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- OrangeEndy
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What is your suggestion's title?
Suggestion Details:
How could this idea help improve JartexNetwork?
Extra Information:
OrangeEndy
What is your suggestion's title?
Reduced Ping Limit for Ranked Games
Suggestion Details:
Ranked queuing is the most competitive aspect of PracticePvP. Players compete each other to gain elo, but if there is one thing that annoys every ranked player, it is high pinged players.
To prevent this Jartex has already implemented a Ping limiter which prevents anyone with over 500ms or so to queue ranked. In my opinion I find players with 200ms at-most, fightable. Anything above that is barely playable. I would like you to watch this video as example https://medal.tv/games/minecraft/clips/xb2x6yyv11_et/d13375LrSKfN?invite=cr-MSxGeWssODM0ODA1NDEs
With that said I would like to propose my suggestion:
Ranked Ping Limit to be reduced to 325ms from 500ms.
I understand that players play on Jartex from across the world, but even with a stable connection the highest ping that you can get is no more that 325ms. People from Australia and South-east Asia experience an average of 200-300ms.
For people without a stable connection, regular queue is always present, but a person who actively wants to play ranked, it is assumed that they have some facilities to accommodate it.
How could this idea help improve JartexNetwork?
1. This will maintain a quality of gameplay thus attracting more people to play ranked.
2. People who grind everyday to climb the elo leader boards will not loose their elo due to high pinged opponents.
3.Cheaters in ranked games will not be given a benefit of doubt due to the high ping, thus resulting in less cheater infested ranked queues.
Extra Information:
I appreciate everyone who read this paitently till the end, I hope you have a Great Day/Night!
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