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T0m45_

Donator
Donator
Joined
Jan 19, 2017
Messages
197
Points
22
Age
21
My own PotPVP ideas if my OP pvp gets rejected!

My ideas on PotPVP is going to be greatest of what I can think of.
I think of PotPVP as really challenging PVP type which involves a lot of skill in combating, multiple strafing tactics and great performance with w/s tap/ block hitting.
I do not find PotPVP boring because I really used to PotPVP 5 months ago.

The way I think about PotPVP in Jartex is slightly different, Here PotPVP is kinda worse because players experience hit detection problems but with that in mind it will not stop me from adding my own ideas on PotPVP in Jartex.

I will start off with is No debuff and ruining ce's for PotPVP.

I would want all slow down custom enchantments to be removed and that involves: Freeze, Trap, Paralyze, Drunk, Wither, Viper, Assassin, Confusion, Shock.
I would want all blindness and other custom enchantments to be removed that involves: Hex, Blindness, Ender Walker, execute, Clarity, Berserk, Silence, Disarmor, Thor, Voodoo, Attaunator, Angelic, Devour, Obliterate, Overload, anti gravity, Fast turn, block, springs, molten, anti disarmor, skillswipe and Shockwave and most importantly Doubledamage.

Remove all bow custom enchantments too please.

The reason why I would want these enchantments to be removed in PotPVP is because some are too OP on damage which is drunk III and doubledamage and disarmor and others are just slowing you down too much and they all just take luck for activation which will make PVP unbalanced since it activates for them luckly and not for you.

Obliterate and shockwave just would make you go flying, Hex blinds you too much and other ce's that I listed are just bad for PotPVP.

I would prefer these custom enchantments to be kept in PotPVP season:

Gears
Glowing
Mermaid
Burnshield
Hardened
Lifesteal
And others.

The reason for hardened is because since there is strength II effect it means your armor will break kinda quick and with that reason you would need more sets, which hardened makes your armor last much longer to the point where you would not need more sets and that will just save you inventory space.
There is a few things I want to talk about hardened.

I want hardened to be removed from /gkit new years and valentines is because it will give too big of an advantage for p2w players.
I want hardened to be obtained a lot easier than this season.


The reason for burnshield is because it protects you from burning and burning slows you down so with that you would also not need fire resistance pots and will also save you inventory space.

The reason for Lifesteal and Vampire is because both custom enchantments heal you in fight and most PotPVP players prefered lifesteal, Lifesteal helps you last longer with vampire and it all involves skill because you have to hit your opponent to get healed.

The reason for gears is because it gives you speed and speed is really good effect for PotPVP.
Let me know about your opinions on gears level, should gears III even be there.

As you can see here, pretty much PotPVP is not good with most of the custom enchantments that I listed, like 95%.

I would like to talk about commands next season!
I would want Rage/Fury/Regen to be removed because they are pay to win commands and they will be OP in PotPVP


I would also want /gkits to be updated and disabled for 1 week.

I would want to add custom enchantment that gives you strength 2 and the reason for that is because it would save you inventory space.

Now, again the reason why I am suggesting this is only if my OP PVP with drunk III and gapps becomes rejected.
 
Last edited:

BlackDie

Member
Joined
Jun 15, 2018
Messages
15
Points
5
Age
18
I suggest that Head Hunting Plugin gets added & i suggest that The Devs Code a new plugin that adds Mob masks to they game ,
For example when you kill a pig u get some 1 pigs head and when u collect 1000 pig head you can make Pig mask (Level 1 ) and to upgrade the mask u need that Level 1 mask and + 1500 pig heads and Each Mob mask has its own Effects for example rabbits can give permanent jump boost 1 and when u upgrade you mask to level V (5) it becomes perm Jump boost 3 And to use the effects you can put the mask on instead of the helmet and to make it better / more protective you can enchant it with protection . hope that this gets added
 

MishMish

Member
Joined
Sep 11, 2017
Messages
2
Points
5
Age
22
Removing spawner Limits Definitely.... cuz i am a solo player so how do you expect me to level up my fac all by myself??

also i was thinking something along the line of making more use of exp for instance Exp Creates, which is a bit like vote creates and what not
but instead of having op ingame items it can allow you to gain Factions tokens or transfer tokens.

just get stuff moving cuz factions feel dead!

__________________________________________

also god please!!

add an option into spawners where u can max it immediately for 78823 exp, which btw is all the exp needed to max one!
so instead of wasting time doing exp bottles for each level and leveling it up step by step, there is just an extra square you click on to max it immediately!

will make players lifes so much easier!
 

BlackDie

Member
Joined
Jun 15, 2018
Messages
15
Points
5
Age
18
i suggest that The Devs add a new enchantment on the swords That has a small chance to Give you Mob coins . Level 1 = 1%....Level 5%=5%
 

xonexd

Member
Joined
Apr 9, 2018
Messages
62
Points
12
Age
17
i suggest that The Devs add a new enchantment on the swords That has a small chance to Give you Mob coins . Level 1 = 1%....Level 5%=5%
no lol
Creepers Has a Really small chance to drop Creeper eggs (5-7%) and a higher chance to drop Tnt (10-12%)
tnt is 100% lmfao what u talking about
and if they dropped ceggs it will be useless anyway late map when u have billions stored in your PV
Creeper have chance of dropping creeper egg.
no i dont think it should be a thing
 

xonexd

Member
Joined
Apr 9, 2018
Messages
62
Points
12
Age
17
more suggestions
  • adding more latemap items that are super expensive and have a huge improvement that makes the gameplay easier like voidchests which were suggested at first pages
  • lightning wands that are like for 10-20m (if ur adding that please make Lceggs not buggy and have same rates as normal ceggs)
  • i also think adding stackable spawners now is a good idea after many experiences with running out of space for spawners just make the limit of stacked spawners in 1 depend on the rarity of the spawner ( like only 10-15 for villager and like 20-30 for cows and zombies etc) makes raiding and storing spawners easier u can add less or more it just depends on the ECO
  • removing the you are too far to open -something- from dispencers only so filling is easier honestly
  • new tntfill plugin this one is just buggy u could tntfill 2k disp with 9 stacks on each with only 64 tnt lmfao maybe add a feature to it when you can fill disp in chunk radius not block with your own balance, so you wont need tnt say like /tntfill bal/inv 3(chunks) 64(if bal if not bal you shouldnt include amount) for bal it will use ur own money and for inv it iwll just use tnt from ur inv
thats it tbh
 

Hithy

Addicted Member
Joined
Aug 15, 2016
Messages
313
Points
100
My own PotPVP ideas if my OP pvp gets rejected!

My ideas on PotPVP is going to be greatest of what I can think of.
I think of PotPVP as really challenging PVP type which involves a lot of skill in combating, multiple strafing tactics and great performance with w/s tap/ block hitting.
I do not find PotPVP boring because I really used to PotPVP 5 months ago.

The way I think about PotPVP in Jartex is slightly different, Here PotPVP is kinda worse because players experience hit detection problems but with that in mind it will not stop me from adding my own ideas on PotPVP in Jartex.

I will start off with is No debuff and ruining ce's for PotPVP.

I would want all slow down custom enchantments to be removed and that involves: Freeze, Trap, Paralyze, Drunk, Wither, Viper, Assassin, Confusion, Shock.
I would want all blindness and other custom enchantments to be removed that involves: Hex, Blindness, Ender Walker, execute, Clarity, Berserk, Silence, Disarmor, Thor, Voodoo, Attaunator, Angelic, Devour, Obliterate, Overload, anti gravity, Fast turn, block, springs, molten, anti disarmor, skillswipe and Shockwave and most importantly Doubledamage.

Remove all bow custom enchantments too please.

The reason why I would want these enchantments to be removed in PotPVP is because some are too OP on damage which is drunk III and doubledamage and disarmor and others are just slowing you down too much and they all just take luck for activation which will make PVP unbalanced since it activates for them luckly and not for you.

Obliterate and shockwave just would make you go flying, Hex blinds you too much and other ce's that I listed are just bad for PotPVP.

I would prefer these custom enchantments to be kept in PotPVP season:

Gears
Glowing
Mermaid
Burnshield
Hardened
Lifesteal
And others.

The reason for hardened is because since there is strength II effect it means your armor will break kinda quick and with that reason you would need more sets, which hardened makes your armor last much longer to the point where you would not need more sets and that will just save you inventory space.
There is a few things I want to talk about hardened.

I want hardened to be removed from /gkit new years and valentines is because it will give too big of an advantage for p2w players.
I want hardened to be obtained a lot easier than this season.


The reason for burnshield is because it protects you from burning and burning slows you down so with that you would also not need fire resistance pots and will also save you inventory space.

The reason for Lifesteal and Vampire is because both custom enchantments heal you in fight and most PotPVP players prefered lifesteal, Lifesteal helps you last longer with vampire and it all involves skill because you have to hit your opponent to get healed.

The reason for gears is because it gives you speed and speed is really good effect for PotPVP.
Let me know about your opinions on gears level, should gears III even be there.

As you can see here, pretty much PotPVP is not good with most of the custom enchantments that I listed, like 95%.

I would like to talk about commands next season!
I would want Rage/Fury/Regen to be removed because they are pay to win commands and they will be OP in PotPVP


I would also want /gkits to be updated and disabled for 1 week.

I would want to add custom enchantment that gives you strength 2 and the reason for that is because it would save you inventory space.

Now, again the reason why I am suggesting this is only if my OP PVP with drunk III and gapps becomes rejected.
totally agree with the ce part, like come on do as all a favour and change stuff up, so the next season is actually enjoyable, who knows maybe jaretx factions will be better than ever
 
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