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Poll Factions Immortal - We Need Your Help! | August The 18th 2025

mrscanny

Member
Joined
September 3, 2019
Messages
27
Points
7
Age
25
I guess it's the server's fault you can't log 10 on 😂
There isnt 10 players in total on the server but okay , and not sure why you even type on the forum when you aint even playing, you just join from time to time to pvp as a solo
 

Nutellasalamce

Addicted Member
Joined
May 27, 2019
Messages
125
Points
62
Age
11
There isnt 10 players in total on the server but okay , and not sure why you even type on the forum when you aint even playing, you just join from time to time to pvp as a solo
You would not say ts to my face, even if your faction had 20 players you wouldnt beat me. you can try to setup and raid me but you would not get further than than ocean. this is not 2020 lil buddy xD
 

mrscanny

Member
Joined
September 3, 2019
Messages
27
Points
7
Age
25
You would not say ts to my face, even if your faction had 20 players you wouldnt beat me. you can try to setup and raid me but you would not get further than than ocean. this is not 2020 lil buddy xD
I would not say to your face that you log in once a week and pvp and not even play the map ? Okay sorry man, sorry that hurt your feelings go pvp monkey
 

Xplode

Donator
Donator
Joined
November 30, 2019
Messages
1,238
Points
193
I would not say to your face that you log in once a week and pvp and not even play the map ? Okay sorry man, sorry that hurt your feelings go pvp monkey
dont speak to ign nutellasalamce like that filthy faggot
 

ZRJohnn

Active Member
Joined
May 17, 2021
Messages
167
Points
29
Age
20
I got another suggestion about faction economy system.
I believe we should lower the earn prices for mob drops so top faction dont need to place a huge amount of spawners and waste time on them.
players usually place like 300k or maybe even more villager spawners and that usually takes like 30minutes or maybe 1 hour of places
so here is my idea on balancing the sell prices for mob drops
i think you should lower the mob drop sell prices about 50% less
emerald 300$ --->150$
diamonds 150$ ---> 75$
iron 75$ ---> 37.5$
gold 50$ ---> 25$
blaze rods 18$ ---> 9$
nether stars 3000$ ---> 1500$
and the rest goes for the other mob drops
the reason for this its because there are outposts and gkit boosters that can give a huge advantage when selling ichests that can reach up more then 4x
for example of these outposts
west outpost ----> gives you 1.5x more money
raiding outpost gives 2x spawner boost
and don't forget you can upgrade spawners to 3x mob drops as a max level per 1000 spawners
and if people complained about the spawners upgrade that it costs mobcoins and its not worth to upgrade I suggest to bring it back like it was before by exchanging the mobcoins cost upgrade to mobheads so people can make a use of mobhead Legendary enchant
 

Nutellasalamce

Addicted Member
Joined
May 27, 2019
Messages
125
Points
62
Age
11
I got another suggestion about faction economy system.
I believe we should lower the earn prices for mob drops so top faction dont need to place a huge amount of spawners and waste time on them.
players usually place like 300k or maybe even more villager spawners and that usually takes like 30minutes or maybe 1 hour of places
so here is my idea on balancing the sell prices for mob drops
i think you should lower the mob drop sell prices about 50% less
emerald 300$ --->150$
diamonds 150$ ---> 75$
iron 75$ ---> 37.5$
gold 50$ ---> 25$
blaze rods 18$ ---> 9$
nether stars 3000$ ---> 1500$
and the rest goes for the other mob drops
the reason for this its because there are outposts and gkit boosters that can give a huge advantage when selling ichests that can reach up more then 4x
for example of these outposts
west outpost ----> gives you 1.5x more money
raiding outpost gives 2x spawner boost
and don't forget you can upgrade spawners to 3x mob drops as a max level per 1000 spawners
and if people complained about the spawners upgrade that it costs mobcoins and its not worth to upgrade I suggest to bring it back like it was before by exchanging the mobcoins cost upgrade to mobheads so people can make a use of mobhead Legendary enchant
dont do ts plz
 

Xplode

Donator
Donator
Joined
November 30, 2019
Messages
1,238
Points
193
I got another suggestion about faction economy system.
I believe we should lower the earn prices for mob drops so top faction dont need to place a huge amount of spawners and waste time on them.
players usually place like 300k or maybe even more villager spawners and that usually takes like 30minutes or maybe 1 hour of places
so here is my idea on balancing the sell prices for mob drops
i think you should lower the mob drop sell prices about 50% less
emerald 300$ --->150$
diamonds 150$ ---> 75$
iron 75$ ---> 37.5$
gold 50$ ---> 25$
blaze rods 18$ ---> 9$
nether stars 3000$ ---> 1500$
and the rest goes for the other mob drops
the reason for this its because there are outposts and gkit boosters that can give a huge advantage when selling ichests that can reach up more then 4x
for example of these outposts
west outpost ----> gives you 1.5x more money
raiding outpost gives 2x spawner boost
and don't forget you can upgrade spawners to 3x mob drops as a max level per 1000 spawners
and if people complained about the spawners upgrade that it costs mobcoins and its not worth to upgrade I suggest to bring it back like it was before by exchanging the mobcoins cost upgrade to mobheads so people can make a use of mobhead Legendary enchant
don't listen to him btw
 

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