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Accepted SBD Suggestions for Next Season (SBD)

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T0m45_

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What is the suggestion about?
Suggestions for Next Season (SBD)

Description:
This is going to be suggestion board for next season, I will adding new ones here but this suggestion contains multiple additions for next season of SBD.
COLOURED TEXT = EDITED.

❖1st suggestion:❖

make all animal mobs spawn in air instead of needing grass to spawn on, This will unlock a whole potential of new farms with spawners since a big part of all spawners are friendly mobs.

❖2nd suggestion:❖
Add epic and legendary chests Mobchests, Epic Mobchest will have 2x more storage for loot and legendary Mobchest will have 3 to 10x more storage for loot, This will save space for big spawner farms and even expensive grinders. The cost for epic Mobchest can be $500,000 each and legendary can be $1,000,000 each.
Epic Mobchests and Legendary Mobchests can either be bought from /shop, where's Redstone section or they can be unlocked ingame, one idea is if you buy enough regular Mobchests, u can unlock epic Mobchests, then legendary Mobchests.
After doing a lot of calculations i've find out that 1000 epic spawners will fill you 1607 dubs of loot in a day, and I was able to calculate that there are total of 19,000 mobchests that you can fit in your chunk for every one of them to collect the loot, it could of been 20,000 but you need some space for mobs to die in, so 19,000x3456 (item limit in a single dubb) is a total of 65664000, if you make in a day and that's basically complete limit in jartex of any spawner farm that you AFK. You can make over like $30b with a day with a good strong farm sounds good right? well it will cost you definitely minimum like $300 billion to make the farm and you will most likely very definitely earn that long after the end of payouts, and you will find out that you will easily run out of resources such as boosters and sellwands, 20000 chests are 80x 250 sellwands literally per day and if you can sell 8x per second you can sell all chests in like 40 minutes, 11 chest sells per second is limit, but player could only do around 9, so you can sell all chests in around 40-45 minutes, no money booster above 2x lasts for an hour we can say, so we would have to use 2x cash booster to sell 20000 chests.
Basically my point here is that the season is getting more into gkits then any farming, and has no brain work and knowledge, as you can see top 3 islands this season gained all wealth basically from GKITS, because these gkits gave spawners to make strong epic ones.
IT'S literally impossible to make a 10,000 double mobchest farm without having hundreds of gkits that can give you all sellwands or boosters and that on it's own is worth thousands of euros.
The previous seasons with Ichest did not have any limits, Now this season has a huge one even with farming EPIC VILLAGERS you have limit, because previous seasons you were able to keep spawning them in, Nowdays all you do is AFK, making Gkits your only hope to give you enough spawners for more mobs.
I am currently lightly struggling with our 2160 double mobchest farm as we are running out of boosters and sellwands.
❖3rd suggestion:❖

Add Mobheads Chests, these chests will collect all heads dropped inside it's chunk, just like Mobchests collect all loot, it will be able to collect all sorts of heads.

4th suggestion:

Buff Rejuvination to activate 100% of the time you harvest your crops, now days you harvest all Lolipops and it has like 80% chance to replant and that creates a large mess in the farms, wasting players time and making it uncomfortable to farm custom crops.

5th suggestion:

Add even more OP crops, Lolipops go for $160 per item and per day you can make like $300,000,000 if you farm using fastest method ever for more than 20 hours and if you sell with max multiplier, Make new crop that players can sell for $250-$300 which will give unranked players way more boost to get to /is top.

6th suggestion:

Completely fix all mobsuits and test if it actually works. The 50% chance loot and double loot do not work, others are fine.

7th suggestion:

Buff supply crates drops, Now days all you can get from supply crates in terms of boosters is a 5 minute cash booster and 5 minute xp booster, rarely will you get a 30 minute one, Regular players need more chance for more good loot from drops, make cash and money boosters be personal or public at 50% chance, make them be minimum 30 minutes long and make them more common, Now days ranked players with gkits get tons of cash boosters like Hundreds at the end of season.
Make supply crates also have a good chance of dropping multiple spawners, from 1-10, mostly hostile mob spawners such as zombies, creepers, skeletons, spiders. Think about it how things are now, ranked players with gkits are now able to get at least 1 epic villager from just gkits, so give regular players chance to be set off better for income.

8th suggestion:

Completely buff all booster packages, make the GKIT booster give you 3 booster packages OR you can make it so you will only be able to at least get 3x cash booster, ALSO change the 2 personal XP and cash boosters you get for free from claiming gkits to public boosters, instead of how selfish it is now, you get things all for yourself and these personal boosters you will not going to be able to merge with other personal boosters.
I want the GKIT booster packages to have 50% chance to give you personal booster or public, instead of mostly personal nowdays.
Make the 5x cash booster and 3x cash booster up to 1 hour of length, this will not effect economy, as players with who saved all loot up from epic villager grinders usually use out their cash booster in few minutes, but farms that have a thousands of chests can take tens of minutes to sell out and by that time 5x 15 mins cash booster will run out easily.
Completely buff XP booster multipliers to be at least 30 minutes length instead of 15 minutes as of now.

9th suggestion:

This suggestion is to prevent all players winning without placing their full value, basically prevent them from hiding value, Now days things are so fucked up, you can have $100 billion worth of spawners in your PV'S and $100 billion worth of spawners placed while other island can have way more hidden value and they are richer but it then comes to who is last one to place more hidden value to win.
Disclaimer: I am saying that voodoo can add anyways to prevent value being placed only at the end, not how it is just on factions, but this needs to be done.

10th suggestion:

Make all epic mobs that give stars always give xp too everytime you kill them instead of the 50% chance and also make them give more XP then regular mobs since they are 100x rarer.
11th suggestion:
Make /shop allow you to buy 16x to 64x spawners at the time instead of the usual 1x, now days you will have to spam keyboard to buy a lot of spawners and then making them epic can take over an hour.
12th suggestion:
Buff the sellwands, make them be minimum to 1000x chests, as I added my new explanation and calculations at my 2nd suggestion, 2160 dubbs is enough to put all your sellwands at the end really soon, that's like 8 sellwands needed per day with also a 4x booster needed per day unless you got tens of gkit boosters ofcourse but that's like over 1k euro to pay for that amount of craps, sellwands need a huge buff as I am just at the start of my mass epic cave farm, just 1k spawners (BTW top islands have over 100 epic vills) so u can see im near start of the farm and i am already running out of sellwands and 4x boosters.​
13th suggestion:
Buff Sellchest, sellchest signs take far to make, if you have thousands of chests or hundreds, it can take over 1 hour for hundreds and hours for thousands of chests to all have signs on them, you will have to type entire [sellchest] statement into signs to make your chest become sellable, how about already add signs as blocks that you can add way faster by simply right clicking on chests with it, it would instantly place the sellchest signs for you.​
The sellchest signs that you bought can be claimed from /sellchest or it can be moved into /gkits, once you claim them, only you will be able to access to all the sellable chests where you placed your signs at, this would also prevent other players giving other players free sellchest signs because even if they could place, only the buyer of the command would be able to sell the loot.​
14th suggestion:
Remove or nerf heads required to buy 100 spawners, this is really getting annoying, you need to have thousands of heads for just a little amount of spawners, this puts a strain on making big farms and even limits it more, players don't need any skill at all to grind those heads apart from maxed out axe and good ping which is advantage only half or less of server has.​
Maybe instead of removing, nerf the amount of heads required to buy the 100x spawners, by 4-10X, this is getting ridiculous if you are going to make a big expensive farm and you would need to grind like 10m heads every day.

How can this idea help to improve JartexNetwork?
This will help farming, gkits, grinding become way better than it is this season.

Extra Information:
N/A
 
Last edited:
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T0m45_

T0m45_

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okay bigger storage chests, but if the mobfarms are said to be so extreme then you need way more than 4x storage for loot.
Not really, they are all nowdays epic spawner farms, it's anything usually from 1000-10000 epic spawners, seasons ago players had farms with over 1,000,000 regular spawners.
 

MoudTage_

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❖1st suggestion:❖
-1 As it could possibly result in spam of Spawners bringing back the broken seasons, and currently the storing techniques won't be able to handle some Enormous amounts of loot.
❖2nd suggestion:❖
-1, This is bringing back the concept of the iChest basically and will make the season more and more AFK to win, we're looking for a new type of gamemode where More grinding is there, however not AFK grinding.
❖3rd suggestion:❖
BIG +1
❖4th suggestion:❖

I would say, Neutral as it would be broken, HOWEVEr this could be like making it a 70% + adding a New pet that at a legendary tier it would Substitute for the missing 30%
❖5th suggestion:❖
+1 this is very much needed.
❖6th suggestion:❖
+1
❖7th suggestion:❖
Neutral, as PvP is also something Normal players don't get around with too much especially those that take time making a set and then they would die in 15s in PvP zone when a Overpowered Gkit/Outnumbered team ganks them, I can see this suggestion with another perspective for Example every crate would give you points that you can later on use on a different shop, but who knows how it can work.
❖8th suggestion:❖
-1 With the current outpost being in place and the Gkit Special aswell, I think that boosters are fine the way they are right now.
❖9th suggestion:❖
That is a faction technique that makes value not count the second its placed, I personally think SBD is all about the brain work and eco managing, so -1
❖10th suggestion:❖
BIG +1 , I would say even make them give more XP than the normal mobs, given they're epic.
 
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T0m45_

T0m45_

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❖1st suggestion:❖
-1 As it could possibly result in spam of Spawners bringing back the broken seasons, and currently the storing techniques won't be able to handle some Enormous amounts of loot.
❖2nd suggestion:❖
-1, This is bringing back the concept of the iChest basically and will make the season more and more AFK to win, we're looking for a new type of gamemode where More grinding is there, however not AFK grinding.
❖3rd suggestion:❖
BIG +1
❖4th suggestion:❖

I would say, Neutral as it would be broken, HOWEVEr this could be like making it a 70% + adding a New pet that at a legendary tier it would Substitute for the missing 30%
❖5th suggestion:❖
+1 this is very much needed.
❖6th suggestion:❖
+1
❖7th suggestion:❖
Neutral, as PvP is also something Normal players don't get around with too much especially those that take time making a set and then they would die in 15s in PvP zone when a Overpowered Gkit/Outnumbered team ganks them, I can see this suggestion with another perspective for Example every crate would give you points that you can later on use on a different shop, but who knows how it can work.
❖8th suggestion:❖
-1 With the current outpost being in place and the Gkit Special aswell, I think that boosters are fine the way they are right now.
❖9th suggestion:❖
That is a faction technique that makes value not count the second its placed, I personally think SBD is all about the brain work and eco managing, so -1
❖10th suggestion:❖
BIG +1 , I would say even make them give more XP than the normal mobs, given they're epic.

For first suggestion: No one even buys mostly cheap spawners anymore, you have to buy more to gain more and if you are lazy then don't buy at all, spawner spam doesn't leave a bruise on the server.

For 2nd suggestion: this is only if afk minions will be added, for nowdays players with AFK programs can afk 24/7 but they have to spam chests all way to skylimit to just make a decently big farm.

Don't say "AFK to win" when only your island and djcougar is able to afk 24/7, players need that option too it's not about you just buying programs to win, this is pathetic.

Everything already is AFK to win, if you didn't afk your epic spawners, no one would grind mobs, Nowdays you cannot use breaking spawner method to spawn mobs so afk'ing becomes more affective, these new chests would save everyone more loot space.

For 4th suggestion: Rejuvination has 10 levels, it's not that easy to obtain for regular players, if they do so they need things to be 100% efficient.

For 7th: yes, regular players need bigger economy boost also with cash and xp booster being min to 30 mins.

For 8th: No Lol, i opened like 60 special crates and did not even get 1 booster package, it only gives you 20 minute cash booster.

Outpost gives island type of booster, not personal or public where booster containers give you, no one will pay 30 euro to wait 1 week to get 15 minute xp booster, they are ridiculously short in length, and they last 4 days too, I never said buff the multiplier, only the length of the booster to keep players more into grinding zone.

For 9th: I completely don't understand your meaning, "ECO managing" how is it grinding to win if some idiot that places more value at the end even though their island is worth less? players should stop hiding value and win fairly the competition, you don't want it because you guys love hiding value.

This will not effect your income whatsoever, only the value to prevent players placing spawners at the end of season, you will still be able to do anything apart from the figures of your island value will take longer to appear so that's why you should place it immediately.

I am not saying this is how it should be, Voodoo can rework their way to prevent players placing value at the end but things in server need to be fair.

Not going to be bias, but you don't agree with some of my suggestions because you want your island to have advantage in the competition.
 

rLilJesus

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+1 all of the ideas are good. Something I would addon is the faction's way of calculating the value to prevent such stuff. So basically the spawners need to be placed like 1-2 days before and they actually increase their value every 12hrs. U do not lose anything but in order to get full value you have to place all your spawners whenever u get them in order to have full value
 

iboo

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litterly everyone who votes w -1s either dont play Skyblock Dream or dont want SBD to be play & grind to win, if you think from a smart way these suggestions will improve SBD..

I hope we will get a more balanced economy next season


(also, suggestion 9 will prevent people from boosting/getting boosted since it will be really obvious if someone does it)
 

rLilJesus

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litterly everyone who votes w -1s either dont play Skyblock Dream or dont want SBD to be play & grind to win, if you think from a smart way these suggestions will improve SBD..

I hope we will get a more balanced economy next season


(also, suggestion 9 will prevent people from boosting/getting boosted since it will be really obvious if someone does it)
I highly agree and hate those who have -1 for no reason. Those who indeed have said reasons then nothing we can do about that
 
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