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Global Bring Back Practice PvP [Detailed Proposal]

Joined
June 18, 2021
Messages
129
Points
31
Age
25
IGN
Ludderz
Minecraft Username:
Ludderz​

What is your suggestion's title?
Bring Back Practice PvP [Detailed Proposal]​

Suggestion Details:
Ever since Practice got removed a while back, a huge chunk of the competitive PvP community has been left without a proper home on Jartex. Right now, if you want to warm up for BedWars, practice your rod/w-tapping for KitPvP, or just quick-duel your mates, you basically have to leave the network to do it.​
Jartex has always been one of the biggest hubs for competitive PvP, and bringing Practice back even in a streamlined, lightweight version would be huge for player retention and the overall PvP scene.​
BedWars and KitPvP are massive here, but jumping straight into games cold sucks. A fast 1v1 queue lets players warm up their mechanics without leaving Jartex.​
Right now, people log off Jartex to duel on other practice servers and often don't come back for the rest of the night. Keeping Practice local keeps the player count up.​
The old Practice didn't need 50 bloated modes. A clean, optimized setup focused on high-demand kits won't melt the server or take massive dev resources to maintain.​
We don't need a bloated server. Just keep it clean and focused on what people actually play:​
1. Essential Kits Only​
Boxing (Best for warming up aim and CPS)​
NodeBuff / Debuff (Classic pot PvP)​
Sumo (Quick matches, good for KB practice)​
Gapple (Standard long-fight practice)​
BedWars / Bridge Duels (Directly feeds into Jartex's biggest player base)​
2. Core Features​
Unranked & Ranked Queues: Unranked for instant warmups, Ranked with seasonal ELO/leaderboards so people have something to grind.​
Party Fights / Duels: /duel [player] and party vs party events for clans/guilds.​
Anti-Alt/Cheat Protection: Lock Ranked queues behind a basic level/playtime requirement to keep alts and blatant cheaters out.​
Final Thoughts​
Bringing Practice back isn't just about nostalgia—it fills a massive gap in the network right now and gives competitive players a reason to stay logged into Jartex all day.​

How could this idea help improve JartexNetwork?
It just makes sense for player retention and network growth.​
A huge reason players leave Jartex after a few matches is simply lack of variety when it comes to quick, high-intensity PvP. BedWars and SkyWars are great, but they require time commitment. KitPvP is fun, but it gets chaotic fast. Practice fills that exact middle ground instant 1v1 match-ups where you can jump in, warm up for 10 minutes, or grind ranked ELO with zero downtime.​
From an infrastructure perspective, running a scaled, high-performance Practice node doesn't require a massive server footprint if it's optimized with lightweight arenas and essential kits. It keeps players logged into Jartex for their entire gaming session, drives activity for existing rank perks/cosmetics, and revitalizes the competitive PvP scene without straining the network.​

Extra Information:
Addressing past declines & why it works now:​
The main reason Practice suggestions got shut down previously was due to hacker infestation and the constant strain it put on moderation. That was a legitimate concern back then, but the solution isn't keeping Practice gone forever locking the node down properly.​
If Jartex implements stricter entry barriers for Ranked queues (such as requiring level thresholds, minimum network play-time, or account linking), alt-account cheaters won't be able to ruin the competitive leaderboards. Meanwhile, Unranked queues can run lightweight anti-cheat checks without ruining the experience for legitimate players.​
BedWars and SkyWars are great, but players need a fast 1v1 hub to warm up without logging off to another network. A scaled Practice node with proper anti-alt requirements solves player retention while preventing the cheating mess of the past​
 
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I don't want another gamemode to put pressure over the bedwars population,
I am already waiting for 2 mins for each game to start, now I don't wna wait 10 mins for a game to start, I don't want bedwars to have the same fate as TB
So -1
 
I don't want another gamemode to put pressure over the bedwars population,
I am already waiting for 2 mins for each game to start, now I don't wna wait 10 mins for a game to start, I don't want bedwars to have the same fate as TB
So -1
when it was here people would warm up for a bedwars game.. it was actually quicker starts as people didn't have to switch servers to warm up or anything
 
yeahh it does make sense and im not saying your suggestion is bad, i just don't think it's worth adding practice back from the owner's perspective.

you have a gamemode that's likely going to pull about 50-75 players (being very generous) and there's very little monetisation so it will probably run at a loss, and you're splitting the playerbase between jartex and pika. im sure the devs like practice too but i think it's just not worth it for them unfortunately
The low monetization is true, however does Gens for example or OneBlock brings any monetization to the server? I don't think so, probably every reset one person gets a rank, if any. So what's the worth of having them? The only difference is as you've said it'd likely bring 50 ish players while Gens can't get 50 at a reset and is usually completely dead most of the time.
 
Regarding the suggestion, honestly I smell it having a low amount of players, and games to take too long to start. Probably the only played mode would be bedfight and fireball fight, if it'd have that. All the other modes that were popular in the past, such as sumo or nodebuff or combo or anything else is not popular anymore.

And if they'd go for adding practice, they would have to do a really big change from what pika has, and considering that pika has almost all modes, the only thing that they can improve to bring more players to jartex is eventually knockback and hitreg, which I doubt they will go for.

Either way Ludderz Ludderz , although this was suggested many times and all, I would like to see Practice back somehow, and to be like it used to be in 2020, so you get +1 from me.
 
The low monetization is true, however does Gens for example or OneBlock brings any monetization to the server? I don't think so, probably every reset one person gets a rank, if any. So what's the worth of having them? The only difference is as you've said it'd likely bring 50 ish players while Gens can't get 50 at a reset and is usually completely dead most of the time.
i'm not too familiar with those gamemodes so i can't be sure but gens ranks are probably more expensive + they might have crates or other forms of monetisation. idk, i dont own the server so im not sure why they would pick some gamemodes over others. when designing pika prac, monetisation was just a very difficult thing to deal with honestly. practice isnt a mode thats able to generate money consistently. additionally, those other modes reset and so theres incentive for new people to hop on and spend money and stuff
 
And if they'd go for adding practice, they would have to do a really big change from what pika has, and considering that pika has almost all modes, the only thing that they can improve to bring more players to jartex is eventually knockback and hitreg, which I doubt they will go for.
if theyre able to do this, why wouldnt they have done it already on pika? + if they are able to, and they implement it on jartex, whats stopping them from doing the same on pika? theres virtually nothing they could make that pika doesnt already have honestly
 
Honestly I noticed there's a great lack of the classic PvP game modes after the removal of practice and SkyWars. Since they removed skywars I think it would only makes sense for them to bring Practive back since they have more resources available. It was an excellent game mode and it was always alive as far as I remember and now with the new 1.21 features it has a lot of potential as they can use both 1.8 PvP and 1.9 PvP. Also I haven't been active at all lately but last time I played bedwars I didn't encounter any cheaters for several days so I don't understand how cheaters could still be a problem since the anticheat is much better than when practice was around where you'd see players hitting you from 6 blocks away and even then it wasn't that common. As for ghost cheaters, if the screenshare team still exists they can take care of them and it's not like they aren't a problem on every PracticePvP server.
 

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