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KitPvP KitPvP Changes – Were Players’ Interests Even Considered?

HYPERxBOT

Member
Joined
October 16, 2020
Messages
12
Points
9


Minecraft Username:
Weeder​

What is your suggestion's title?
KitPvP Changes – Were Players’ Interests Even Considered?​

Suggestion Details:
Dear Jartex Network Development Team,
I wanted to reach out regarding the recent changes to KitPVP, as they’ve left quite a few of us wondering if these decisions were truly made with the player base in mind. While we understand that updates are necessary, these particular changes feel like they’re designed to make the mode less enjoyable rather than enhancing it. Below, I’ll outline some points that are hopefully seen as constructive—although, at this stage, it might feel like we’re shouting into the void.

1. Rarity System for Sets
The new rarity system has, ironically, just made everything feel common. Even the sets we get from gkits—a feature many of us paid for—begin at the lowest rarity level, requiring weeks of grinding to reach the level of gear we originally expected. It almost feels like an intentional attempt to devalue the gkits and force players into a tedious upgrade cycle. One wonders if the player experience was a priority here.

2. Removal of the Fishing Outpost
In what feels like another blow to the KitPVP experience, the removal of the fishing outpost has left new players with one less way to earn cash. For those new to KitPVP, building a footing is now an uphill struggle. And to top it off, the fishing system itself appears to be broken—players often catch only normal fish, and the Fisherman GUI is inaccessible. Perhaps it would have been worth double-checking these features before rollout?

3. Developers’ Response to the Backlash and Complaints on the New KitPVP Reset
It’s interesting to hear that developers feel KitPVP is a “dying mode” and that it’s supposedly “the players’ fault.” This attitude is especially puzzling, as we’d imagine the responsibility for keeping the mode engaging might fall on the development team. It’s hard not to feel as if the KitPVP community is being dismissed here. After all, we’re still here, showing up daily to play and hoping for improvements.

4. Map Size and Structure
The new map is so large it almost seems as if it was intended for another game mode. KitPVP relies on fast-paced, close-quarter combat, yet the map size now discourages player encounters and slows down gameplay. One might assume that a KitPVP map would be designed to suit the mode, but it appears this decision was made without considering how KitPVP is meant to function.

5. Changes to Keys and Rewards
Removing rare, ultra, and god keys seems like an attempt to strip any joy out of progression in KitPVP. Many players spent hard-earned money on gkit keys expecting a certain level of reward. Now, with the removal of these keys and a drawn-out 14-day cooldown, the value of these purchases feels entirely disregarded.

6. Suggestion: Player Input for Future Resets
Considering the direction KitPVP has taken, we strongly suggest involving the player base in future resets. Simple polls or surveys could provide invaluable feedback and help ensure that the changes actually reflect the community’s needs and desires. If the goal is a thriving KitPVP mode, it would be helpful to remember that listening to players goes a long way in achieving it.

7. Stacked Chug Usage
The inability to use stacked chug jugs effectively limits strategic gameplay. Instead of having the expected benefits of stacking, players find that using them results in all four being consumed at once. This not only feels frustrating but also detracts from the tactical depth that makes KitPVP engaging.

8. Perks of Sets and Pets
Furthermore, the overall perks of the sets and pets seem to be a product of haphazard thinking, making many of them nearly pointless. Take, for instance, the pet that grants Strength 1 at its maximum level. Isn’t it amusing that Strength 1 is already accessible through potions? One has to wonder what the rationale is for including such a redundant perk. Additionally, there’s a set that gives opponents a chance to receive Strength 2—how thoughtful! It’s almost as if the goal is to empower the enemy rather than benefit the player. Now, let’s not forget the General set, which you can only obtain through the ever-popular pay-to-win mechanic. At its lowest level, it boasts a 100% chance to inflict 5% of the damage dealt to you back onto the enemy. So, if you’re skilled at comboing your opponent, congratulations—you might just end up killing yourself! What a coincidence that such an OP set comes with a price tag attached, and not just any price tag, but one that requires real money. It certainly feels like these features were thrown together without any real consideration for their actual usefulness in gameplay.


In summary, while changes can be beneficial, it’s hard not to wonder if these decisions are actually aimed at improving the KitPVP experience. Here’s hoping that, in the future, our feedback is taken into account to create a KitPVP that both developers and players can truly appreciate.


Best regards,
Weeder​

How could this idea help improve JartexNetwork?
I want to emphasize that this feedback is intended as constructive criticism. My hope is that none of these points are taken to heart; rather, they are offered in the spirit of helping to improve KitPVP for everyone involved. We all want to see this mode thrive, and I believe that addressing these concerns can lead to a more enjoyable experience for the community. Thank you for considering our perspectives.​
 

Fors

Member
Joined
April 25, 2020
Messages
41
Points
12
Age
20
Agree thiemo needs to learn how to code # bring back ssn 3.

On a more serious note alot of the people who logged on today were so dissapointed that they didnt even want to leave spawn to pvp and the ones that did said that there was no enjoyment keep in mind those same players were the ones who would nolife the previous seasons. Even new players (p1s as you could call them) didnt want anything to do with this.

This is by far the worst reset iv seen in years and ill be real, yeah kitpvp has been on the decline since season 3 but that is not the playerbases fault that the developers ignore us.

Its the developers job to make an engaging map for the players of said gamemode not to mention fix bugs that occur atleast the first week since that is the most important week of them all. Over all these years on jartexnetwork it has occurred to me that the developers have no idea how pvp works or how to make it fun each season they keep butchering it down and now were down to this shitshow. There is no way this season was tested by anyone who is even remotely into pvp.

Anyway every reset i hear that " thiemo thinks this is better that way or gunfire thinks this is better this way " im sorry but why do we go for what a single person who has no idea how to play the actual game wants instead of what community wants.

Thiemo wake tf up and fix this shit before its too late and ur statement about kitpvp being a dead gamemode with no players becomes a reality.
 
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Poisendark

Member
Joined
June 26, 2023
Messages
2
Points
7
Age
24
Dear Development Team,

It is commonly observed that shortly after a reset is when most players are highly active. This period is crucial as players eagerly explore new features and evaluate the changes to determine if they enjoy the new season. However, it was noted that even on the day of the reset, player activity levels were significantly low. Feedback from trial moderators and observations from the chat during the first few hours post-reset revealed a general sense of disappointment among high-ranking players. These experienced players are key contributors to the kit PvP community, spending considerable time maintaining its activity.

Moreover, new players are currently unable to earn money through fishing, as this feature appears to be malfunctioning. This raises the question of which type of player the reset was intended to benefit. The absence of development staff actively seeking feedback or addressing bugs after the reset was particularly concerning. Engaging with the community for feedback and ensuring balanced adjustments would have been highly beneficial.

Another point of disappointment lies with all the new crates, particularly the Halloween “Sigma” crate. The lack of GKits and the inclusion of items such as 1,500 Flux or 10 Minis, which many players discard or obtain through voting, has been perceived as unsatisfactory. It feels like a missed opportunity to provide value that resonates with players.

Additionally, I share the sentiments expressed by other community members, including Weeder. If the current issues are not addressed promptly with a well-executed balancing patch, it could lead to a decline in the active player base for the kit PvP mode on Jartex.

In summary, I kindly suggest involving staff members who actively play kit PvP in the planning and decision-making processes for future changes. Their firsthand experience could be invaluable in creating a balanced and engaging gameplay experience.

Thank you for taking the time to consider this feedback. I hope these insights can contribute to making positive adjustments that enhance the game for all players.

Best regards,
Poisendark
 

oPaste

Member
Joined
April 1, 2022
Messages
12
Points
7
Age
20
YEA GO BOT WEEDER YEA
also i hope y'all can consider bringing back old features like old /level system or old events like dragon egg? like it was playable back then these new pets, sets ruined it please reconsider redesigning it <3
 

Bibaho

Donator
Great Reporter
Donator
Joined
July 17, 2018
Messages
510
Points
39
I have never seen a season as shitty as this one.

Development Team have ruined kitpvp

They destroyed the kitpvp since season 3.
The levelpass was very good they removed it.
The specialsets were very good last season they decided to destroy everything to make a horrible season.
Upgradable specialsets? What is this shitty idea
the gkit keys have been nerfed so much we wonder what use it will be go put it now at 1000 gold in the goldshop it is useless.
I'm not talking about the map it sucks it is not a map for pvp.
The more we advance the more the seasons are horrible, stop doing resets if it is to release this kind of thing.

Just make a season that looks like season 3 and no one will complain, it was a very good season, just add more fishing for the new ones so they get money?Just make a season that looks like season 3 and no one will complain, it was a very good season, just add more fishing for the new ones so they get money?
 
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