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Survival Wind charges in pvp.

DukieTheGoat

Member
Joined
December 10, 2022
Messages
29
Points
9
Age
22


Minecraft Username:
Attiila​

What is your suggestion's title?
Wind charges in pvp.​

Suggestion Details:
Hello there so ive came up with an idea of completly patching wind charges from combat pvp. Since mace got removed, wind charges are just so overpowered and people can easily escape with it since normal gear doesnt deal as much damage and make the game not really enjoyable. Its also making people combat log out of the pvp and use other map exploits. Hope this suggestion helps, and thank you for understanding. Best regards​

How could this idea help improve JartexNetwork?
People would actually start to make pvp arena alive and would be more enjoyable and more active. Meaning people with gear added to jartex store would be useful.​
 

suleLIVEs

Member
Joined
August 27, 2023
Messages
15
Points
7
Age
16
IGN
suleLIVE
Yes, alot of people have shops for windcharges they would have to find new shop items which would mess up they're sales.
Dude on average I've seen a single person selling them, they're cheap, they can find a better way to earn. Instead of assisting the combat loggers.
 

G0RAN31

New Member
Joined
March 16, 2025
Messages
1
Points
1
Age
79
Downvoted: removing the windcharges can destroy the economy because majority of the grinder players in jartex "only" relies in windcharges for their income. Without it the players would rise their items prices to a bigger amount because of the short incoming their getting.

I would also like to say that, whats the purpose of changing the map and removing the "new" items in this 1.21+ versions if windcharges would be removed. If you guys decided to remove the wind charges, i would recommend to AT LEAST change the map that doesnt include high buildings and as well the combat logging issue, please add a barrier around the pvp.
The claim that wind charges can "destroy the economy" and that most grinders rely solely on them for income is completely inaccurate. Wind charges and trial chambers are quite limited,each trial chamber only spawns a set amount of mobs, and there aren't an infinite number of chambers in the world. Most grinders focus on building AFK farms that generate resources they can later sell on the black market or auction house. Plus, a stack of wind charges is only worth around 5k, which isn't exactly game-breaking.In my opinion, it makes sense to remove wind charges from spawn world, especially since the mace is disabled there,these two items go hand in hand. I understand the frustration of players dealing with others flying around in PvP, making them harder to hit, but everyone has their own playstyle, and that’s fair. The real issue with wind charges is their abuse for combat logging. With just two wind charges, a player can escape from the deepest part of PvP straight to the PvP warp almost instantly, which in most cases they avoid any consequences since its hard to record and report them. This kind of exploit goes unpunished far too often.In the end I don’t see much value in keeping wind charges, not just in spawn, but in the game as a whole. If the mace is disabled, why keep wind charges? The same logic applies to ender pearls and why they’re also disabled in spawn. +1 from me.
 

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