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Minecraft Username:
What is your suggestion's title?
Suggestion Details:
How could this idea help improve JartexNetwork?
Extra Information:
xHussam
What is your suggestion's title?
Key Reward Filtering & Trashing System
Suggestion Details:
Hello JartexNetwork community,
We’re all here doing the grind. Spending hours mining and grinding through levels. But opening a massive stack of keys at the end of a session doesn't feel like a reward anymore. It just feels like another mandatory chore we have to drag ourselves through just to get the items we need to progress. Opening keys has slowly turned into one of the most tedious chores on the server. Because there are so many key levels active right now, our inventories constantly get flooded with low-tier loot, outdated items, and filler drops that we end up tossing straight onto the floor.
Following up on a great idea originally brought up by _mekaaninen_, we wanted to come together as a community and pitch a concrete solution: A Key Reward Filtering & Trashing System.
------------->The Problem: Too Much Junk, Not Enough Space
• Constant Interruption: Every thirty seconds, you have to stop opening keys just to empty out bad boosters and low-tier items like Prestige swords and Prestige Pickaxes that you haven't needed in weeks.
• Crate Area Lag & Clutter: Since everyone’s inventory fills up instantly, people end up dumping thousands of items around the crate zone. That entity buildup causes noticeable FPS drops and turns the hub into a mess.
-------------->We’d love to see a simple, opt-in filter system that gives players control over what actually lands in their inventory when they open crates. Rather than forcing every single item on a loot table into your inventory, you could open up a menu and toggle off the specific drops you don't want anymore.
How It Could Work
An Easy In-Game Menu (/keys filter):
A clean GUI that lists every key tier alongside its possible rewards. You just click an item to toggle it on or off.
Handling the Trashed Loot:
When a key rolls an item you’ve blacklisted, the system could handle it in a couple of ways:
• Direct Skip: The item is simply discarded, leaving your inventory clean so you can keep opening keys uninterrupted.
• Auto-Recycle: The unwanted item automatically converts into a tiny payout of Tokens or Beacons on the spot, so the roll doesn't feel wasted.
Filter Presets:
The ability to save different setups (like Hussam's Preset, _Mekaaninen_'s Preset, or Keys Preset ) so you can adjust your drop preferences with a single click as you rank up.
------------>Why This Helps Everyone
This isn't about changing the server economy or removing lower-tier keys—it's strictly a quality-of-life upgrade for the player experience.
• For Veteran Players: It keeps end-game grinding smooth and enjoyable, eliminating the endless cycle of clearing out junk.
• For New Players: Nothing changes automatically. Fresh players will still get 100% of standard drops until they choose to tweak their filters.
We’re all here doing the grind. Spending hours mining and grinding through levels. But opening a massive stack of keys at the end of a session doesn't feel like a reward anymore. It just feels like another mandatory chore we have to drag ourselves through just to get the items we need to progress. Opening keys has slowly turned into one of the most tedious chores on the server. Because there are so many key levels active right now, our inventories constantly get flooded with low-tier loot, outdated items, and filler drops that we end up tossing straight onto the floor.
Following up on a great idea originally brought up by _mekaaninen_, we wanted to come together as a community and pitch a concrete solution: A Key Reward Filtering & Trashing System.
------------->The Problem: Too Much Junk, Not Enough Space
• Constant Interruption: Every thirty seconds, you have to stop opening keys just to empty out bad boosters and low-tier items like Prestige swords and Prestige Pickaxes that you haven't needed in weeks.
• Crate Area Lag & Clutter: Since everyone’s inventory fills up instantly, people end up dumping thousands of items around the crate zone. That entity buildup causes noticeable FPS drops and turns the hub into a mess.
-------------->We’d love to see a simple, opt-in filter system that gives players control over what actually lands in their inventory when they open crates. Rather than forcing every single item on a loot table into your inventory, you could open up a menu and toggle off the specific drops you don't want anymore.
How It Could Work
An Easy In-Game Menu (/keys filter):
A clean GUI that lists every key tier alongside its possible rewards. You just click an item to toggle it on or off.
Handling the Trashed Loot:
When a key rolls an item you’ve blacklisted, the system could handle it in a couple of ways:
• Direct Skip: The item is simply discarded, leaving your inventory clean so you can keep opening keys uninterrupted.
• Auto-Recycle: The unwanted item automatically converts into a tiny payout of Tokens or Beacons on the spot, so the roll doesn't feel wasted.
Filter Presets:
The ability to save different setups (like Hussam's Preset, _Mekaaninen_'s Preset, or Keys Preset ) so you can adjust your drop preferences with a single click as you rank up.
------------>Why This Helps Everyone
This isn't about changing the server economy or removing lower-tier keys—it's strictly a quality-of-life upgrade for the player experience.
• For Veteran Players: It keeps end-game grinding smooth and enjoyable, eliminating the endless cycle of clearing out junk.
• For New Players: Nothing changes automatically. Fresh players will still get 100% of standard drops until they choose to tweak their filters.
How could this idea help improve JartexNetwork?
We really believe that mekaaninen's idea targets one of the most frustrating daily issues on the server. Implementing a feature like this would be a massive win for the entire player base, keeping crate sprees fast, clean, and fun.
We’d love for the staff and dev team to consider this idea, and we encourage everyone in the community to drop their thoughts and extra feedback below!
We’d love for the staff and dev team to consider this idea, and we encourage everyone in the community to drop their thoughts and extra feedback below!
Extra Information:
This suggestion is focused on the gamemode prison. But the entire idea is for the entire server.