Another important suggestion, is to add spawner durability.
That is, because this map factions were placing spawners in 1x1 claims in wild, just to afk them on alt factions, that currently had /f shield, and make money.
You couldnt even see them on /f top, you had to /f spawner every faction, therefore they were basically completely hiding spawners.
Adding spawner durability will solve this issue by a big grade.
You will only be able to mine them for 3 days in a row.
This will make competition a bit more fair, as in this map, f top 2 and 3 winners did not even have a proper base for the last 3 weeks of the map.
If anything, spawner durability will not just make ftop fair but will make raids more fun, because factions will feel attracted to keeping their spawners placed down instead of mining them.
Of course there is alternatives to spawner durability, such as mining cost for example, or mining cooldown. But I think that spawner durability will work best, mining cost for example still makes you mine spawner infinite of times, if they make you enough money to pay the mining cost. And mining cooldown would also have some issues, because you would have to define if its cooldown per 28x stack or just 1x spawner from a stack.
Therefore spawner durability would be the best of all the options. And just like 6 maps ago, it should be 3 durability per spawner.