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Denied Trap Queue

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Yanique1

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Yanique1​

What is the suggestion about?
Trap Queue​

Description:
When buying a trap it should be placed in a queue, meaning only one trap goes off at a time until no traps are left in the queue.

How can this idea help to improve JartexNetwork?
This makes it to where both players get trapped rather then if you are playing doubles having a team mate trigger the trap while the other one breaks the bed with no debuff (there can be a 3-10 second cool down between each trap if that makes it more fair). This also in a way makes it more efficient using diamonds, so you don’t waste your 2 traps on one player at the same time. Needing to buy more traps. Though there is a way to counter losing traps by saving your diamonds and buying one trap at a time after each get used, it’s somewhat of a hassle. Not to mention having mining fatigue slowness and blindness at the same time is super annoying and at that point the person who trapped you will be able to kill you way easier.​

Extra Information:
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