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Factions Immortal - JartexNetwork 2025
October 24th, 2025, 18:00 GMT / 14:00 EST / 13:00 CST / 12:00 MT / 11:00 PST / 23:30 IST
Hello, dear JartexNetwork players!
We’re thrilled to announce that the new season of Factions Immortal is just around the corner!
Is your faction ready to rise to the challenge in this fresh season of Factions Immortal?
It’s time to compete and prove who will come out on top this season!
We happily and proudly announce that the official new Factions Immortal season will be launching on
Friday, October 24th, 2025
18:00 GMT / 14:00 EST / 13:00 CST / 12:00 MT / 11:00 PST / 23:30 IST
play.jartexnetwork.com
Grace Period (no explosions): 7 days.
First hour: No flight, No wilderness command, No hunger loss, No ender pearls.
World Corners: 16
Faction size: 10 members
Faction shield: 20 hours
Cannoning speed: 3 seconds
Season length: 5 weeks
It will begin with a one-week grace period, after which a map lasting 5 total weeks will begin.
Please note: The release time can be a couple of minutes later, we are trying to reach 8 PM CEST.
Friday, October 24th, 2025
18:00 GMT / 14:00 EST / 13:00 CST / 12:00 MT / 11:00 PST / 23:30 IST
play.jartexnetwork.com
00
Days
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Hours
00
Minutes
00
Seconds
Grace Period (no explosions): 7 days.
First hour: No flight, No wilderness command, No hunger loss, No ender pearls.
World Corners: 16
Faction size: 10 members
Faction shield: 20 hours
Cannoning speed: 3 seconds
Season length: 5 weeks
It will begin with a one-week grace period, after which a map lasting 5 total weeks will begin.
Please note: The release time can be a couple of minutes later, we are trying to reach 8 PM CEST.
Would you like to give this new season a boosted start with a giftcard? Awesome!
We are running an Instagram and X giveaway for free giftcards, make sure to get yourself involved!
Here is the list of the changes made for this reset.
I highly suggest you give a good read over all of these to make sure you are familiar with the most recent updates and are not missing out on important details.
A season means a brand new spawn, this time we have decided to go with a Jungle theme for the spawn and warzone.
We will be having a total of 8 corners with 2 worlds, and those worlds are the following:
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Dungeon balance has been adjusted to make progression smoother and more rewarding.
- Dungeon #1: Price increased to 35 Boss Tokens, with more mobs, higher health, tougher bosses, and slightly reduced rewards.
- Dungeon #2: Remains unchanged.
- Dungeon #3: Price decreased to 65 Boss Tokens, with fewer mobs, lower health, weaker bosses, and slightly buffed rewards.
Quests have been expanded with more variety and engaging objectives.
You can now complete quests by participating in events such as Dungeons, Chat Games, KOTH, Hardpoint, Gold Rush, and Florist, making questing more dynamic and rewarding across all gameplay activities.
The maximum sell boost has been reduced from 8x to 4x to create a more balanced and competitive economy.
We hope with this change to tune down how fast the economy runs throughout a season, and hopefully make it more exciting to compete once again, without all the excessive boosts you can obtain.
All spawner prices in /shop have been doubled, rebalancing the economy to make progression more meaningful.
This update ensures that spawners hold greater value and creates a healthier balance between grinding, farming, and raiding.
Spawner stacking has been increased from 1,000 to 5,000 per stack, allowing for much larger and more efficient setups.
This change makes it easier to place, manage, and raid spawners, improving both base building and raiding performance across the server.
Faction perks in claimed areas have been improved to make defending and patching more effective.
Players inside their own claims now receive Resistance I and Regeneration II for better survivability during raids and base defense.
Special sword and axe damage boosts have been capped at 6%, down from the previous 10–12%.
This change balances PvP combat, ensuring fights are fairer and rely more on player skill than overpowered weapon bonuses.
We also have set the limit special set damage boosts to 20% (from 25-30%) and adjust other sets.
On top of that we also reduced vandal's scroll damage boost from 15% to 5%.
On top of that we also reduced vandal's scroll damage boost from 15% to 5%.
We have worked hard to polish and fix as many bugs as possible on the Factions Immortal server.
We reviewed all the reported issues and managed to fix them.
If you come across any bugs with the new release, please report them in the bug reports section on our forums.
You can earn Gold by reporting bugs. We appreciate everyone taking the time to report bugs, so we want to give something back to you.
Each season when all bug reports get fixed you will obtain Gold in your virtual wallet, which you can then redeem on our discord using /wallet.
Report your bugs here: https://jartexnetwork.com/bug-reports/
Multiple small changes have been made, some of these small changes are the following:
- Added a new seasonal crate.
- Removed 1v1 system in warp fps, it will return in a future season in a different pvp arena.
- Watchtower Outpost has been removed.
- Booster GKit is now capped at maximum x2 Money and EXP boosters.
- Outposts damage buffs are reduced in half, 2.5% instead of 5%.
- Fix the anticheat to prevent random bans for inactivity.
- Raiding Outpost now gives 15 million EXP instead of 6 million.
- Pets level will no longer reset.
- You can now color your faction name again as Eternal rank.
- ...and much more
- Your Faction
- All items in your inventory and ender chest
- Player levels & Premium Level Pass
- Any currencies such as money and exp
- Chatcolor permissions.
- Seasonal ranks and perks.
- Purchased Ranks & Rank Upgrades
- Purchased Perks
- Won out of crates commands/ranks
Too much information? Ready to play JartexNetwork?!
Log onto play.jartexnetwork.com and just select your game mode and PLAY!
If you have feedback or any suggestion, let us know we'd love to make this as good as we can.