alexlopes
Member
- Joined
- July 12, 2018
- Messages
- 36
- Points
- 17
- IGN
- Alex_fpl295
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What platform or game mode is this suggestion for?
What is your suggestion's title?
Suggestion Details:
Extra Information:
Alex_fpl295
What platform or game mode is this suggestion for?
The bridge
What is your suggestion's title?
Balance kits
Suggestion Details:
I hav suggestions to balance some kits in TB.
-Medic Kit. This kit gives literally "immortality" to others! 1 single arrow can heal twice (sometimes 3x), and it heals 10hp (5 hearts) in 1 shot, so it only takes 2 arrows to full heal. My suggestion for this kit is the arrows to be able to heal less like 1 arrow heals twice (10hp), so 1 heal=5hp / my suggestion is to be able to only heals 3 hp (1.5 heart), and even it heals twice it would be only 6 hp=3 hearts
-Poisonman kit. This kit is not so trashy but i would suggest an increase of chance for poison to 20% to 25%. Cause sometimes, in my experience, i can give 5 to 6 hits to a player and the poison doesnt ative at all.
-Swapper kit. This kit i would only suggest a increase of cooldown for the fishing rod.
-Vampire kit. This kit was OP when TB was released, now its a trashy kit. The drain is super rare to ative. The that this kit has (the flower) is super overtaken by Sprinter kit. The regen that gives to other, i dont even know if it works. The only thing that stands from others is the drain. My suggestions for this kit is increase a little the chance of drain and give speed 3 to the "flower".
-Tank kit. This kit needs to be a little nerfed. Its basically a full iron as a kit but better. I just suggest to remove protection from the armor.
-Hero kit. Every player uses this kit and its too op. The sword has sharp 1 and knock 1, and i ask for myself: Why knockback? Theres a kit called kit Newb that is the same as Hero but no1 plays with him cause hero kit is "better" (its better cause kit newb as sword wth KB and kit hero has sharp and Kb). So, my suggestion is to remove knockback from Hero kit, even if it is removed its still op (basically a iron word with more 0.25 damage). I hav a counter-proposal, as hero kit is the same as kit newb but better, why not just remove kit newb? I mean, why does kit newb exists at all. It doesnt make sense, since theres a kit wth the same "things".
How could this idea help improve JartexNetwork?It doesnt help jartex in general but It helps in 1 of their minigames and it would help alot to balance some kits.
Since vampire kit was nerfed in the past years, no1 plays wth him (basically it became useless).
The medic kit is the new op kit. (Difficult to counter if theres alot players protecting him).
Swapper is the new anti rush, and its annoying. (It doesnt matter if this kit is changed but the others... they must be).
Tank, as i alr said its basically a kit wth full iron but better...
Hero or Newb, there must be a change in 1 of them.
Extra Information:
Please dont give up on The bridge.
Thx for ur time.
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