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Denied TheBridge rework

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Minecraft Username:
WildAbbee

What is the suggestion about?
TheBridge rework

Description:
So I'm not going to say make it hypixel bridge because since you've made it that way you obviously don't plan to make a game similar to it.


My suggestion is to make it similar to CTF (capture the flag)


Give the nexus much less hp, I'd say no more than 10. It took me 2-3 minutes just sitting at the nexus mining, if you keep it at 100 hp games will take 20-30 minutes once players learn the maps.


There is no hunger.


When your nexus is destroyed, you do not lose the game, however you cannot respawn anymore.


You do not need to use the correct tool to mine blocks.


I've got two ideas for how the game should work:

Disable grace period at the start of the game.

Mining blocks players didn't place will be disabled (similar to bedwars)

Kits will give you all the items you need. There should be no donator only kits, in skywars nearly every donator abuses their kits and it is hard to beat them as an unranked player, especially in normal mode.

This will give a fast paced experience which I think a lot of jartex players will prefer, it may however be a little boring.


OR


There is no kits.

Keep the grace period, and instead of mining stone and ore at the start of the game, mining gives you "coins" which you can spend on items. You will not get any cobblestone or items from mining.

On death, you lose everything except your tools, sword, and coins.

You can buy tools, upgrade your pickaxe, swords, bow & arrows, potions, blocks, armour, etc.


Potion Ideas:

Potion - Type - Amplifier - Duration

Strength - Regular - This will be modified, you will only deal an extra 20% damage - 60 seconds

Speed - Splash - 2 - 30 seconds

Dizzyness (custom) - Splash - This will only affect enemies. It will give blindness, weakness 1, and poison 2 - 15 seconds

Regeneration - Regular - 1 and 2 - 30 seconds

Fire Affinity (custom) - Splash - This will set enemies on fire, and will give you and allies fire resistance - 8-15 seconds (random)

How can this idea help to improve JartexNetwork?
I think many players were disappointed with how the new minigame turned out, and hopefully this could improve it, while also making it more unique to jartex.
 
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NotLoLo1818

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-1 you are changing the whole game like this some of the suggestions like not being able to break blocks that are not placed by players is just shit
 

NotLoLo1818

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The way the game works not that good, WildAbbee's suggestion makes Jartex unique and lets other players have more fun.
It's perfectly fine actually you are just simping hard rn, If that shit gets added it shouldnt be named The Bridge at this point it's whole game change
 

Nirahz

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-1 you are changing the whole game like this some of the suggestions like not being able to break blocks that are not placed by players is just shit
you do realise this suggestion was made literally when thebridge got released, right? the game has evolved and some of things mentioned in this thread might not seem like incredible ideas to some people anymore, but back when this thread was created, this was a great suggestion. it still is. no need to attack people because you disagree with something they've said
 

NotLoLo1818

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you do realise this suggestion was made literally when thebridge got released, right? the game has evolved and some of things mentioned in this thread might not seem like incredible ideas to some people anymore, but back when this thread was created, this was a great suggestion. it still is. no need to attack people because you disagree with something they've said
Was never a great suggestion, not attacking anyone just correcting them and making them understand the whole point of the game, attacking lol funny
 

Nirahz

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Was never a great suggestion, not attacking anyone just correcting them and making them understand the whole point of the game, attacking lol funny
correcting = calling some random dude a simp lol funny
 
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