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Denied UHC Suggestions

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xTappinq

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ItchyDanger49

What is the suggestion about?
UHC Suggestions

Description:
UHC just got released today and I have some suggestions on how to improve it.


1. Decrease the food loss:


You lose so much food in the first 5 minutes and it's very annoying since the game just have started and you haven't gotten anything that you can eat. It would be nice if you decrease the food loss for the first couple of minutes or for the whole game.


Teams Mode:


I think the tittle is pretty self-explanatory but add teams mode so we can play with our friends and enjoy the gamemode even more.


World shrink:


The world starts shrinking 30 seconds after pvp is enabled and almost 11 minutes after the game starts. I think that you should make it so the world shrink starts like 5 minutes after pvp since most of the time we don't have much time to get items and since the world is not that big, the game ends too fast.


Perks:


You could add perks like auto smelt or speed after getting a kill. We should be able to get the perks from the brain washer and they should be buyable on the in-game shop with coins.

Some perks that you might want to add:


{Epic} Speed 1 after a kill for Certain time [Can be leveled up]


{Rare} Auto smelt [Can't be leveled up]


{Rare} Increases the chance to get an apple from a tree [Can be leveled up]


{Common} Chance not to consume a block when placed [Can be leveled up]


{Common} Chance not to consume an arrow when shot [Can be leveled up]


{Epic} Chance to give haste after mining blocks [Can be leveled up]


{Legendary} Strength1 after a kill [Can be leveled up]


{Legendary} Gives +1 gapple after a kill (only if the killed player had a golden apple) [Can be leveled up]

You can decide their price.
I'm not that creative and I couldn't come up with names for all these perks.


Chest loot after killing the player:


Basically, when you kill a player the items will be sorted in a chest .



Add spiders:


I'm not sure if that's a feature already but I've played around 5 games and I haven't find a single spider. You should add spiders so we can craft rods and bows.


Kits:


Make it so ranks (bronze, silver and gold) have special kits like on skywars.

Bronze: 1 stone pickaxe, 1 stone shovel, 1 stone axe, 5 gold ingots, 1 apple, 10 steak.


Silver: 1 stone pickaxe, 1 stone shovel, 1 iron axe, 8 golden ingots, 1 iron pickaxe, 2 apples, 20 steak.


Gold: 2 iron pickaxe, 1 iron shovel, 1 iron axe, 12 golden ingots, 3 apples, 3 sugar canes, 30 steak.


Also add a fishing rod to every kit.


/invsee:


Players with gold rank should be able to use /invsee <ign> in order to see what the other players have. They will also be able to see their armour.


Make ores a little bit more often:


Since the map is small and the world starts shrinking too early, you should make ores a little bit more often so we can get stuff and get ready for the pvp.


More caves:


Increase the caves because we don't find many caves and most of the times we have to dig straight down.

How can this idea help to improve JartexNetwork?
The ideas that I suggested, will help the server and they will make the gamemode more enjoyable.

Extra Information:
NotSansy came up with some of the ideas mentioned above <3
 

Flexier

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Players with gold rank should be able to use /invsee <ign> in order to see what the other players have. They will also be able to see their armour.
This should be more of a surprise, then knowing what the other person has.
Also, are the perks meant to be permanent when proc'd?
I also agree with not adding kits as that would sound p2w, even though it's only tools which would help mining etc.
 

NoDope

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+1
Also plugins would be nice such as:
Clean cut (Makes every ore/animals killed or mined automatically cooked.
Final heal (before pvping it would heal the player)
Special crafting (people can make stuff without a crafting table and also it would be used for crafting packs)
 

ExpertAQ

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Neutral because of /invsee and having a rank would make it much more easier to win and more like to become p2w.

Rest seems all fine.
 

Knowly

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+1 but even in spectate mode /invsee shouldn't be a thing because spectators can be in call or party with the player who is still alive and start telling about what stuff other players have.
 

DrogonMC

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+1
Also plugins would be nice such as:
Clean cut (Makes every ore/animals killed or mined automatically cooked.
Final heal (before pvping it would heal the player)
Special crafting (people can make stuff without a crafting table and also it would be used for crafting packs)
Make a suggestion
 

SydneysWorst

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+1 But -1 for the kits. UHC is suppost to be a gamemode with no pay2win and a gamemode where people win by mining and working hard. Just having things to start off with seems unfair for players with no rank. All players should just have the same items to start off with to keep it simple and fair.
 
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