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Denied TnT-Tag event

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PapaaaaaLeon

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Joined
May 2, 2021
Messages
3
Points
5
Age
20
Event Title
TnT-Tag event​

Event Description
So, The TnT tag is about. when you have approx. of 20 people and a couple start with TnT and overs run, as the Timer goes down the TnT will set off and eliminate the following people who have the TnT on there head. and then it will pick another couple of people. and it then timer goes down ect... intel the last man standing :)

Why should we implement this Event?
To give people a fun experience, and to have alot of fun​
 

FreePalestine

Addicted Member
Joined
May 10, 2021
Messages
1,158
Points
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IGN
TNTSabeel
I am giving this a +1
I think there should be 3 rounds and there should be points. If you lost 1st the you will get 0 points if you were the one who died last then you will get 50 points and if you died second last you will get 45 rounds. After 3 rounds the one with most points will win.

This is only an example
 

die4guy

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November 26, 2020
Messages
1,844
Points
236
I'm going for a -1, already suggested and denied/pending (not sure).
 

SimplifyT

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March 20, 2021
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SimplifyT
-1 cuz its already suggested and denied as mentioned by die4guy die4guy above.
 

_Lowe

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_Lowe
We need our pro coder JoltTheBolt JoltTheBolt for this!!
 

krsy123

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Joined
January 22, 2020
Messages
310
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Age
25
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krsy123
It's a very good idea but, sadly this was already suggested.
-1
 

JoltTheBolt

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March 14, 2019
Messages
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JoltTheBolt
Hmm, here's something for a great willing member of Team Events!
1️⃣ Make a small, cool map with hiding places and small parkour stuff.
2️⃣ Get the following skript added to the Event Server.
3️⃣ Test it with other Team Events members because I haven't tested it xd.
4️⃣ Use command /tntexplain to explain the event.
5️⃣ Use command /tntstart to start the event!
6️⃣ Announce it, get people in, start the event, chill on!

Skript:

Code:
#==Explanation Command==

command /tntexplain:
    trigger:
        broadcast "&bWelcome &eto the &cTNT-Tag &eEvent by &6JartexNetwork."
        wait 1 second
        broadcast "&eIn this event, a &6random player will first be chosen as the &c'it'&e."
        wait 1 second
        broadcast "&eThe 'it' can hit any &bplayer once and that &bplayer will become the 'it'."
        wait 1 second
        broadcast "&eEvery &a10 seconds, the 'it' would be &cblown up &eand become a &bghost &efor the rest of the game!"
        wait 1 second
        broadcast "&eWhen an it &cblows up, &ea &arandom &e'it' would be chosen again'."
        wait 1 second
        broadcast "&eThe 'it' will have a TNT head so make sure to stay away from &cthat person&e."
        wait 1 second
        broadcast "&aGood Luck!"

#==Event Starting Command==

command /tntstart:
    trigger:
        set {_player} to a random element out of all players
        set helmet of a {_player} to tnt
        broadcast "&6%{_player}% &eis random player chosen to be it!"
        every 10 seconds:
            loop all players:
                helmet of loop-player is tnt:
                    create a fake explosion at the player
                    kill player

#==Only Players with TNT on head can hit.==


on pvp:
    helmet of attacker is tnt:
        set helmet of attacker to air
        set helmet of victim to tnt
        broadcast "&6%victim% &eis it!"
   
    helmet of attacker is air:
        cancel event

#==It dies, random player becomes it.==

on death:
    helmet of victim is tnt:
        broadcast "&6%victim% &e was &cblown up&e!"      
        set {_player} to a random element out of all players
        set helmet of a {_player} to tnt
        broadcast "&6%{_player}% &eis random player chosen to be it!"

#==If you die, you become spec mode for the rest of your life.==

on respawn:
    set gamemode of player to spectator

Will like feedback yes, can't guarantee if I'll fix xd!
 
Last edited:

_Lowe

Donator
Donator
Joined
July 7, 2020
Messages
1,236
Points
123
IGN
_Lowe
Hmm, here's something for a great willing member of Team Events!
1️⃣ Make a small, cool map with hiding places and small parkour stuff.
2️⃣ Get the following skript added to the Event Server.
3️⃣ Test it with other Team Events members because I haven't tested it xd.
4️⃣ Use command /tntexplain to explain the event.
5️⃣ Use command /tntstart to start the event!
6️⃣ Announce it, get people in, start the event, chill on!

Skript:

Code:
#==Explanation Command==

command /tntexplain:
    trigger:
        broadcast "&bWelcome &eto the &cTNT-Tag &eEvent by &6JartexNetwork."
        wait 1 second
        broadcast "&eIn this event, a &6random player will first be chosen as the &c'it'&e."
        wait 1 second
        broadcast "&eThe 'it' can hit any &bplayer once and that &bplayer will become the 'it'."
        wait 1 second
        broadcast "&eEvery &a10 seconds, the 'it' would be &cblown up &eand become a &bghost &efor the rest of the game!"
        wait 1 second
        broadcast "&eWhen an it &cblows up, &ea &arandom &e'it' would be chosen again'."
        wait 1 second
        broadcast "&eThe 'it' will have a TNT head so make sure to stay away from &cthat person&e."
        wait 1 second
        broadcast "&aGood Luck!"

#==Event Starting Command==

command /tntstart:
    trigger:
        set {_player} to a random element out of all players
        set helmet of a {_player} to tnt
        broadcast "&6%{_player}% &eis random player chosen to be it!"
        every 10 seconds:
            loop all players:
                helmet of loop-player is tnt:
                    create a fake explosion at the player
                    kill player

#==Only Players with TNT on head can hit.==


on pvp:
    helmet of attacker is tnt:
        set helmet of attacker to air
        set helmet of victim to tnt
        broadcast "&6%victim% &eis it!"
  
    helmet of attacker is air:
        cancel event

#==It dies, random player becomes it.==

on death:
    helmet of victim is tnt:
        broadcast "&6%victim% &e was &cblown up&e!"     
        set {_player} to a random element out of all players
        set helmet of a {_player} to tnt
        broadcast "&6%{_player}% &eis random player chosen to be it!"

#==If you die, you become spec mode for the rest of your life.==

on respawn:
    set gamemode of player to spectator

Will like feedback yes, can't guarantee if I'll fix xd!
HAHAHA, nice. This really better get accepted
 
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