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Denied TnT-Tag event

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PapaaaaaLeon

Member
Joined
May 2, 2021
Messages
3
Points
5
Age
19
Event Title
TnT-Tag event​

Event Description
So, The TnT tag is about. when you have approx. of 20 people and a couple start with TnT and overs run, as the Timer goes down the TnT will set off and eliminate the following people who have the TnT on there head. and then it will pick another couple of people. and it then timer goes down ect... intel the last man standing :)

Why should we implement this Event?
To give people a fun experience, and to have alot of fun​
 

Pace

Donator
Donator
Joined
January 22, 2019
Messages
5,615
Points
205
Age
19
Hmm, here's something for a great willing member of Team Events!
1️⃣ Make a small, cool map with hiding places and small parkour stuff.
2️⃣ Get the following skript added to the Event Server.
3️⃣ Test it with other Team Events members because I haven't tested it xd.
4️⃣ Use command /tntexplain to explain the event.
5️⃣ Use command /tntstart to start the event!
6️⃣ Announce it, get people in, start the event, chill on!

Skript:

Code:
#==Explanation Command==

command /tntexplain:
    trigger:
        broadcast "&bWelcome &eto the &cTNT-Tag &eEvent by &6JartexNetwork."
        wait 1 second
        broadcast "&eIn this event, a &6random player will first be chosen as the &c'it'&e."
        wait 1 second
        broadcast "&eThe 'it' can hit any &bplayer once and that &bplayer will become the 'it'."
        wait 1 second
        broadcast "&eEvery &a10 seconds, the 'it' would be &cblown up &eand become a &bghost &efor the rest of the game!"
        wait 1 second
        broadcast "&eWhen an it &cblows up, &ea &arandom &e'it' would be chosen again'."
        wait 1 second
        broadcast "&eThe 'it' will have a TNT head so make sure to stay away from &cthat person&e."
        wait 1 second
        broadcast "&aGood Luck!"

#==Event Starting Command==

command /tntstart:
    trigger:
        set {_player} to a random element out of all players
        set helmet of a {_player} to tnt
        broadcast "&6%{_player}% &eis random player chosen to be it!"
        every 10 seconds:
            loop all players:
                helmet of loop-player is tnt:
                    create a fake explosion at the player
                    kill player

#==Only Players with TNT on head can hit.==


on pvp:
    helmet of attacker is tnt:
        set helmet of attacker to air
        set helmet of victim to tnt
        broadcast "&6%victim% &eis it!"
  
    helmet of attacker is air:
        cancel event

#==It dies, random player becomes it.==

on death:
    helmet of victim is tnt:
        broadcast "&6%victim% &e was &cblown up&e!"     
        set {_player} to a random element out of all players
        set helmet of a {_player} to tnt
        broadcast "&6%{_player}% &eis random player chosen to be it!"

#==If you die, you become spec mode for the rest of your life.==

on respawn:
    set gamemode of player to spectator

Will like feedback yes, can't guarantee if I'll fix xd!

Code:
command /debug:
  trigger:
    send "%player's tool%"
best code
 

Lumin0us

Great Reporter
Great Reporter
Donator
Joined
August 19, 2020
Messages
7,634
Points
308
Age
18
Neutral
I agree with joltthebald's message
Already suggested
 

temptme

Addicted Member
Joined
June 13, 2021
Messages
285
Points
64
Age
20
IGN
temptme
Hello, PapaaaaaLeon PapaaaaaLeon

After reviewing your event submission, I have decided to give it a +1. However, this has already been suggested and denied, so this is likely going to get denied too.

Good luck!
 

Northern_Star

Donator
Donator
Joined
January 2, 2021
Messages
544
Points
88
Age
17
IGN
Avdan_Foxer
Hello PapaaaaaLeon

Hope You having a good day , after reading your Event Submission
I have taken to give your event TnT-Tag event a -1

Is already a common Gamemode in Big Servers..

Hope Staff will take this into further consideration


Kind Regards
~Northern
 

CoolDude89

Addicted Member
Joined
March 25, 2021
Messages
123
Points
52
Age
20
Multiple maps with a capacity of 20 players would probably have to be made (since the player count is too small). Other than that, it sounds like a fun event.
 

MrBeastAlan

Addicted Member
Joined
June 6, 2021
Messages
1,073
Points
146
Age
17
IGN
MrBeastAlan
Neutral
I like the idea but negative feedback from community. Also lack of effort.
 

RMGAMING

Addicted Member
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February 14, 2021
Messages
159
Points
59
Age
19
IGN
RayanMaster2
+1
Maybe Already suggested but the explanations are different and looking like a very fun event
 
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