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Update SkyBlock Dream - We Need Your Help! | January The 4th 2022

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NickGurr

Member
Joined
March 24, 2021
Messages
10
Points
7
Age
23
I really genuinely hope and honestly make a bold assumption that thiemo has brains enough to not listen to the new people with the dumb suggestions, and listen to the more long playing people, that have already made great suggestions here. And not listen tk stuff like 'disable item loss in warzone' 'heads back as eco' 'making a fuckin cactus farm work' lmao. Making armor last longer (hardened is balanced right now!) And most of the stuff 'mzed' said is just stupid
Wollah jij denkt thiemo heeft hersenen? (Wel love naar jou thiemo wanneer weer potje valo?)
 

jxstLxcas

Member
Joined
June 21, 2021
Messages
71
Points
14
Age
17
I would like the minions to be changed. Instead of only 1 upgrade that changes the storage/mining speed there should be seperate upgrades where you can choose yourself if you would like to upgrade the minions storage or the speed its producing Items. Like that also the prices could be changed a bit.
 

Elizq

Active Member
Joined
October 22, 2018
Messages
126
Points
29
Age
17
Make the new reset Subcontinental themed.
Including 2 Different koths [ 1 For Asians & 1 For Europeans ] and 1 outpost
Koth 1 - India
Koth 2 - Pakistan
Outpost - Bangladesh
Make koth loot better by removing rewards such as enchantment books, Magic enchanter and Scrolls.
-------------------------------------------------------------------------------------------------------------------------------------------
>New bossworld map
>Making levels easier, the chances of drops a bit higher and more better rewards for lvls under 50.
-------------------------------------------------------------------------------------------------------------------------------------------
>Removing armani set and adding a new better special set.
>Improving the loot from Special & Treasure Mystery crates.
>Removing spawners from God/Seasonal crates.
>Making a hopper that would collect any kind of enchantment book dropped in a radius of a chunk.
>Addition of special swords with different buffs. [e.g, A santa sword which gives 10% more attack damage and can be obtained from gkits & Level rewards]
>Addition of Island description that can be customized by island owner.
>Adding back partys which allows people to be in a team from different islands.

Making sure all bugs are fixed and none of the new added things are non functional.
yea These updates will greatly improve Jartex,but u think they will add this many updates,Just tell them to add hulk 4 back
 

feroz

Donator
Donator
Joined
September 4, 2016
Messages
52
Points
29
Hey Guys!

Okay, there are a few points I want to make. Many of the recommendations I'll make won't benefit you personally, but they'll be good changes for the server. I've seen some awful recommendations so far that would improve something but render other aspects unusable!

PVP CHANGES

Making armor unbreakable is one of the things I think would be most beneficial for PVP. Okay, I realize many of you are probably wondering what the heck is wrong with this guy! But the reason I'm asking for this modification is since pvp is inherently pointless! most sets are destroyed during pvp! Instead, the armor would be marked as having zero durability in your inventory and would be unable to be worn. Additionally, eliminating /fixall from pvp would be advantageous because it only increases p2w! A smaller amount of authorized enchantments on armor and weapons would diversify and add more types of pvp styles as additional items to the pvp scene. One of the main complaint I usually hear about pvp is bow boosting! it should be removed because it increases the fight for too long and increases the chance of bow boosting into glitched positions

CHANGES TO ISLAND GAMEPLAY

Reputation points would boost pushes and strengthen members' feelings of reward for winning earlier seasons in current seasons! If you were to place first, for instance, you would receive three reputation points that would be added to your name in the chat, which would indicate which players were the most competent and engaged. and third place would receive 1, second place would receive 2, etc. Also changing some items like the "Level skip" either change the name to task skip or change it to where it actually skips a level!

Gkits Changes!

There a lot of things that need to be changed with gkits. gkit keys does not need a buff but the keys do, god keys are anything but god. The items you can get from god keys are very meagre, Gkit spawner is a gkit that does not even work for majority of the season! Gkit treasure and special are good in early stages but after 2-3 weeks of reset its one of the most useless things in the game, making them a little better wouldn't change much of the gameplay since there's balances like gkit levels in the beginning of the season.

SKINS!

Now skins are what I believe should be implemented! Skins should be something you can add to your gear to give you the buffs you need! If you want to, wear skins that help you mine faster or that feed you while mining. The creativity of skins is endless and they are very easy to add to servers.

FARMING

Regarding farming, I like the changes that have been made to the way money is made, as opposed to just afking on the island nonstop and not really having the game's best players actually playing. Despite the fact that farming can only be done with a hoe, the features on the hoe are very cool, some of which add to your inventory while others instantly sell, each with their own advantages. Farming increased playtime and activity significantly. Although the levels on these hoes are useless and don't add much to it other then boasting about your hoe level which my hoe was the highest on the server haha. a very slight buff would not hurt and would push farming more, for example on the red crop hoe adding a chance to double the drop per crop farmed and adding like a 0.01% chance to proc but goes to 0.02% after leveling up and continues! My hoe was level 300 when the season ended, so I would only have a 3% chance of a double drop, which is not overpowered. Also, keep in mind that I achieved this level of farming with only one hoe and that I was in the top 7 for the number of crops farmed.

MINIONS

Minions are a great way to expand your earning potential. With money boost, maxed minions can bring in 70-80 billion per day. which is a little bit excessive and causes the economy to overheat! On an island right now, you can have 14 minions. In order to maintain player activity and avoid relying too heavily on minions alone, I believe the number of minions on an island should be reduced to 8-10. A lot of the things that are allowed on an island need to be changed.

If you guys agree with me and actually ready through reply with a +1 other then that feedback would be great so we can add or expand on explanation on this thread!

Thanks, Feroz.
 

feroz

Donator
Donator
Joined
September 4, 2016
Messages
52
Points
29
Hey Guys!

Okay, there are a few points I want to make. Many of the recommendations I'll make won't benefit you personally, but they'll be good changes for the server. I've seen some awful recommendations so far that would improve something but render other aspects unusable!

PVP CHANGES

Making armor unbreakable is one of the things I think would be most beneficial for PVP. Okay, I realize many of you are probably wondering what the heck is wrong with this guy! But the reason I'm asking for this modification is since pvp is inherently pointless! most sets are destroyed during pvp! Instead, the armor would be marked as having zero durability in your inventory and would be unable to be worn. Additionally, eliminating /fixall from pvp would be advantageous because it only increases p2w! A smaller amount of authorized enchantments on armor and weapons would diversify and add more types of pvp styles as additional items to the pvp scene. One of the main complaint I usually hear about pvp is bow boosting! it should be removed because it increases the fight for too long and increases the chance of bow boosting into glitched positions

CHANGES TO ISLAND GAMEPLAY

Reputation points would boost pushes and strengthen members' feelings of reward for winning earlier seasons in current seasons! If you were to place first, for instance, you would receive three reputation points that would be added to your name in the chat, which would indicate which players were the most competent and engaged. and third place would receive 1, second place would receive 2, etc. Also changing some items like the "Level skip" either change the name to task skip or change it to where it actually skips a level!

Gkits Changes!

There a lot of things that need to be changed with gkits. gkit keys does not need a buff but the keys do, god keys are anything but god. The items you can get from god keys are very meagre, Gkit spawner is a gkit that does not even work for majority of the season! Gkit treasure and special are good in early stages but after 2-3 weeks of reset its one of the most useless things in the game, making them a little better wouldn't change much of the gameplay since there's balances like gkit levels in the beginning of the season.

SKINS!

Now skins are what I believe should be implemented! Skins should be something you can add to your gear to give you the buffs you need! If you want to, wear skins that help you mine faster or that feed you while mining. The creativity of skins is endless and they are very easy to add to servers.

FARMING

Regarding farming, I like the changes that have been made to the way money is made, as opposed to just afking on the island nonstop and not really having the game's best players actually playing. Despite the fact that farming can only be done with a hoe, the features on the hoe are very cool, some of which add to your inventory while others instantly sell, each with their own advantages. Farming increased playtime and activity significantly. Although the levels on these hoes are useless and don't add much to it other then boasting about your hoe level which my hoe was the highest on the server haha. a very slight buff would not hurt and would push farming more, for example on the red crop hoe adding a chance to double the drop per crop farmed and adding like a 0.01% chance to proc but goes to 0.02% after leveling up and continues! My hoe was level 300 when the season ended, so I would only have a 3% chance of a double drop, which is not overpowered. Also, keep in mind that I achieved this level of farming with only one hoe and that I was in the top 7 for the number of crops farmed.

MINIONS

Minions are a great way to expand your earning potential. With money boost, maxed minions can bring in 70-80 billion per day. which is a little bit excessive and causes the economy to overheat! On an island right now, you can have 14 minions. In order to maintain player activity and avoid relying too heavily on minions alone, I believe the number of minions on an island should be reduced to 8-10. A lot of the things that are allowed on an island need to be changed.

If you guys agree with me and actually ready through reply with a +1 other then that feedback would be great so we can add or expand on explanation on this thread!

Thanks, Feroz.
to add to the pvp and unbreakable armor I want to add in order to repair a 0 dura armor it would cost a large amount of xp. I'm thinking 2.5-5m xp per item. this would also help prevent destroyed swords or pickaxes if u forget to check durability.
 

jxstLxcas

Member
Joined
June 21, 2021
Messages
71
Points
14
Age
17
Hey Guys!

Okay, there are a few points I want to make. Many of the recommendations I'll make won't benefit you personally, but they'll be good changes for the server. I've seen some awful recommendations so far that would improve something but render other aspects unusable!

PVP CHANGES

Making armor unbreakable is one of the things I think would be most beneficial for PVP. Okay, I realize many of you are probably wondering what the heck is wrong with this guy! But the reason I'm asking for this modification is since pvp is inherently pointless! most sets are destroyed during pvp! Instead, the armor would be marked as having zero durability in your inventory and would be unable to be worn. Additionally, eliminating /fixall from pvp would be advantageous because it only increases p2w! A smaller amount of authorized enchantments on armor and weapons would diversify and add more types of pvp styles as additional items to the pvp scene. One of the main complaint I usually hear about pvp is bow boosting! it should be removed because it increases the fight for too long and increases the chance of bow boosting into glitched positions

CHANGES TO ISLAND GAMEPLAY

Reputation points would boost pushes and strengthen members' feelings of reward for winning earlier seasons in current seasons! If you were to place first, for instance, you would receive three reputation points that would be added to your name in the chat, which would indicate which players were the most competent and engaged. and third place would receive 1, second place would receive 2, etc. Also changing some items like the "Level skip" either change the name to task skip or change it to where it actually skips a level!

Gkits Changes!

There a lot of things that need to be changed with gkits. gkit keys does not need a buff but the keys do, god keys are anything but god. The items you can get from god keys are very meagre, Gkit spawner is a gkit that does not even work for majority of the season! Gkit treasure and special are good in early stages but after 2-3 weeks of reset its one of the most useless things in the game, making them a little better wouldn't change much of the gameplay since there's balances like gkit levels in the beginning of the season.

SKINS!

Now skins are what I believe should be implemented! Skins should be something you can add to your gear to give you the buffs you need! If you want to, wear skins that help you mine faster or that feed you while mining. The creativity of skins is endless and they are very easy to add to servers.

FARMING

Regarding farming, I like the changes that have been made to the way money is made, as opposed to just afking on the island nonstop and not really having the game's best players actually playing. Despite the fact that farming can only be done with a hoe, the features on the hoe are very cool, some of which add to your inventory while others instantly sell, each with their own advantages. Farming increased playtime and activity significantly. Although the levels on these hoes are useless and don't add much to it other then boasting about your hoe level which my hoe was the highest on the server haha. a very slight buff would not hurt and would push farming more, for example on the red crop hoe adding a chance to double the drop per crop farmed and adding like a 0.01% chance to proc but goes to 0.02% after leveling up and continues! My hoe was level 300 when the season ended, so I would only have a 3% chance of a double drop, which is not overpowered. Also, keep in mind that I achieved this level of farming with only one hoe and that I was in the top 7 for the number of crops farmed.

MINIONS

Minions are a great way to expand your earning potential. With money boost, maxed minions can bring in 70-80 billion per day. which is a little bit excessive and causes the economy to overheat! On an island right now, you can have 14 minions. In order to maintain player activity and avoid relying too heavily on minions alone, I believe the number of minions on an island should be reduced to 8-10. A lot of the things that are allowed on an island need to be changed.

If you guys agree with me and actually ready through reply with a +1 other then that feedback would be great so we can add or expand on explanation on this thread!

Thanks, Feroz.
After I read this post pretty carefully i have to say that the ideas are well thought through. I fully agree to almost everything that got enumerated here and i would really appreciate if some of these ideas might get added into the next season of SkyBlockDream.
 

EriionGM

Member
Joined
March 24, 2018
Messages
6
Points
5
Age
24
IGN
EriionGM
• Fix the bug that happened to kick us from boss world and get banned for like 10mins to 1h
• Fix the lag where the whole server stopped working for some reason
• Fix the problem where i noticed that SBD wasn’t working at all and couldn’t even join “no proof btw”
• It would be great if the Level rewards would be better so we can get motivated to do levels so we can get better rewards from there ( more about the free to play without premium pass )
• Decrease the boss drop rates for bronze / silver
• Do some rework for the Boss Damage tasks for levels kinda boring to do add smth new instead of that or smth better to do so it makes it more interesting not boring

This is all i have in my mind for now Good Luck everyone ❤️
bro literally played for like 4 years still not know that bug reports exists
it’s maybe cuz i stopped playing and they still didn’t fix that thank u
 
Joined
March 13, 2022
Messages
85
Points
16
IGN
InfamousMadara
ok heres a list of suggestions that i think would be great next season:
1) remove the spawners in god/seasonal keys and replace them with epic(prestiged) spawners like prestiged iron golems and prestiged ghast spawners.

2) we have custom bows, why not custom swords/tools? custom swords and tools would be great with sets like bape, adidas etc just like with armani

3) buff gucci and versace, these 2 sets are quite rare but their buffs are pretty dull, maybe make gucci give a speed 4 and versace immunity to blindness or freeze or something

4) maybe add an anti-headless enchant as sometimes having a head of someone powerful or strong comes as a real bad thing

5) spice up the levels, they have been the same for a long time now, you can add things that take items from you like "get 1 bape set" or "grind 50m xp" or "level a wizard pet to level 50" as these would make level much more fun to do and they wont be repetitive

6) add more gkits to mystery gkit crate, maybe other gkits like special or god or axeman would be nice

7) maybe make the next update adding special boss mines which will be much bigger and add some custom enchants for tools like veinminer or fortune or excavate(3x3 area breaking)

8) make xp/money stackable again, as we cant currently make chest shops regarding xp anymore, which is quite annoying

9) make island value more flexible, so its not only dependant upon spawners but other factors too (you have to decide the factors but make sure they are balanced of people will stick to 1 method and forget the other)

10) add some more gkits, these are the ideas i have:
1) Gkit Pet-Eggs (gives you 1 egg which can randomly hatch into any of the 3 pets, maybe add levels)
2) Gkit Sellwand (gives you 1 mystery sell wand, has 3 levels which give you 3 sell wands in the end)
3) Gkit Rank (gives you 1 mystery rank crate every 14 days)
4) Gkit Gift (1st level- 1x rare key all, 2nd level- 2x rare key all, 3rd level- 3x rare key all + 1x ultra key all)

11) make the spawner keys obtainable and add prestiged spawners in there

These are my list of suggestions, i hope you will have a look through them and consider adding them
 
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