- Joined
- December 2, 2020
- Messages
- 300
- Points
- 86
I've been thinking about this for a while, but since I'm not that active or experienced, I'd like to hear opinions and experiences from other skyblock players.
I am expecting everyone regardless of experience and how active you are as long as you have experience or activity on Silver or Gold Zone.
So do you think PvP in bossworld needs to be changed or not, how and why? Do you felt bothered?
Below is JUST my OPINIONS and THOUGHTS, it might be too long, so no need to read it all if you don't want to : )
Now, as we know PvP enabled in Silver and Gold, inventory kept on death on Silver, and still losing Durability on every fight. PvP is added as a challenge for Bossworld, and Bossworld update itself is to change from grinding gameplay to more active and fun gameplay.
Non PvP Players
It's a sure disadvantage for non pvp players, good thing currently there's 1hr passive, low number of players on Silver and Gold, and mostly friendly players. But 1hr passive is short for active players, low number of players depends on timezone and temporary (will be explained more below), and not all players are friendly.
Number of Players
Now assume we used out passive mode, whenever fighting a boss with other players (Silver or Gold), we will most likely hit or receive hits from other players even though not by purpose. Even with just 2-3 players, there are a lot of hits traded between players not by purpose. Now imagine the same amount of players on Bronze Zone moved to Silver Zone, players will be hitting each others more often, and some players that purposely hitting others might be hiding within the crowd creating further chaos. As players progress, more player will be able to access Silver or Gold Zone, so increase of players on these zones will surely happen.
Friendly and Hostile Players
Good thing is most players are friendly towards each other, but some players just love slaughtering other players and creating chaos here. There's even players that demands for big "taxes" and if a player refuse, the player would be constantly killed when entering the zone without passive mode. This will surely disturb other players gameplay and made them not able to enjoy the game.
There is other more arguments I want to state, but it'll be too long.
The result?
Players that have disadvantage would most likely avoid Silver and Gold if they are really annoyed by that, and even changing their gameplay back to grinding as it would be much worth than just staying on Bronze. That means bossworld influence to changing gameplay will decrease. Some disadvantage can be changed, but p2w still have lots of advantage, and other disadvantage is just too hard or can't be changed (pc, connection, ping, etc..)
After the new bossworld update, I think it's pretty enjoyable and active, and I do know that PvP is a challenge. But bossworld in my opinion should also be able to be enjoyed by players with disadvantages. So I am planning to make a suggestion to change that won't disable PvP overall, but a bit safer way for non PvP players and giving disadvantaged players a chance to be able to fight back. But first, as I lack of experience, I'll need to ask for other players opinions about this.
Thanks for reading,
Regards,
Ww.
I am expecting everyone regardless of experience and how active you are as long as you have experience or activity on Silver or Gold Zone.
So do you think PvP in bossworld needs to be changed or not, how and why? Do you felt bothered?
Below is JUST my OPINIONS and THOUGHTS, it might be too long, so no need to read it all if you don't want to : )
Now, as we know PvP enabled in Silver and Gold, inventory kept on death on Silver, and still losing Durability on every fight. PvP is added as a challenge for Bossworld, and Bossworld update itself is to change from grinding gameplay to more active and fun gameplay.
Non PvP Players
It's a sure disadvantage for non pvp players, good thing currently there's 1hr passive, low number of players on Silver and Gold, and mostly friendly players. But 1hr passive is short for active players, low number of players depends on timezone and temporary (will be explained more below), and not all players are friendly.
Number of Players
Now assume we used out passive mode, whenever fighting a boss with other players (Silver or Gold), we will most likely hit or receive hits from other players even though not by purpose. Even with just 2-3 players, there are a lot of hits traded between players not by purpose. Now imagine the same amount of players on Bronze Zone moved to Silver Zone, players will be hitting each others more often, and some players that purposely hitting others might be hiding within the crowd creating further chaos. As players progress, more player will be able to access Silver or Gold Zone, so increase of players on these zones will surely happen.
Friendly and Hostile Players
Good thing is most players are friendly towards each other, but some players just love slaughtering other players and creating chaos here. There's even players that demands for big "taxes" and if a player refuse, the player would be constantly killed when entering the zone without passive mode. This will surely disturb other players gameplay and made them not able to enjoy the game.
There is other more arguments I want to state, but it'll be too long.
The result?
Players that have disadvantage would most likely avoid Silver and Gold if they are really annoyed by that, and even changing their gameplay back to grinding as it would be much worth than just staying on Bronze. That means bossworld influence to changing gameplay will decrease. Some disadvantage can be changed, but p2w still have lots of advantage, and other disadvantage is just too hard or can't be changed (pc, connection, ping, etc..)
After the new bossworld update, I think it's pretty enjoyable and active, and I do know that PvP is a challenge. But bossworld in my opinion should also be able to be enjoyed by players with disadvantages. So I am planning to make a suggestion to change that won't disable PvP overall, but a bit safer way for non PvP players and giving disadvantaged players a chance to be able to fight back. But first, as I lack of experience, I'll need to ask for other players opinions about this.
Thanks for reading,
Regards,
Ww.