Minecraft Username:
Robin029
What is your suggestion's title?
The Bridge shop/startgame change
Suggestion Details:
Economy changes, such as 16 arrows for 1 gold (not 1 for 7 gold).
Changing the purchase prices of enchants to, for example, 3, 4, 5, and 6, as 24 gold for a level 1 enchant is 240 for a full level 5, some of which are not profitable at all.
Changing the experience bottle to be too expensive and unprofitable (like 3-4 gold for 16 bottles).
Changing the game's starting queue from 18 to 2 or less.
The bridge mode is uninteresting, and requires 18 players to start a round that can take up to 30 minutes, which is too much for a minigame.
Adding the lucky enchant to make players stack more often, as they usually just rush.
(Or some restrictions, like lucky working only on iron, because gold or diamonds are too much for lucy, and there would be too frequent raids by diamond players or players using diamonds.) invisibility or strength potions
Changing the purchase prices of enchants to, for example, 3, 4, 5, and 6, as 24 gold for a level 1 enchant is 240 for a full level 5, some of which are not profitable at all.
Changing the experience bottle to be too expensive and unprofitable (like 3-4 gold for 16 bottles).
Changing the game's starting queue from 18 to 2 or less.
The bridge mode is uninteresting, and requires 18 players to start a round that can take up to 30 minutes, which is too much for a minigame.
Adding the lucky enchant to make players stack more often, as they usually just rush.
(Or some restrictions, like lucky working only on iron, because gold or diamonds are too much for lucy, and there would be too frequent raids by diamond players or players using diamonds.) invisibility or strength potions
How could this idea help improve JartexNetwork?
More players would play this game mode, it is one of the unique ones compared to other servers, unlike Annihilation where we have limitations and stages, it has huge potential similar to Bedwars and it is only a matter of time until other servers start releasing similar game modes.
Extra Information:
dostępny do regenerowania terenu w jakimkolwiek czasie, gdy blok został zniszczony np. tyko trawa regenerowała się po czasie w ten spoób gracze mogli by chowac itemy a teren wygladał by nadal naturalnie dodanie czegos na podstwaie tnt do roket ale tylko na początku gry aby uniknąc ucieczek takich jak diamentoweych z bazy wroga po refill
zmiany dla mało grywalnych klas np "toolman aby miał like zelazne narzedzia gdyz niektóre kity są bardziej opłacalne wzgledem wybierania
zmiany dla mało grywalnych klas np "toolman aby miał like zelazne narzedzia gdyz niektóre kity są bardziej opłacalne wzgledem wybierania