to participate in high-stake pvp.
-Limit buffers: I think we've all heard of Iraq. With the max TNT limit you wouldn't even get close to the base. Faction claims should have a limit in terms of continuous claims in any direction. If implemented, it would make raiding the biggest factions a possibility instead of an impossible feat. This would generally spice up the raiding game (i can only build a 420 so dont take my words too seriously).
-Spice up KOTH and Supply Crates: I think the frequency of KOTHs should be reduced (currently every day) to like twice a week, with way better rewards. Also staff should discuss the ideal time to have koth. Depending on the time zone, lots of players are still in school when koth takes place (happens at like 11am for me, rip).
-Balancing the economy: Jartex is extremely pay to win. An immortal rank can sell his kits every 2 days and basically become one of the richest players without putting in
ANY effort. I know you can't reduce the rank perks without ranked players getting all pissy. However, a system should be implemented where a player can purchase a rank with in-game money instead of irl money (we aren't all fucking bill gates).
-Preventing factions from mining spawners when getting raided: I'm totally on board with the idea proposed by
HenzenLV. When under the threat of a raid, players will instantly mine their spawners instead of attempting to protect their valuables through other means (pvp, fucking with their cannon). The idea HenzenLV proposed was that when a spawner is placed, it can be mined and re-placed within some time (5-10minutes) to adjust for misplacements or changes in grinder set-ups. Once this short time is elapsed, the spawners are somewhat fixed. To mine a spawner after the time has passed, it would cost the player a
substancial fee (perhaps proportional to the shop's value of the spawner). This would greatly discourage players from mining spawners, and would make raiding more interesting.
-Some changes to /shop: ADD MORE ITEMS (ESPECIALLY GEN BUCKETS). Also someone said sand costs more than obsidian and that needs to be fixed
kk thats all for now
-BabbyXD