Update Important SkyBlock Dream - Reset countdown!

Status
Not open for further replies.

T0m45_

Donator
Donator
Jan 19, 2017
166
22
21
Dear Gunfire, Please do not nerf disarmor next season, here's why!

If you nerf it next season then it will be too easy to survive for other players.
Hulk IV = strength IV and strength IV does 6.2x more damage than without strength which is 520% more than average.
Players pvping against each other with Hulk IV is equivalent with damage as pvping with regular p4 and strength II effect.
6.2X more damage towards your opponent and if they have resistance II they will receive 1.6x less which 6.2x divide by 1.6x is about 3.8x more health damage to the ones that wear hulk IV and that's equivalent to strength II which is 3.6x more damage.

It's already easy to survive with strength II attacks so it will be same with hulk IV's.
But if you want it to be strength 4 and resistance 2 then fine but at-least do not nerf disarmor because it will be too easy for other players to survive, to this day everyone can survive but their toughest challenge would be disarmor and that's the competitive game.
 
  • Informative
reactions: JustThiemo

T0m45_

Donator
Donator
Jan 19, 2017
166
22
21
Why Drunk III was a perfect choice!
The reason why drunk III was a perfect choice is because of it's damage to opponent.
With strength II you deal low damage to your opponent and it's a lot easier to survive being attacked by strength II.

strength II = 3.6x more damage, doesn't outhit your Gapple (which gives you regeneration V), in fact it only deals 2-3 hearts per hit which is not enought to cut through your regeneration V at all.

Strength III = 4.9x more damage, is about perfect for the PVP because it outhits your gapple very slowly which means you have a LOT of time to react and with disarmor V it would be more difficult but it would be just perfect for PVP because with strength II it would be kinda too easy.

Strength IV = 6.2x more damage, is too OP. With max axe you can outhit your opponent anywhere between 7-20 seconds of constant critting.
With max sword that has doubledamage you will outhit your opponent alot quicker, 3-10 seconds of constant critting and he's gone.
With Disarmor V and strength IV and doubledamage you have a chance to make your opponent last very shortly.

My opinion next season with strength IV and resistance II is going to be equivalent damage pvp as with strength II and no resistance which is kinda easy but would be a lot more difficult with disarmor V.
Disarmoring probability needs to stay, do not nerf it just because kids are crying on losing PVP because they can't replace sets quick when being disarmored and learn to survive.
IT's already rare enough, it sometimes takes more than 10 seconds to disarmor someone which gives them a lot of time to react, 5 seconds seem to be short time but in PVP, it's long for reactions. I don't agree that disarmoring probability should be buffed but it should stay.


Their suggestions about nerfing everything will ruin pvp game for us even more.
 
Last edited:

Depthstrider4

Donator
Donator
Mar 5, 2017
486
32
17
T0m45_ T0m45_ write him a 10000 lines long letter on discord, no need to spam pvp suggestions on the whole forums :p
 
Status
Not open for further replies.