Custom Generation?! That's possible? I'm so excited yet cautiously optimistic, because I love the idea of custom & varied structures spawning in all 3 dimensions let alone the overworld, but I'm always afraid the execution may be barebones or fall flat. Please nothing too OP, no netherite items...
NANI??!! A Soul Cave boss?! That sounds so cool! When will it spawn? During or after the grace period? Does it have an arena? Is it really strong?(It really should take into consideration the combat balance of Prison, I'm hoping it has at least 20k health and that it is an actual threat). I also...
There are no stinkers on this changelog, lets go! This is the best changelog we've had in quite a while.(Aside from two mixed at most additions)
We finally got back the long forgone 1-100 task based player level system. I can only imagine it works nigh Identical to how it did way back then and...
Have any the levels been adjusted to include 1.21 mobs like the Breeze and Bogged? Or perhaps open X number of vaults? Is it even possible for a casual player to reach level 100 with the level requirements as they are? Also the PvP arena has been built in a way so that wind charges can't be used...
Nice changelog! I don't see any major downsides in this list.
My crowns have been implemented very seamlessly minus 2 crowns(I can understand the lapis one). Though the way to obtain the crowns is slightly different than how I intended, 35 crowns is an insane amount, I was hoping it would be...
YAY!(sarcastically), they took what I came up with the crowns and implemented them in a very oversaturated, unoriginal, and unspecific manner. At least with the crowns I came up with is something that can stand on its own and also benefit MANY other features without bloating any already existing...
One of the best changelogs for Prison, so many welcome additions and changes.
We are getting Player levels back COMBINED with the quest system, see? I knew they can work together, and the quests push our player level forward leading to our sweet guaranteed rewards that we've longed for.
I may...
I'm rather mixed on the Quests part, I haven't played factions but I recognize that feature from that game. I wish it didn't replace the Player Levels though since I like the 2nd linear progression path aside from prestiging. It provided incentive into completing tasks on a consistent basis for...
I agree with what Sav said above. Initially it was fun following the automated quests around the map and gaining rewards along the way, especially alongside periodic events that happened every 10-15 mins. The enchants were also neat and added to the grindy aspect so that whatever chore we had to...
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