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- MoudTage_
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How could this idea help improve JartexNetwork?
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MoudTage_
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Skyblock Dream - PvPing and everything around it.
Suggestion Details:
Hello there, this suggestion will be dedicated to PvPing on SBD, First things first:
Custom Enchants:
SBD's PvP experience revolves around the custom enchants and what comes with it, however, during the last few seasons, some New CE were spammed in the cost of forgetting the old ones, which spoiled our Experience into a Non-Dying 30 minutes long fights.
Now that is something we don't really want, What we do want for instance is a fight where each player has the ability to Quickdrop / the other one in a true combo, without spoiling the Armor's health too fast, also with leaving a room to escape combos and outplay each other, and these are some of the changes I see fit.
Tank II:
This enchant is broken, Objectively and Literally. It makes it impossible for you to die, with the current state of it we cannot kill people or quick drop them, as a matter of fact, if you're broken to all your sets and you only have a gapple and a chestplate with that enchant on it, you may outsurvive 4 people hitting you at once until the chestplate breaks, I think the solution is simple for this one, Simply remove it and you'll understand why in the next row.
Hulk/Drunk:
Now as you know these two enchants are the same right now, and for some reason hulk is a galaxy enchant and it gives you Slowness. Now as an old player I understand this because the hulk used to give us resistance (which it doesn't anymore and Tank was added).
Imo what I see fair if the Tank II is removed, We need to have Drunk 3 & Hulk 3.
The drunk 3 will be simple, Mining fatigue plus Strengh (the same level as the enchant)
The Hulk 3 will have the same but instead of mining fatigue you'll have Slowness, that way you'll be slower for a higher reward which is Resistance Depending on the level of the enchant.I suggest Resis 1 for lvl 1-2 and resis 2 for lvl 3.
Now this isn't broken especially with the Disarmor in place, it will give a good room to Quickdrops, and even without it, you can still outkill a person, especially that Disamor and hulk are a Galaxy Enchants.
Penetrate, Demonforged:
The Armor health per hit, needs to be reduced by 15-20% of its current state for it to be somewhat balanced as that rn its too broken, but what makes These enchants really annoying (that is a bug btw) that Players that are in passive or if you're in passive even, they still can eat your Armor points while hitting you with these enchants, despite not taking damage your armor still does, go AFK in passive in silver+ zone for 2 minutes, come back to a full broken set by a Non that was abusing this method. (personal experience btw :') )
Snare:
If broken enchants was a country, this right here would be the president, Slowness V for 50 seconds, on a yellow enchant that works every 2 hits, need I say more?
This has to be HYPER nerfed to:
Slowness I->V (Depending on the enchant level)
Timing: 1->5 Seconds (Depending on the enchant level)
cooldown 50-10 Seconds (Depending on the enchant level)
I'd also put it as a Immortal if not Galaxy enchantment, There's no counter play to it, Antifreeze doesn't work with it, Blessed on the sword doesn't remove it, you're hit, you're dead.
Purge:
PLEASE end the suffering, if you have this enchant its like you're pulling up with a Panzer Mk combat tank vs medieval people with Bows and stones.
This enchants works every mill second. I mean the idea behind it is Great but give it a cooldown that's all it needs, and by that we mean a 30 seconds cooldown at all ranks. and the levels will work on how many hits you need for it to work.
How could this idea help improve JartexNetwork?
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This suggestion is subject to edits depending on New Stuff/Already implemented and Players feedback.