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- krsy123
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What is the suggestion about?
Description:
How can this idea help to improve JartexNetwork?
krsy123
What is the suggestion about?
Ranked parkour
Description:
Hello. So, before anything, this suggestion is indeed simple but, it is gonna be a bit long. So, first off, before going into explaining the suggestion, I did some search first so I check if what I am suggesting has been suggested before, and, I haven't seen any suggestions about this topic (RANKED Parkour). And since it hasn't been suggested (I believe so) then I'll suggest it myself.
So, if you couldn't tell already, this suggestion is for Practice PVP. We all know it has lots of game modes, correct? Like, y'know that you have Build UHC, HCF, no-de-buff, spleef, sumo, and the list, goes on and on.
And not only that, there is also an unranked variant and a ranked variant. But not all game modes have a ranked variant, like for example, spleef. It only exists in unranked. But doesn't exist in ranked. However, today, we aren't talking about Spleef, no, not at all actually. We're however talking about something that is in the same situation that Spleef is in, Parkour.
Parkour only has two maps. Two. Maps. And not only that, it only exists in unranked, meaning it does not have a ranked variant. But why? Well, the answer to this could be obvious for some and not-so-obvious for others. Either way, you could tell me that there's no ranked variant for parkour since it isn't a pvp gamemode? y'know, it isn't PVP related. Since it's literally called Practice PVP. Well, I can give you that, it is indeed not a Player versus Player game mode.. Or.. is it? Regarding the earlier question, some other people might say that ranked parkour doesn't exist because it isn't a competitive gamemode? Well, I humbly disagree. It is competitive since it requires skill. Unlike spleef, if the BEST spleef player ever does a mistake, the opponent can win the game if they reacted quickly to the enemy's mistake. Therefore, it is both luck based AND skill based. BUT, that is not the case for parkour. You can't get lucky in parkour, parkour requires skill. A lot, of skill. In many factors, like, where do you have to look when you perform a specific jump, shortcuts, timing sprints, timing jumps, memorizing the map and the list goes on.
So. You might be asking now. After that last paragraph, what exactly is your point?
Well, it is that parkour deserves a ranked variant. Because it is as competitive and as skill based as other game modes that have a ranked variant. I hope that I was able to successfully get my point across and that the people reading this suggestion fully understood my point. If not, I am happy to discuss it in the replies. If yes, then let's get to the other paragraph.
Anyway, now, you might be asking the following question:
What difference would ranked parkour have from unranked parkour?
Easy answer. Unranked will let's say have 5 maps. That vary in difficulty BUT never too hard. However, ranked, will have 5 different maps that aren't in unranked, and those will be really hard with different tricks that require skill and speed to be able to win it in time.
Also, should've said that wayyy earlier but, I am suggesting that for the next reset obviously, not the current reset.
Anyways, thank you for reading my suggestion!
So, if you couldn't tell already, this suggestion is for Practice PVP. We all know it has lots of game modes, correct? Like, y'know that you have Build UHC, HCF, no-de-buff, spleef, sumo, and the list, goes on and on.
And not only that, there is also an unranked variant and a ranked variant. But not all game modes have a ranked variant, like for example, spleef. It only exists in unranked. But doesn't exist in ranked. However, today, we aren't talking about Spleef, no, not at all actually. We're however talking about something that is in the same situation that Spleef is in, Parkour.
Parkour only has two maps. Two. Maps. And not only that, it only exists in unranked, meaning it does not have a ranked variant. But why? Well, the answer to this could be obvious for some and not-so-obvious for others. Either way, you could tell me that there's no ranked variant for parkour since it isn't a pvp gamemode? y'know, it isn't PVP related. Since it's literally called Practice PVP. Well, I can give you that, it is indeed not a Player versus Player game mode.. Or.. is it? Regarding the earlier question, some other people might say that ranked parkour doesn't exist because it isn't a competitive gamemode? Well, I humbly disagree. It is competitive since it requires skill. Unlike spleef, if the BEST spleef player ever does a mistake, the opponent can win the game if they reacted quickly to the enemy's mistake. Therefore, it is both luck based AND skill based. BUT, that is not the case for parkour. You can't get lucky in parkour, parkour requires skill. A lot, of skill. In many factors, like, where do you have to look when you perform a specific jump, shortcuts, timing sprints, timing jumps, memorizing the map and the list goes on.
So. You might be asking now. After that last paragraph, what exactly is your point?
Well, it is that parkour deserves a ranked variant. Because it is as competitive and as skill based as other game modes that have a ranked variant. I hope that I was able to successfully get my point across and that the people reading this suggestion fully understood my point. If not, I am happy to discuss it in the replies. If yes, then let's get to the other paragraph.
Anyway, now, you might be asking the following question:
What difference would ranked parkour have from unranked parkour?
Easy answer. Unranked will let's say have 5 maps. That vary in difficulty BUT never too hard. However, ranked, will have 5 different maps that aren't in unranked, and those will be really hard with different tricks that require skill and speed to be able to win it in time.
Also, should've said that wayyy earlier but, I am suggesting that for the next reset obviously, not the current reset.
Anyways, thank you for reading my suggestion!
How can this idea help to improve JartexNetwork?
It'll make players that enjoy playing parkour in practice have a better experience since there'll be more difficulty and more maps.