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Accepted KitPvP Changes – Were Players’ Interests Even Considered?

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HYPERxBOT

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Minecraft Username:
Weeder​

What is your suggestion's title?
KitPvP Changes – Were Players’ Interests Even Considered?​

Suggestion Details:
Dear Jartex Network Development Team,
I wanted to reach out regarding the recent changes to KitPVP, as they’ve left quite a few of us wondering if these decisions were truly made with the player base in mind. While we understand that updates are necessary, these particular changes feel like they’re designed to make the mode less enjoyable rather than enhancing it. Below, I’ll outline some points that are hopefully seen as constructive—although, at this stage, it might feel like we’re shouting into the void.

1. Rarity System for Sets
The new rarity system has, ironically, just made everything feel common. Even the sets we get from gkits—a feature many of us paid for—begin at the lowest rarity level, requiring weeks of grinding to reach the level of gear we originally expected. It almost feels like an intentional attempt to devalue the gkits and force players into a tedious upgrade cycle. One wonders if the player experience was a priority here.

2. Removal of the Fishing Outpost
In what feels like another blow to the KitPVP experience, the removal of the fishing outpost has left new players with one less way to earn cash. For those new to KitPVP, building a footing is now an uphill struggle. And to top it off, the fishing system itself appears to be broken—players often catch only normal fish, and the Fisherman GUI is inaccessible. Perhaps it would have been worth double-checking these features before rollout?

3. Developers’ Response to the Backlash and Complaints on the New KitPVP Reset
It’s interesting to hear that developers feel KitPVP is a “dying mode” and that it’s supposedly “the players’ fault.” This attitude is especially puzzling, as we’d imagine the responsibility for keeping the mode engaging might fall on the development team. It’s hard not to feel as if the KitPVP community is being dismissed here. After all, we’re still here, showing up daily to play and hoping for improvements.

4. Map Size and Structure
The new map is so large it almost seems as if it was intended for another game mode. KitPVP relies on fast-paced, close-quarter combat, yet the map size now discourages player encounters and slows down gameplay. One might assume that a KitPVP map would be designed to suit the mode, but it appears this decision was made without considering how KitPVP is meant to function.

5. Changes to Keys and Rewards
Removing rare, ultra, and god keys seems like an attempt to strip any joy out of progression in KitPVP. Many players spent hard-earned money on gkit keys expecting a certain level of reward. Now, with the removal of these keys and a drawn-out 14-day cooldown, the value of these purchases feels entirely disregarded.

6. Suggestion: Player Input for Future Resets
Considering the direction KitPVP has taken, we strongly suggest involving the player base in future resets. Simple polls or surveys could provide invaluable feedback and help ensure that the changes actually reflect the community’s needs and desires. If the goal is a thriving KitPVP mode, it would be helpful to remember that listening to players goes a long way in achieving it.

7. Stacked Chug Usage
The inability to use stacked chug jugs effectively limits strategic gameplay. Instead of having the expected benefits of stacking, players find that using them results in all four being consumed at once. This not only feels frustrating but also detracts from the tactical depth that makes KitPVP engaging.

8. Perks of Sets and Pets
Furthermore, the overall perks of the sets and pets seem to be a product of haphazard thinking, making many of them nearly pointless. Take, for instance, the pet that grants Strength 1 at its maximum level. Isn’t it amusing that Strength 1 is already accessible through potions? One has to wonder what the rationale is for including such a redundant perk. Additionally, there’s a set that gives opponents a chance to receive Strength 2—how thoughtful! It’s almost as if the goal is to empower the enemy rather than benefit the player. Now, let’s not forget the General set, which you can only obtain through the ever-popular pay-to-win mechanic. At its lowest level, it boasts a 100% chance to inflict 5% of the damage dealt to you back onto the enemy. So, if you’re skilled at comboing your opponent, congratulations—you might just end up killing yourself! What a coincidence that such an OP set comes with a price tag attached, and not just any price tag, but one that requires real money. It certainly feels like these features were thrown together without any real consideration for their actual usefulness in gameplay.


In summary, while changes can be beneficial, it’s hard not to wonder if these decisions are actually aimed at improving the KitPVP experience. Here’s hoping that, in the future, our feedback is taken into account to create a KitPVP that both developers and players can truly appreciate.


Best regards,
Weeder​

How could this idea help improve JartexNetwork?
I want to emphasize that this feedback is intended as constructive criticism. My hope is that none of these points are taken to heart; rather, they are offered in the spirit of helping to improve KitPVP for everyone involved. We all want to see this mode thrive, and I believe that addressing these concerns can lead to a more enjoyable experience for the community. Thank you for considering our perspectives.​
 

Bibaho

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It’s interesting to hear that developers feel KitPVP is a “dying mode” and that it’s supposedly “the players’ fault.” This attitude is especially puzzling, as we’d imagine the responsibility for keeping the mode engaging might fall on the development team. It’s hard not to feel as if the KitPVP community is being dismissed here. After all, we’re still here, showing up daily to play and hoping for improvements.
We've asked them 500 times to do a reset like the first seasons and they don't care, so it's clearly their fault.
 

T0mm

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July 14, 2024
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+1
this season fked real bad earlier season were way better then it according to me no one is going to play if it goes like this And it will be closed by owner saying we didn't get player on this so we closed
 

saksham99887

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December 22, 2023
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If they will call kitpvp as a dead gamemode Ngl I will just abuse them bcz being a dead gamemode and making that mode dead is way much different
 

T0mm

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Bro it will be a dead gamemode if they don't fix this shit cause it's the worst ever season
 

eeKso94

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whoever thought the feature of "upgrading sets" would be liked by the community should get fired

there's a council in which developers and some kitpvp players are in, and as usual instead of asking them if it could've been a good idea, thiemo (or whoever was a part of kit's reset) decided to implement it

Last season had already many issues, from the damage to the map, but they somehow fucked up even more
 

T0mm

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July 14, 2024
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Server is so horrible now u huyz can see mostly player are just afk at spawn and no one is liking it anymore and people are quiting this shitty server after reset
 

QuFox

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Suggestion - ACCEPTED

Hello, HYPERxBOT​
Thank you for your interest in JartexNetwork by creating a suggestion for the network. I am glad to inform you that your suggestion is accepted and it is going to be implemented very soon!​
Have fun playing on JartexNetwork!​

Kind Regards,​
~ QuFox
 
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