specrety
Member
- Joined
- June 17, 2025
- Messages
- 7
- Points
- 5
- Age
- 25
recommendations for reset
1)The current PvP area is quite limited, featuring only a King of the Hill (KOTH) and a boss, which, to be frank, offer disappointing rewards. A more expansive PvP zone along with a distinct boss arena would be beneficial, allowing bosses to be summoned using a totem or by defeating specific mobs located within the arena. Additionally, having a separate shop to trade the loot dropped by the bosses would be a great enhancement.
2)Currently, it seems that there are no mobheads available that can be utilized to acquire souls or mobcoins. Introducing mobheads for this purpose could facilitate easier soul collection. Additionally, having distinct enchantments specifically for mobheads would be beneficial. While the current enchantments are somewhat satisfactory, expanding the variety of enchantments available for purchase with souls, experience points, or money would enhance the experience, similar to what SkyblockDream offers.
3It would be beneficial to optimize the use of minions. Rather than having them create random blocks, it would be more effective if they mined blocks that are valuable for the island's ranking, similar to crystals in SBD.
4)Player levels is kinda rigged like you have to get only exp that is from doing various activities to level up that is kind of hard instead of all that we can just simply make levels of players from particular quest like killing particular level of mobs which would take away the requirement of particular mob kills for unlocking spawners
1)The current PvP area is quite limited, featuring only a King of the Hill (KOTH) and a boss, which, to be frank, offer disappointing rewards. A more expansive PvP zone along with a distinct boss arena would be beneficial, allowing bosses to be summoned using a totem or by defeating specific mobs located within the arena. Additionally, having a separate shop to trade the loot dropped by the bosses would be a great enhancement.
2)Currently, it seems that there are no mobheads available that can be utilized to acquire souls or mobcoins. Introducing mobheads for this purpose could facilitate easier soul collection. Additionally, having distinct enchantments specifically for mobheads would be beneficial. While the current enchantments are somewhat satisfactory, expanding the variety of enchantments available for purchase with souls, experience points, or money would enhance the experience, similar to what SkyblockDream offers.
3It would be beneficial to optimize the use of minions. Rather than having them create random blocks, it would be more effective if they mined blocks that are valuable for the island's ranking, similar to crystals in SBD.
4)Player levels is kinda rigged like you have to get only exp that is from doing various activities to level up that is kind of hard instead of all that we can just simply make levels of players from particular quest like killing particular level of mobs which would take away the requirement of particular mob kills for unlocking spawners