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Denied PracticePvP Reduced Ping Limit for Ranked Games

OrangeEndy

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OrangeEndy
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OrangeEndy​

What is your suggestion's title?
Reduced Ping Limit for Ranked Games​

Suggestion Details:
Ranked queuing is the most competitive aspect of PracticePvP. Players compete each other to gain elo, but if there is one thing that annoys every ranked player, it is high pinged players.​
To prevent this Jartex has already implemented a Ping limiter which prevents anyone with over 500ms or so to queue ranked. In my opinion I find players with 200ms at-most, fightable. Anything above that is barely playable. I would like you to watch this video as example https://medal.tv/games/minecraft/clips/xb2x6yyv11_et/d13375LrSKfN?invite=cr-MSxGeWssODM0ODA1NDEs
With that said I would like to propose my suggestion:​
Ranked Ping Limit to be reduced to 325ms from 500ms.​
I understand that players play on Jartex from across the world, but even with a stable connection the highest ping that you can get is no more that 325ms. People from Australia and South-east Asia experience an average of 200-300ms.​
For people without a stable connection, regular queue is always present, but a person who actively wants to play ranked, it is assumed that they have some facilities to accommodate it.​

How could this idea help improve JartexNetwork?
1. This will maintain a quality of gameplay thus attracting more people to play ranked.​
2. People who grind everyday to climb the elo leader boards will not loose their elo due to high pinged opponents.​
3.Cheaters in ranked games will not be given a benefit of doubt due to the high ping, thus resulting in less cheater infested ranked queues.​

Extra Information:
I appreciate everyone who read this paitently till the end, I hope you have a Great Day/Night!​
 
Last edited:

Lumin0us

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imagine using medal tho
+1
Reasons were stated above so i don't need to repeat them
 

EMF123

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+1 for reasons stated by urself
 

daviddaraban

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Minecraft Username:
OrangeEndy​

What is your suggestion's title?
Reduced Ping Limit for Ranked Games​

Suggestion Details:
Ranked queuing is the most competitive aspect of PracticePvP. Players compete each other to gain elo, but if there is one thing that annoys every ranked player, it is high pinged players.​
To prevent this Jartex has already implemented a Ping limiter which prevents anyone with over 500ms or so to queue ranked. In my opinion I find players with 200ms at-most, fightable. Anything above that is barely playable. I would like you to watch this video as example https://medal.tv/games/minecraft/clips/xb2x6yyv11_et/d13375LrSKfN?invite=cr-MSxGeWssODM0ODA1NDEs
With that said I would like to propose my suggestion:​
Ranked Ping Limit to be reduced to 325ms from 500ms.​
I understand that players play on Jartex from across the world, but even with a stable connection the highest ping that you can get is no more that 325ms. People from Australia and South-east Asia experience an average of 200-300ms.​
For people without a stable connection, regular queue is always present, but a person who actively wants to play ranked, it is assumed that they have some facilities to accommodate it.​

How could this idea help improve JartexNetwork?
1. This will maintain a quality of gameplay thus attracting more people to play ranked.​
2. People who grind everyday to climb the elo leader boards will not loose their elo due to high pinged opponents.​
3.Cheaters in ranked games will not be given a benefit of doubt due to the high ping, thus resulting in less cheater infested ranked queues.​

Extra Information:
I appreciate everyone who read this paitently till the end, I hope you have a Great Day/Night!​
Suggestion - Upvoted (+1)

Hey OrangeEndy! After reviewing your suggestion i decided to up vote it (+1) for the folowing reasons:

- stated by ur self


Have a nice day!
 

AceHub

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November 5, 2020
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Suggestion - Upvoted (+1)

Yo! I have put deep thought into your opinion and I have come up with the decision to up vote it (+1) for the following reasons:

- I can't buy these noobs a Wifi!
:>! ✌️
 

LucrativeGX561

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-1

So what happens if the ping suddenly decides to spike up above the limit mid-fight?
 

EMF123

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-1

So what happens if the ping suddenly decides to spike up above the limit mid-fight?
well, it shouldn't be a problem, as long as you join the game with a lower ping than the limit it should never kick you. Simple solution
 
AUTHOR
AUTHOR
OrangeEndy

OrangeEndy

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-1

So what happens if the ping suddenly decides to spike up above the limit mid-fight?
Have seen people with 30ms spike to 300ms. Server does not kick people. It just doesn't let you in if you have high ms.
 

Mack

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Suggestion - Upvote (+1)

Hey OrangeEndy,

I decided to give your Suggestion “Reduced Ping Limit for Ranked Games” an
Upvote (+1)


“Stated by yourself”

I hope that this Gets Accepted, And Goodluck with this.

Goodluck!
 

AceHub

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November 5, 2020
Messages
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Suggestion - Upvote (+1)

Hey
OrangeEndy,

I decided to give your
Suggestion “Reduced Ping Limit for Ranked Games” an Upvote (+1)

:>
 
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