- Joined
- January 19, 2017
- Messages
- 443
- Points
- 102
My own PotPVP ideas if my OP pvp gets rejected!
My ideas on PotPVP is going to be greatest of what I can think of.
I think of PotPVP as really challenging PVP type which involves a lot of skill in combating, multiple strafing tactics and great performance with w/s tap/ block hitting.
I do not find PotPVP boring because I really used to PotPVP 5 months ago.
The way I think about PotPVP in Jartex is slightly different, Here PotPVP is kinda worse because players experience hit detection problems but with that in mind it will not stop me from adding my own ideas on PotPVP in Jartex.
I will start off with is No debuff and ruining ce's for PotPVP.
I would want all slow down custom enchantments to be removed and that involves: Freeze, Trap, Paralyze, Drunk, Wither, Viper, Assassin, Confusion, Shock.
I would want all blindness and other custom enchantments to be removed that involves: Hex, Blindness, Ender Walker, execute, Clarity, Berserk, Silence, Disarmor, Thor, Voodoo, Attaunator, Angelic, Devour, Obliterate, Overload, anti gravity, Fast turn, block, springs, molten, anti disarmor, skillswipe and Shockwave and most importantly Doubledamage.
Remove all bow custom enchantments too please.
The reason why I would want these enchantments to be removed in PotPVP is because some are too OP on damage which is drunk III and doubledamage and disarmor and others are just slowing you down too much and they all just take luck for activation which will make PVP unbalanced since it activates for them luckly and not for you.
Obliterate and shockwave just would make you go flying, Hex blinds you too much and other ce's that I listed are just bad for PotPVP.
I would prefer these custom enchantments to be kept in PotPVP season:
Gears
Glowing
Mermaid
Burnshield
Hardened
Lifesteal
And others.
The reason for hardened is because since there is strength II effect it means your armor will break kinda quick and with that reason you would need more sets, which hardened makes your armor last much longer to the point where you would not need more sets and that will just save you inventory space.
There is a few things I want to talk about hardened.
I want hardened to be removed from /gkit new years and valentines is because it will give too big of an advantage for p2w players.
I want hardened to be obtained a lot easier than this season.
The reason for burnshield is because it protects you from burning and burning slows you down so with that you would also not need fire resistance pots and will also save you inventory space.
The reason for Lifesteal and Vampire is because both custom enchantments heal you in fight and most PotPVP players prefered lifesteal, Lifesteal helps you last longer with vampire and it all involves skill because you have to hit your opponent to get healed.
The reason for gears is because it gives you speed and speed is really good effect for PotPVP.
Let me know about your opinions on gears level, should gears III even be there.
As you can see here, pretty much PotPVP is not good with most of the custom enchantments that I listed, like 95%.
I would like to talk about commands next season!
I would want Rage/Fury/Regen to be removed because they are pay to win commands and they will be OP in PotPVP
I would also want /gkits to be updated and disabled for 1 week.
I would want to add custom enchantment that gives you strength 2 and the reason for that is because it would save you inventory space.
Now, again the reason why I am suggesting this is only if my OP PVP with drunk III and gapps becomes rejected.
My ideas on PotPVP is going to be greatest of what I can think of.
I think of PotPVP as really challenging PVP type which involves a lot of skill in combating, multiple strafing tactics and great performance with w/s tap/ block hitting.
I do not find PotPVP boring because I really used to PotPVP 5 months ago.
The way I think about PotPVP in Jartex is slightly different, Here PotPVP is kinda worse because players experience hit detection problems but with that in mind it will not stop me from adding my own ideas on PotPVP in Jartex.
I will start off with is No debuff and ruining ce's for PotPVP.
I would want all slow down custom enchantments to be removed and that involves: Freeze, Trap, Paralyze, Drunk, Wither, Viper, Assassin, Confusion, Shock.
I would want all blindness and other custom enchantments to be removed that involves: Hex, Blindness, Ender Walker, execute, Clarity, Berserk, Silence, Disarmor, Thor, Voodoo, Attaunator, Angelic, Devour, Obliterate, Overload, anti gravity, Fast turn, block, springs, molten, anti disarmor, skillswipe and Shockwave and most importantly Doubledamage.
Remove all bow custom enchantments too please.
The reason why I would want these enchantments to be removed in PotPVP is because some are too OP on damage which is drunk III and doubledamage and disarmor and others are just slowing you down too much and they all just take luck for activation which will make PVP unbalanced since it activates for them luckly and not for you.
Obliterate and shockwave just would make you go flying, Hex blinds you too much and other ce's that I listed are just bad for PotPVP.
I would prefer these custom enchantments to be kept in PotPVP season:
Gears
Glowing
Mermaid
Burnshield
Hardened
Lifesteal
And others.
The reason for hardened is because since there is strength II effect it means your armor will break kinda quick and with that reason you would need more sets, which hardened makes your armor last much longer to the point where you would not need more sets and that will just save you inventory space.
There is a few things I want to talk about hardened.
I want hardened to be removed from /gkit new years and valentines is because it will give too big of an advantage for p2w players.
I want hardened to be obtained a lot easier than this season.
The reason for burnshield is because it protects you from burning and burning slows you down so with that you would also not need fire resistance pots and will also save you inventory space.
The reason for Lifesteal and Vampire is because both custom enchantments heal you in fight and most PotPVP players prefered lifesteal, Lifesteal helps you last longer with vampire and it all involves skill because you have to hit your opponent to get healed.
The reason for gears is because it gives you speed and speed is really good effect for PotPVP.
Let me know about your opinions on gears level, should gears III even be there.
As you can see here, pretty much PotPVP is not good with most of the custom enchantments that I listed, like 95%.
I would like to talk about commands next season!
I would want Rage/Fury/Regen to be removed because they are pay to win commands and they will be OP in PotPVP
I would also want /gkits to be updated and disabled for 1 week.
I would want to add custom enchantment that gives you strength 2 and the reason for that is because it would save you inventory space.
Now, again the reason why I am suggesting this is only if my OP PVP with drunk III and gapps becomes rejected.
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