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Update Prison - Reset | July The 22nd 2022

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reygerivan12

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July 27, 2016
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The removal of the collector has been thought through, and the number of items left that actually need to go into a separate claiming system has been reduced over the seasons already. Mine Suit ores already go directly inside your /orestorage, so the only thing left is special vouchers from the Lucky Enchant, or Gem Boxes, these do not come in ridiculous amounts and are perfectly maintainable as separate deliveries in the mail delivery. If it turns out there are too many deliveries we will be looking into improving the delivery system as time goes by.



Yes, Soul Cave will happen every 4 hours, it's a risk to take by going in to it as it's a PvP zone, and we hope to see it get in play more. If we notice that it's too overpowered we will have to rebalance the timer, or the price of some items. It's not something you can automate and requires players to constantly grind. We feel like it should be rewarding, and with making it open every 4 hours we think it will give another twist at Prison and making the Soul Cave a viable resource to grind for.



No, the scoreboard can take up to 16 lines at max, which has already been reached. The tab list is the most suitable place.



No, that is not the case, the extra reward is like an extra roll on your crate, not the same reward twice. It will give you two rewards instead of one, as if the crate rolled twice, getting 2 GodFather ranks is like winning the lottery, sure it's possible in a way, but not in the way you described.


The swords' ability have been applied to some gamemodes already and are balanced enough to fit into Prison as well.
It takes a while to level-up skills, so yes they should be rewarding.



Yes, the skills are useful, I agree. But not in the extent of how long it takes for them to level it up. This way we made actually grinding out skills a more valuable strategy rather than another side task. Prison is filled with extra small features and it needs some spicing up for actually viable features.

About beacons in pvpmine is it really made that way or a bug?
with monkey pet it spams +1 crystal but you get so much beacons instead.
 

SuperMariobrine

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January 2, 2020
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The swords' ability have been applied to some gamemodes already and are balanced enough to fit into Prison as well.
It takes a while to level-up skills, so yes they should be rewarding.
Still a little concerned that every sword skill is given right from the gate instead of unlocked as we level up the skill. How will we get the new special set (Bandit)? That one is completely new and doesn't replace any current special sets. Also the second ability from the Adventurer skill doesn't help if we can already break the ores instantly, everyone has super efficiency pickaxes (on top of that, shift right clicking opens the enchant menu).
 

Mzed

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August 6, 2021
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Pixesuol
The removal of the collector has been thought through, and the number of items left that actually need to go into a separate claiming system has been reduced over the seasons already. Mine Suit ores already go directly inside your /orestorage, so the only thing left is special vouchers from the Lucky Enchant, or Gem Boxes, these do not come in ridiculous amounts and are perfectly maintainable as separate deliveries in the mail delivery. If it turns out there are too many deliveries we will be looking into improving the delivery system as time goes by.
Pls add mass opening fast it take more time to collecting them grinding them
Yes, Soul Cave will happen every 4 hours, it's a risk to take by going in to it as it's a PvP zone, and we hope to see it get in play more. If we notice that it's too overpowered we will have to rebalance the timer, or the price of some items. It's not something you can automate and requires players to constantly grind. We feel like it should be rewarding, and with making it open every 4 hours we think it will give another twist at Prison and making the Soul Cave a viable resource to grind for.
It is only op for top player and it is Stupidly hard to grind them as non you just get kill over and over again
No, the scoreboard can take up to 16 lines at max, which has already been reached. The tab list is the most suitable place.
Are you even considering the fact you can remove something from the scoreboard and replacing it with that one
Like for example gang name and gang rank it dosent make lot of sense to be in scoreboard and it just uesless features like cartels
No, that is not the case, the extra reward is like an extra roll on your crate, not the same reward twice. It will give you two rewards instead of one, as if the crate rolled twice, getting 2 GodFather ranks is like winning the lottery, sure it's possible in a way, but not in the way you described.
But it is not like 2% chance re roll
The 10 level of this is better then the littoral set making it more op then the set
Yes i over react to it but still it is not that rare
The swords' ability have been applied to some gamemodes already and are balanced enough to fit into Prison as well.
It takes a while to level-up skills, so yes they should be rewarding.
You just make so the hacker have more advantages over us think about it how little to no staff are on the prison
Yes, the skills are useful, I agree. But not in the extent of how long it takes for them to level it up. This way we made actually grinding out skills a more valuable strategy rather than another side task. Prison is filled with extra small features and it needs some spicing up for actually viable features.
All of them are just pain to max
Instead revamping them make them easier to grind
 
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