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TheBridge Update The Bridge: Economy & Progression Improvements for The Bridge, Trade Coins ➜ Flux System

Joined
February 2, 2021
Messages
269
Points
70
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ria
Minecraft Username:
ria​

What is your suggestion's title?
Update The Bridge: Economy & Progression Improvements for The Bridge, Trade Coins ➜ Flux System​

Suggestion Details:
Hello, Jartex Team,

Problem: Over time, in The Bridge, veteran players, as well as "No-Lifers", have accumulated millions of coins with no meaningful way to use them. This leads to:
• Idle currency sitting unused;
• No mechanism to support newer players;
• Reduced long-term engagement with the economy.
I personally have millions of coins and I would like to help new players who want to come play in The Bridge and join the TB Community.
It would be very useful for them, a real help for them, this.

Solution: Coin → Flux Conversion;
Introduce a controlled System that allows players to convert coins into tradable Flux Items.
Core Mechanics:
• Players can convert coins into Flux Items;
• Flux becomes tradable between TB players;
• Implement a weekly or monthly conversion cap (e.g., 50k/100k coins/ per player)
• Ensure safe and controlled economic flow.​

How could this idea help improve JartexNetwork?
Benefits:
1) Improves New Player Experience: New players will gain access to Flux, which will help them afford Kits sooner;
2) Encourages Team Play & Social Interaction: Players can support friends and Clan members;
3) Reduces Currency Inflation: Removes excess inactive coins from the economy;
4) Activate an Inactive Resource: This way, veteran players and "No-Lifers" of The Bridge gain a meaningful way to contribute to helping new players who will join The Bridge.​

Extra Information:
Thank you for your time!

Kind regards,
~ YouTube ria ~​
 
Its a good suggestion but I am afraid this can be abused in a manner to have kits on alts (which practically don't affect much to be honest).

In old MGZ where TB originally comes from, coins were called tokens and we had token bombs which were like a cosmetic that exploded sunflowers around area where it was thrown. Whoever picked those sunflowers would get tokens. Maybe we can implement this too.

+1 nonetheless
true
 
Minecraft Username:
ria​

What is your suggestion's title?
Update The Bridge: Economy & Progression Improvements for The Bridge, Trade Coins ➜ Flux System​

Suggestion Details:
Hello, Jartex Team,​
Problem: Over time, in The Bridge, veteran players, as well as "No-Lifers", have accumulated millions of coins with no meaningful way to use them. This leads to:​
• Idle currency sitting unused;​
• No mechanism to support newer players;​
• Reduced long-term engagement with the economy.​
I personally have millions of coins and I would like to help new players who want to come play in The Bridge and join the TB Community.​
It would be very useful for them, a real help for them, this.​
Solution: Coin → Flux Conversion;​
Introduce a controlled System that allows players to convert coins into tradable Flux Items.​
Core Mechanics:​
• Players can convert coins into Flux Items;​
• Flux becomes tradable between TB players;​
• Implement a weekly or monthly conversion cap (e.g., 50k/100k coins/ per player)​
• Ensure safe and controlled economic flow.​

How could this idea help improve JartexNetwork?
Benefits:​
1) Improves New Player Experience: New players will gain access to Flux, which will help them afford Kits sooner;​
2) Encourages Team Play & Social Interaction: Players can support friends and Clan members;​
3) Reduces Currency Inflation: Removes excess inactive coins from the economy;​
4) Activate an Inactive Resource: This way, veteran players and "No-Lifers" of The Bridge gain a meaningful way to contribute to helping new players who will join The Bridge.​

Extra Information:
Thank you for your time!​
Kind regards,​
~ YouTube ria ~​
+1
 

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