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Global Bring Back Practice PvP [Detailed Proposal]

Joined
June 18, 2021
Messages
126
Points
31
Age
25
IGN
Ludderz
Minecraft Username:
Ludderz​

What is your suggestion's title?
Bring Back Practice PvP [Detailed Proposal]​

Suggestion Details:
Ever since Practice got removed a while back, a huge chunk of the competitive PvP community has been left without a proper home on Jartex. Right now, if you want to warm up for BedWars, practice your rod/w-tapping for KitPvP, or just quick-duel your mates, you basically have to leave the network to do it.​
Jartex has always been one of the biggest hubs for competitive PvP, and bringing Practice back even in a streamlined, lightweight version would be huge for player retention and the overall PvP scene.​
BedWars and KitPvP are massive here, but jumping straight into games cold sucks. A fast 1v1 queue lets players warm up their mechanics without leaving Jartex.​
Right now, people log off Jartex to duel on other practice servers and often don't come back for the rest of the night. Keeping Practice local keeps the player count up.​
The old Practice didn't need 50 bloated modes. A clean, optimized setup focused on high-demand kits won't melt the server or take massive dev resources to maintain.​
We don't need a bloated server. Just keep it clean and focused on what people actually play:​
1. Essential Kits Only​
Boxing (Best for warming up aim and CPS)​
NodeBuff / Debuff (Classic pot PvP)​
Sumo (Quick matches, good for KB practice)​
Gapple (Standard long-fight practice)​
BedWars / Bridge Duels (Directly feeds into Jartex's biggest player base)​
2. Core Features​
Unranked & Ranked Queues: Unranked for instant warmups, Ranked with seasonal ELO/leaderboards so people have something to grind.​
Party Fights / Duels: /duel [player] and party vs party events for clans/guilds.​
Anti-Alt/Cheat Protection: Lock Ranked queues behind a basic level/playtime requirement to keep alts and blatant cheaters out.​
Final Thoughts​
Bringing Practice back isn't just about nostalgia—it fills a massive gap in the network right now and gives competitive players a reason to stay logged into Jartex all day.​

How could this idea help improve JartexNetwork?
It just makes sense for player retention and network growth.​
A huge reason players leave Jartex after a few matches is simply lack of variety when it comes to quick, high-intensity PvP. BedWars and SkyWars are great, but they require time commitment. KitPvP is fun, but it gets chaotic fast. Practice fills that exact middle ground instant 1v1 match-ups where you can jump in, warm up for 10 minutes, or grind ranked ELO with zero downtime.​
From an infrastructure perspective, running a scaled, high-performance Practice node doesn't require a massive server footprint if it's optimized with lightweight arenas and essential kits. It keeps players logged into Jartex for their entire gaming session, drives activity for existing rank perks/cosmetics, and revitalizes the competitive PvP scene without straining the network.​

Extra Information:
Addressing past declines & why it works now:​
The main reason Practice suggestions got shut down previously was due to hacker infestation and the constant strain it put on moderation. That was a legitimate concern back then, but the solution isn't keeping Practice gone forever locking the node down properly.​
If Jartex implements stricter entry barriers for Ranked queues (such as requiring level thresholds, minimum network play-time, or account linking), alt-account cheaters won't be able to ruin the competitive leaderboards. Meanwhile, Unranked queues can run lightweight anti-cheat checks without ruining the experience for legitimate players.​
BedWars and SkyWars are great, but players need a fast 1v1 hub to warm up without logging off to another network. A scaled Practice node with proper anti-alt requirements solves player retention while preventing the cheating mess of the past​
 
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If I'm gonna be honest, this is one of the best suggestions I've heard in a while. To warm up, like Ludderz said, I always have to either log onto pika where a friend usually asks me to play bedwars and I don't end up coming back to Jartex or long onto some other server. It would be so nice to be able to warm up on jartex. absolutely massive +1 from me
 
tldr: neutral, practice is fun but it's likely not coming back
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it would be so nice if you could just communicate your thoughts using your own words instead of relying on a machine to spin something up.

regardless, i believe the main reasons practice was removed is because a) there weren't enough players online and b) because the practice update pika got basically made prac on jartex obsolete. it's probably a better idea to have the mode on one server rather than both to prevent splitting the playerbase.

i do believe practice could make a comeback if they release a version of it with basically nothing in it. just boxing, buhc, maybe gapple/node. having more modes won't increase the playercount. there also aren't enough players for a ranked system, as is demonstrated pretty clearly on pika. actually, the more i think about it the more it just won't work, because if you release it with 0 features you won't get players, and if you release it with 100 features you still won't get players.

that said, i do like the mode and it could be fun even if you only get about 50 concurrent players. just not sure if it's realistic to expect them to add back a mode with such a low expected impact
 
tldr: neutral, practice is fun but it's likely not coming back
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it would be so nice if you could just communicate your thoughts using your own words instead of relying on a machine to spin something up.

regardless, i believe the main reasons practice was removed is because a) there weren't enough players online and b) because the practice update pika got basically made prac on jartex obsolete. it's probably a better idea to have the mode on one server rather than both to prevent splitting the playerbase.

i do believe practice could make a comeback if they release a version of it with basically nothing in it. just boxing, buhc, maybe gapple/node. having more modes won't increase the playercount. there also aren't enough players for a ranked system, as is demonstrated pretty clearly on pika. actually, the more i think about it the more it just won't work, because if you release it with 0 features you won't get players, and if you release it with 100 features you still won't get players.

that said, i do like the mode and it could be fun even if you only get about 50 concurrent players. just not sure if it's realistic to expect them to add back a mode with such a low expected impact
I gave thoughts to ai as im not very good at wording things so i get that first bit and im sorry lol, but Honestly pika prac gets lots of players, day and night.. jartex did but they needed to up the anticheat.. if that was done then it probably would of stayed, even if it was just pika practice in jartex, just somewhere to warm up so i dont have to keep switching servers and not going back to jartex. hope that makes sense
 
I gave thoughts to ai as im not very good at wording things so i get that first bit and im sorry lol, but Honestly pika prac gets lots of players, day and night.. jartex did but they needed to up the anticheat.. if that was done then it probably would of stayed, even if it was just pika practice in jartex, just somewhere to warm up so i dont have to keep switching servers and not going make to jartex. hope that makes sense
yeahh it does make sense and im not saying your suggestion is bad, i just don't think it's worth adding practice back from the owner's perspective.

you have a gamemode that's likely going to pull about 50-75 players (being very generous) and there's very little monetisation so it will probably run at a loss, and you're splitting the playerbase between jartex and pika. im sure the devs like practice too but i think it's just not worth it for them unfortunately
 
yeahh it does make sense and im not saying your suggestion is bad, i just don't think it's worth adding practice back from the owner's perspective.

you have a gamemode that's likely going to pull about 70-75 players and there's very little monetisation so it will probably run at a loss, and you're splitting the playerbase between jartex and pika. im sure the devs like practice too but i think it's just not worth it for them unfortunately
I hope its atleast considered :( it was my fav mode, and im sure it was lots of other peoples too, just for player base :( sad they removed solo 8 teams too and skywars, all good gamemodes going:(
 

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