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Gens Too much unstability in getting runes

Dynamic_

Member
Joined
October 2, 2021
Messages
22
Points
7
Age
24
IGN
Aadi7997


Minecraft Username:
Aadi7997​

What is your suggestion's title?
Too much unstability in getting runes​

Suggestion Details:
some people get the eff rune only after spending 2k essence but some like me dont get even after spending 15k so i suggest that when you buy runes and it fails it should add to a amount of luck percentage Example - When we spend runes it should add a amount of chance of applying like 0.1 per rune spent so then after spending 100 runes we will get +10% on top of already chance of rune (1%, 2%, 3%, 4%, 5%,)​

How could this idea help improve JartexNetwork?
it wil prevent players from rage quitting​
 

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