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BedWars Hiding Names In Queue Lobby

getsetplay

Member
Joined
March 1, 2023
Messages
65
Points
16
Age
25
IGN
getsetplay
Minecraft Username:
getsetplay​

What is your suggestion's title?
Hiding Names In Queue Lobby​

Suggestion Details:
I suggest adding a feature that hides or spoofs player names while they are in the queue lobby.

One of the main reasons for this is to reduce sniping. When a player has a high winstreak or is grinding trophies for their clan, other players often target them by repeatedly queueing at the same time to get into their games.

In Solo mode, having one sniper is already frustrating, but some players bring friends and effectively turn Solo games into 2v1 situations by teaming. In Duos, it can be even worse, with 4–5 snipers joining the same match to target one team. In Quads, multiple teams can cooperate against a single team just to make sure they lose, which completely ruins the competitive experience.

By hiding or spoofing player names in the queue lobby, it would become much harder to intentionally queue specific players. This wouldn't make BedWars any less competitive, as players would still face strong opponents naturally. However, it would help prevent unfair targeting, team-sniping, and coordinated queue abuse.

Competition should be decided by skill, not by multiple players coordinating to target one player or team before the match even starts.​

How could this idea help improve JartexNetwork?
hiding or spoofing names in the queue lobby could encourage more players to push for high winstreaks and leaderboard positions without worrying about being constantly targeted. This would create a healthier and more enjoyable competitive environment for both casual and competitive players while keeping the game just as challenging and exciting as it is now.​

Extra Information:
Sniping has become a common issue, especially for players with high winstreaks, leaderboard positions, or those grinding clan trophies. While nickname UUID spoofing helps against nickname trackers, players can still be identified in queue lobbies. Hiding or spoofing names in the queue lobby would make targeted queueing much harder while having no impact on normal gameplay once the match starts. Something like hypixel would be nice.​
 
I don't think that's a good reason to reject a quality-of-life improvement.

By that logic, no feature should ever be added because older players didn't have it. The goal of updates is to improve the experience for current and future players, not to keep outdated problems just because previous players dealt with them.

Players shouldn't have to endure unnecessary sniping simply because others did in the past. If there's a way to reduce targeted queue sniping while keeping the game just as competitive, I think it's worth considering.
A 13 yo kid can't understand that. Leave it . Plus he is blacklisted and he ban evades so yea . No point of explaining him
 
Boosting is already possible because players can simply queue at the same time, play normally for a while, and then leave if they want to. I don't see how hiding names in the queue lobby would make boosting any easier.

Could you explain how this suggestion would increase boosting? Once the match starts, everyone's names would be visible again, so hiding names only affects the pre-game lobby and makes targeted queue sniping harder, not boosting easier.
Firstly stop using chat-gpt (not allowed)
Secondly it's much easier to track boosters in lobbies
 
Firstly stop using chat-gpt (not allowed)
Secondly it's much easier to track boosters in lobbies
I'm not using AI to make my argument, these are my own points.

As for boosting, could you explain how hiding names in the queue lobby would make it easier? Boosters can already queue at the same time regardless of whether names are visible. Hiding names only prevents players from identifying specific targets before the match starts. Once the game begins, everyone's names are visible again, so I don't see how it would benefit boosters.
 
Minecraft Username:
getsetplay​

What is your suggestion's title?
Hiding Names In Queue Lobby​

Suggestion Details:
I suggest adding a feature that hides or spoofs player names while they are in the queue lobby.​
One of the main reasons for this is to reduce sniping. When a player has a high winstreak or is grinding trophies for their clan, other players often target them by repeatedly queueing at the same time to get into their games.​
In Solo mode, having one sniper is already frustrating, but some players bring friends and effectively turn Solo games into 2v1 situations by teaming. In Duos, it can be even worse, with 4–5 snipers joining the same match to target one team. In Quads, multiple teams can cooperate against a single team just to make sure they lose, which completely ruins the competitive experience.​
By hiding or spoofing player names in the queue lobby, it would become much harder to intentionally queue specific players. This wouldn't make BedWars any less competitive, as players would still face strong opponents naturally. However, it would help prevent unfair targeting, team-sniping, and coordinated queue abuse.​
Competition should be decided by skill, not by multiple players coordinating to target one player or team before the match even starts.​

How could this idea help improve JartexNetwork?
hiding or spoofing names in the queue lobby could encourage more players to push for high winstreaks and leaderboard positions without worrying about being constantly targeted. This would create a healthier and more enjoyable competitive environment for both casual and competitive players while keeping the game just as challenging and exciting as it is now.​

Extra Information:
Sniping has become a common issue, especially for players with high winstreaks, leaderboard positions, or those grinding clan trophies. While nickname UUID spoofing helps against nickname trackers, players can still be identified in queue lobbies. Hiding or spoofing names in the queue lobby would make targeted queueing much harder while having no impact on normal gameplay once the match starts. Something like hypixel would be nice.​
-1 bcuz lets suppose there is a player who is hacking how do u think one will dodge the hacker if they can't even see the players queueing beforehand

I do realise jartex has actually good anticheat but that does not completely stop hackers so yea

And also, spoofing in queueing lobbies isn't a good solution, instead measures should be taken so that nicked players can't be identified by any means other than recaps at all.
 
-1 bcuz lets suppose there is a player who is hacking how do u think one will dodge the hacker if they can't even see the players queueing beforehand

I do realise jartex has actually good anticheat but that does not completely stop hackers so yea

And also, spoofing in queueing lobbies isn't a good solution, instead measures should be taken so that nicked players can't be identified by any means other than recaps at all.
How would you know someone is hacking just by seeing their name in the queue lobby? Everyone is just standing there waiting for the game to start, so you can't tell if someone is cheating until the match actually begins.
 
At this point, most of the replies are just making up scenarios instead of explaining how this suggestion is actually harmful. I've seen people claim it would help boosters or that they can identify hackers just by seeing a username in the queue lobby, neither of which explains why hiding names before the match would be a bad idea. If you disagree, that's fine, but at least explain how the feature would negatively affect the game instead of throwing out unrealistic examples.
 
How would you know someone is hacking just by seeing their name in the queue lobby? Everyone is just standing there waiting for the game to start, so you can't tell if someone is cheating until the match actually begins
For example: " Player123 " and he's in my game and I lost that game. So, how would I know if that " player123 " is in my next game not, Because I wanna dodge him
 
I'm not using AI to make my argument, these are my own points.

As for boosting, could you explain how hiding names in the queue lobby would make it easier? Boosters can already queue at the same time regardless of whether names are visible. Hiding names only prevents players from identifying specific targets before the match starts. Once the game begins, everyone's names are visible again, so I don't see how it would benefit boosters.
Okay so as you know " Boosters " use new alts or same alts to boost. What I'm saying is it's easier to track the new alts + snipers without the " que name hider " .
 
For example: " Player123 " and he's in my game and I lost that game. So, how would I know if that " player123 " is in my next game not, Because I wanna dodge him
That's true, but the same applies to everyone else. If you can't see their name to dodge them, they also can't see your name to intentionally queue and target you. My suggestion is aimed at reducing targeted sniping, not making it easier to avoid strong or suspicious players. You can always report him or call a staff member.
 

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