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What is the suggestion about?
Description:
How can this idea help to improve JartexNetwork?
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T0m45_
What is the suggestion about?
Nerf goblin pet once it's fully fixed with boosting
Description:
I am making this suggestion so goblin gets nerfed once it's fully fixed, yes now days it's not even giving you the boost that it says and I will tell you why, basically level 100 legendary goblin is extra 25% more chance to give you 2.5x more cash meaning that in total with it's original boost it's 30% chance, that's almost 1 out of every 3 dubs of loot that you sell you get 2.5x more cash, if you got $1,000,000 by selling with 4x booster then you would get $2,500,000 with the goblin boost.
Lets break it all down to make it easier for you to understand how op this would be, lets say you sell 10 chests full of loot, 3 of them would be $2.5m each which is $7.5m and then other 7 will be $1,000,000 which is in total $14.5m not $17.5m because goblin is not supposed to give you Extra meaning that whatever you get overall in the chest, it multiplies it to 2.5x so without goblin you would get $10m for 10 dubbs which with max goblin you should get $14.5m which is overall profit earned by factor of 1.45X.
Lets talk about the earning over period, lets say you earn $10,000,000 per day and you buy spawners and then place them, next day lets say you get 20% more from the spawners you placed, it's going to be $12m and if you keep increasing your income 20% every day, then in 30 days your income will be $3.4 billion per day.
Now lets talk about farming with max legendary goblin which is 1.45x extra cash, lets get back to where we started, so add 20$ to $10,000,000 which is $12,000,000 and then you times that by 1.45 which is $17,400,000 and $17,400,000 is 74% more then $10,000,000, so then it's 1.74x overall more income increase every single day, so on 21st day you would get over $1.9 trillion income every single day which is roughly over 500x bigger income in 10 days less than compared with selling without max goblin.
What my suggestion is and what my opinion must be on overall profit with goblins:
First suggestion is to basically make max goblin level be 10 or make the goblin leveling rate increase, once the goblin is nerfed to a fair booster then it will be upsetting for players to grind weeks to get to level 100 goblin, it takes far too long to get to level 100.
the max out goblin must be overall 10% more earning profit, lets say you sold 100 dubbs of loot and each dub was worth $5,000,000, it means you earned $600,000,000 with 1.2x sellwands and 4x booster, without 4x booster and sellwand it would be $1,000,000, so that means with goblin you must of earned $660,000,000 which is 10% more than usual.
meaning that if you started to earn it from day 1, on 49th day you would earn a total of 100x more cash because lets do math, do 10,000,000 x 1.1 and do it 49 times it will leave you with 1.06 billion.
Let goblin boosting stack with global cash booster and with 1.2x sellwands.
So my point is that goblin should give a boosting by overall 10% chance when it is level 100, since goblin already has a 5% chance to give you 2.5x cash, level 100 goblin should give you another 5% extra meaning every level is %0.05 extra.
How can this idea help to improve JartexNetwork?
This will help economy keep going well and not let players earn trillions per day
Extra Information:
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