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MattyZ125

Member
Joined
March 8, 2019
Messages
57
Points
14
Age
20
Hi ! I have some suggestions and here they are :
1.) Make it so that u can mine spawners whit silk in enemy claims.
2.) Every player sould have 3 sethomes
3.) Bring back the command /back
4.) U can also add Mob Hordes (Mob hordes are mobs that spawn all over warzone and when u kill them they drop loot [Rare , Legendary and common loot]).
if you can mine spawners in enemy homes that makes the point of ceggs and /fireball useless
mob hordes are from other servers and players want original content not coppies
if every player has 3 sethomes, parts of ranks become useless, immortal has 7 sethomes i think and if no ranks have 3 its unfair as immortal doesnt have to many perks for a $400 rank
 

MattyZ125

Member
Joined
March 8, 2019
Messages
57
Points
14
Age
20
Even tho this map isn't over yet their are plenty of changes that can be made to overall Improve the experience for the factions players of jartex.

First things first, bugs, this map has seen its fair share of bugs, we know you guy's are working hard to fix the bugs this map AND the staff team cannot fix bugs without them being reported by PLAYERS (do your part too) but the main ones that need fixing are
  • Tp Bug (when you tp to your home, f home,warps in other worlds u get tpd back to the last spot u died/tpd to)
  • Mystery Spawners Crates (they dont work in general, u cant open them to give u spawners)
  • String (One of the more recent ones string doesn't stop enderpearls and this effects the servers trap pvp)
  • /wild in combat (u can use the command /wild in combat to get out of traps etc, even tho its bannable for bug abuse people still do it)
  • Custom Enchants (A majority of the custome enchantments dont work this map, more on this later in the
  • /withdraw (Needs to be re added into the game)

These are not the only bugs on the server without a doubt but to me these are the main ones (and i may have forgot some idk) that need work.

Secondly Pvp
This map we had the introduction of Special Sets, they let you deal more or take less damage. Personally i loved this addition, its a bit more dynamic and it gives a wide variety of help for players.They however are OP, Versace and Santa sets more specifically, you cannot use prot 4 or even gkit god becouse of the how fast they break and how much damage you take, +25 and +30 is insane and they for sure need to be Nerfed.

My opinions for the new % Are as Follows:
  • Adidas- This set needs a minimal buff, not that much but very minimal i would say Deals +10% and you receive -15% damage.
  • Gucci- Personally i find this set to be the most balanced one out of them all, its not too overpowered and is good enough that players go the extra mile to obtain a set to use. This set should still do +20% damage.
  • Santa- One of the more op sets, I believe the damage should be Nerfed from 25% to 15% more damage done and -10% damage taken
  • Versace- This, this set is just too overpowered in the damage department, i believe it should do +20% dealt and -15% damage taken
  • Bape- Bape should be -25% damage taken. Keep it is a tank only set not effecting how much damage you do.
  • Armani- I have not see a single person use this set this map, its rlly bad, the buff it gives is +30% bow damage and ppl prefer to deal more damage with their sword or take less damage. The change for this im suggesting is for it to deal a special +15% damage done and -15% taken to allies and faction members within a chunk radius. This effect however will NOT apply to anyone wearing a special set themselves, meaning it will not stack with lets say Versace to deal +30 damage.
I believe these changes will balance pvp a bit more and make it possible to pvp in prot 4 and gkit god but still being good enough that players will go the extra mile to obtain these sets and use them.

Thirdly Spawners/Raiding

This map what we saw occur very often was people placing spawners right before f top payout and re-mining them after. This really effects raiding overall which is a critical part of the gamemode, I believe spawner durability should be readded back BUT spawners regen power once a every 48 hrs of them being placed , ALSO you cannot mine spawners when enemies are near you like this map so it makes it possible to, move bases if needed, force raid factions, and bring back raiding to he server. Also spawners must be placed 24 hrs before the f top payout. Im not exactly the best person to be talking about cannoning for that its better to hear from Henzen one of the best cannoners on jartex.

New items Improving the map stated above:
  • Crop Hoppers- I would like to see this be Implemented for early map farming.
  • New CE- I like the ce's jartex has, it makes it a very special compared to other cracked servers, i however do not believe we need MORE, what we need is for the current ones to work as we have seen majority not working this map.
  • More f perms and missions- the current set we have atm are very nice and i like them, what they need is to be fixed, some of them are bugged and cannot be completed (missions) and the permissions need to be fixed. E.g their is a perms that disable the use of levers by enemies but enemies can still use the levers even if the permission is on (making it so they cant use)
Random Comments:
  • Ultra crates- Ultra crates this map is really bad , they cost almost 4 euros each, it is no where near worth to buy them if you keep getting the usual prot 3 gear or 10k xp.
  • Invsee- When you invsee a player add the players name beside their where it says invantory. E.g Inventory of Raiding101
  • Gkit Revamp- Alot of the gkits are good but some of the original gkits need revamps. We have progressed as a server since then and we cannot leave these gkits behind! they must progress with us. e.g Gkit raider, its only prot 5 gear and 2 c eggs, personally i /trash it since u cant use prot 5 gear but i was thinking of maybe the older gkits becomming progressive as in a. u have a way to level them up (this is to be decided, maybe the more u use the gkit the better it gets or maybe leveling it up via ingame cash, if this is the case it mute be on the higher end because at the end of the day it is a gkit).
  • Bows- Bows, more specifically web shooter needs to be nerfed, its annoying getting constantly cob webbed, the good side to this is that people started to use bows again which we love to see but its a bit too excessive, i believe a small nerf would be the sweet spot where bows will be usable and not annoying.
  • Koth- Koths are half broken atm its nothing huge since it can easly be fixed so i added it in this section.
For everyone saying More events, i can assure u i am working hard on planning events for the next faction map to help the community interact more and make the map overall more enjoyable, these events will not be insane like one event per week but i will do my best to overall make these events balanced. They will not only be cannon events as i know we all are not great at cannoning.

These are just OPINIONS i have on how to IMPROVE the server because i personally love playing here as a whole and just want to see it. Hope everyone agrees with me and if you have anything to add Hit me up! :D
i agree, ultra keys suck
 

MattyZ125

Member
Joined
March 8, 2019
Messages
57
Points
14
Age
20
1) Don't add spawner durability.
2) Bring back Outposts
3) Make /back accessible for everyone
4) Bring back /withdraw
5) More Events!
6) Make covering spawners with Obsidian not allowed
all of these ideas are great, what people want to see
Make factions have to have spawners placed for a certain amount of time before ftop ends so that people have a chance to actually raid them and take their value. At the moment a faction can just hide spawners for the entire map and place them in unclaimed farms, (example, Karma placing tons of pig spawners in unclaimed vaults :OOO) and still profit from the spawners, and never worry about losing them if they get raided, only if someone finds their unclaimed farm. This allows the faction to be able to only place on the day of ftop and sit around ontop of their walls until ftop ends, then mine their spawners again.
fuck karma
 

MattyZ125

Member
Joined
March 8, 2019
Messages
57
Points
14
Age
20
mob and crop Hoppers is like in SaicoPvP btw add some mob masks too and if u killed a person u get their heads like a Person has 1M and U killed em his Head worth would be 200k
Jartex isnt a free version of siaco if you like that style go to siaco
 

MattyZ125

Member
Joined
March 8, 2019
Messages
57
Points
14
Age
20
List:
-Do not re-add Spawner Durability because it was ass.
-Remove webshooter and the dumb custom enchants.
-Bring back Hulk ;) (And if you want to be my best friend bring back repairer in combat.)
-Make unclaimed/wilderness vaults illegal.
-Make covering spawners while being raided illegal.
-Nerf useless spawners drops value. A pig spawners (the lowest tier of a spawner) dub is worth 30k and when you have 2,000 of these..
-Add outposts back and have daily koths instead of 3 on Saturday and 3 on Sunday.
-Nerf the special sets because the pvp is terrible with them.
-Make sets last longer.
repairer in combat ahha sets last too long anyways
 

MattyZ125

Member
Joined
March 8, 2019
Messages
57
Points
14
Age
20
Cannoning was at its peak this season after the sand getting stuck midair got fixed, tnt optimization was also decent, the server was still dropping tps when firing full speed with some of my cannons, also if i get another tpglitch after i get killed i will literally kms, also fix the borders, so its actually a full chunk in the end, not some crippled half chunk, so making bases is easier
Your cannons are just to fire for jartex :)
 

MattyZ125

Member
Joined
March 8, 2019
Messages
57
Points
14
Age
20
1. Make flying only available in faction claims.
2. Bring back /cf to create gambling among players in a fair and fun way!
3. Fix the tp bug in which you tp to a warp/home that Is in a different world and it doesn't work.
4. Pay back fac value that was insided! <-- big problem lately. It is an unfair advantage if they are using an alt to get value from another fac that has worked hard and most of the time the player doesn't get banned due to "lack of proof" and I also would like staff to inspect insiders more thoroughly. Meaning.. check logs. But this also means maybe giving more perms to mods. SO this is on staff's side.
Shut up fly in faction claims only makes fly command worthless flying into a corner base or looking for raids would take hours but with /fly you can find easier, just because you dont have /fly doesnt mean every one else has to be a peasant like you and only fly in claims
 

T0m45_

Donator
Donator
Joined
January 19, 2017
Messages
443
Points
102
Add more gapps, cuz with all debuff and slowdown ce's it's not worth it being PotPVP season and so if gapps are added u can add some disarmor 5, not high probability for it to activate, or just buff Lifesteal 5 and don't add disarmor 5 just for PotPVP, it's up to yall!

Anyways, Looking forward to the next season.

Just like _Vault_Tec said, bring back repairer in combat but it can be limited = 50k XP available to repair, Hulk III has resistance 3 into it so no one dies easy so just replace hulk III with some str II Custom enchantment.

Or just remove all debuff ce's on this server and doubledamage and just make it best for PotPVP, not something i recommend but most of other players who played factions in premiums would recommend it but for me I think it's worth grinding and working hard for a gset instead of regular p4 which anyone can make really easily.

If we want to bring back Hulk III, we would need to remove hardened 4 because fights will last way too long, so i prefer Strength II Custom enchantment over hulk III or get Hulk IV in but with resistance II because you will receive same amount of damage being hit by it compared to Strength II PVP just maybe 10% more.

But as for most of Norskate's faction, they want PotPVP so idk how it will turn out, Good luck!
 
Last edited:

strongberttwo

Member
Joined
July 27, 2016
Messages
24
Points
7
Age
22
IGN
strongbert
i disagree with /f fly as it makes buying spartan+ or fly worthless
/warp grind would make spawners worthless only used for value
Special sets make pvp more enjoyable so sets dont late ages because when pvp lasts ages it just becomes who has more gapples or pots
no clear lag means the server will lag, causing problems with fps rates, /trade is a plug-in for a reason.
unclaimed vaults or farms are the main part of factions, without them factions = skyblock
if the rank rarity changes so you get a rank/ command in crates more often, people will /buy less and also the server will be full of ranked players and everyone will have access to /fly and other pvp related commands such as; regen /fury /rage.
I do agree that ultra keys are very trash but making every key better ruins the economy like you can buy /nick command for 200k before free money was a thing, but jartex charge $10 for it, thats when the economy become ruined and jartex is no longer fun
inbred
 

MattyZ125

Member
Joined
March 8, 2019
Messages
57
Points
14
Age
20
Add more gapps, cuz with all debuff and slowdown ce's it's not worth it being PotPVP season and so if gapps are added u can add some disarmor 5, not high probability for it to activate, or just buff Lifesteal 5 and don't add disarmor 5 just for PotPVP, it's up to yall!

Anyways, Looking forward to the next season.

Just like _Vault_Tec said, bring back repairer in combat but it can be limited = 50k XP available to repair, Hulk III has resistance 3 into it so no one dies easy so just replace hulk III with some str II Custom enchantment.

Or just remove all debuff ce's on this server and doubledamage and just make it best for PotPVP, not something i recommend but most of other players who played factions in premiums would recommend it but for me I think it's worth grinding and working hard for a gset instead of regular p4 which anyone can make really easily.

If we want to bring back Hulk III, we would need to remove hardened 4 because fights will last way too long, so i prefer Strength II Custom enchantment over hulk III or get Hulk IV in but with resistance II because you will receive same amount of damage being hit by it compared to Strength II PVP just maybe 10% more.

But as for most of Norskate's faction, they want PotPVP so idk how it will turn out, Good luck!
DOnt bring your skyblovk ideas over here we don’t want that shit
 
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