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Accepted Denied Immortal Factions Suggestions for the upcoming factions map in Jartex

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Arrydzn

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Arrydzn

What is the suggestion about?
Suggestions for the upcoming factions map in Jartex

Description:
-Raiding outpost - the raiding outpost will be a 10x10 base with a 12 chunks buffer(add slabs at ocean and finnsters to make it more op), once the faction breaches the raiding outpost they will get spawner drop booster like 2x tnt drop rates, emerald drop rates and stuff like that. The claims in the world of the raiding outpost will reset every 2/3 hours, The base will be 4 sided in the middle of the world to make it even harder. The raiding outpost wont have build in counters to make it even more fun, they can only use a side counter to counter their box, In my opinion the raiding outpost will make the christmas map in jartex more fun and also the raiding outpost will be enabled on the middle of the grace period. In the world of the raiding outpost the players won't have access to /invsee,/bal & /near so you can make the buffer checking even harder.(FORGOT TO MENTION THAT WHEN THE FACTION CLAIMS THE RAIDING OUTPOST THEY WILL BE ABLE TO DEFEND IT/patch)
- Enable koth during grace.
- Make the koth loot better.
- Add infinite water buckets
- For the first 48 hours, make the /transfer to only have Jartex/Desert sets so people can grind out sets faster.
- Add /printer and make the printer more flawless.
- Add in f perks option to upgrade shields like from 8Hrs,10Hrs,12 or 16 hours because not everyone can be non stop on during the holidays and etc NOTE that the server will not die because the raiding outpost wont have shield so it wont kill the server with having more then 10 hours shields.
- Make the faction tnt bank bigger (upgradeable in f perks)
- Allow 2x fly boosting
- Make the TNT limit to 3.5k since it's not the same jar anymore
- Return the gkits back to normal, don't make them upgradeable.
- remove /bal, First of all its useless, 2nd of all if someone is printing you can /invsee him, there won't be any cannon items in the inventory but if you spam /bal on him and you see that his balance is decreasing that will obviously put you in alert you will go to check buffers.
- Allow us to use more then one raid claim or make counter claims during raids.
- Disable the timer on the raid claims during grace period.
- You can have maximum 2 buffer counters per side and you can have maximum 9 chunks off walls per counter.
- Make the back counters illegal PLEASE
- Add a raid timer : once you start shooting the raid timer will start going down from 30 to 0 and if it goes to 0 and you are still shooting, the raid timer will reset back to 30 and if you stop shooting for more then 5 min the raid timer will be set back to 30 and after that timer expires other factions will be able to shoot at you again.
- Once a faction stops shooting at you, they will have a 30 min grace to patch walls.
- Make teaming in pvp illegal to make the map even more fun and harder PLEASE
- Once a counter gets breached you will have to wait X amount of time between using the other counter or making one (The staff team will obviously decide the time)
- Add bigger radius of trench pickaxes in the shop and lower the price for the first 24 hours on the Level III shockwave pickaxes.
How can this idea help to improve JartexNetwork?
It will make jartex more exciting and better for the community

Extra Information:
if ur a random that's commenting just to get staff and doesnt have clue about factions, just leave the thread.
 
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Arrydzn

Arrydzn

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hakim251 hakim251 IceCreamPants IceCreamPants PGUnation PGUnation Toprunner Toprunner 16 hours or 12 is good for jartex, Jartex doesn't have many good players and 8 hours for a 7 weeks map is just too short for the map because you either have to stay up or have to wake up early, We can't no life like jihad and so the others, Checking walls for 16 hours a day every 3 min is kinda not good talking that most jartex players have lifes,schools and probably work so I'm just saying that 8 hours shields is not enough for that long map incase you have 100/200 roster. Gxlaz Gxlaz voodootje0 voodootje0
 

rLilJesus

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hakim251 hakim251 IceCreamPants IceCreamPants PGUnation PGUnation Toprunner Toprunner 16 hours or 12 is good for jartex, Jartex doesn't have many good players and 8 hours for a 7 weeks map is just too short for the map because you either have to stay up or have to wake up early, We can't no life like jihad and so the others, Checking walls for 16 hours a day every 3 min is kinda not good talking that most jartex players have lifes,schools and probably work so I'm just saying that 8 hours shields is not enough for that long map incase you have 100/200 roster. Gxlaz Gxlaz voodootje0 voodootje0
I do agree about that but making it 16 hours is completely wrong in my opinion. It is not just you that will put it a 16 hrs. there are other teams that will put it and that means a 24/24 hour will be protected.
 

rLilJesus

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I do agree about that but making it 16 hours is completely wrong in my opinion. It is not just you that will put it a 16 hrs. there are other teams that will put it and that means a 24/24 hour will be protected.
For example Faction 1 sets it on 1 am to 4 pm and the Faction 2 sets it on 5 am to 8 pm is there just a single second for you to attempt them?
 

Serpentsalamce

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For example Faction 1 sets it on 1 am to 4 pm and the Faction 2 sets it on 5 am to 8 pm is there just a single second for you to attempt them?
This doesnt make sense, you can raid while you're on shield
 

Gxlaz

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hakim251 hakim251 IceCreamPants IceCreamPants PGUnation PGUnation Toprunner Toprunner 16 hours or 12 is good for jartex, Jartex doesn't have many good players and 8 hours for a 7 weeks map is just too short for the map because you either have to stay up or have to wake up early, We can't no life like jihad and so the others, Checking walls for 16 hours a day every 3 min is kinda not good talking that most jartex players have lifes,schools and probably work so I'm just saying that 8 hours shields is not enough for that long map incase you have 100/200 roster. Gxlaz Gxlaz voodootje0 voodootje0
why was i mentioned in this? also Arrydzn Arrydzn no one is going to entertain the idea of a 16 hour shield. ill end the conversation right here, its a stupid fucking idea. SIMPLE, a 16 hour shield is way to fucking long considering its a 35 man with unlimited roster, its not the servers fault you have shitty members that cant play, but if a faction gets 35 members that can be active for 8 fucking hours with a 16 hour shield they win the map, it would take zero skill just 35 active players on for 8 hours, also please explain why you continue to make suggestions in server that you wont ever win?
 

Nutellasalamce

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hakim251 hakim251 IceCreamPants IceCreamPants PGUnation PGUnation Toprunner Toprunner 16 hours or 12 is good for jartex, Jartex doesn't have many good players and 8 hours for a 7 weeks map is just too short for the map because you either have to stay up or have to wake up early, We can't no life like jihad and so the others, Checking walls for 16 hours a day every 3 min is kinda not good talking that most jartex players have lifes,schools and probably work so I'm just saying that 8 hours shields is not enough for that long map incase you have 100/200 roster. Gxlaz Gxlaz voodootje0 voodootje0
thats the worst idea ever just stfu newgen dumbass you should stop saying dumb shit because it just represents how you are irl, dumb as a rock and socially akward and just rejected by everyone in society
 
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