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Skyblock Dream SBD Returns

InfamousMadara

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March 13, 2022
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InfamousMadara
Minecraft Username:
InfamousMadara​

What is your suggestion's title?
SBD Returns​

Suggestion Details:
Many things have been wrong about SBD since the last couple seasons and will list those things down below along with some new suggestions.​
1) Custom enchants:​
Custom enchants are a CORE part of skyblock dream, it was extremely fun and satisfying making gsets with loads of enchants stacked on them and pvping with them was incredibly fun, ALL Custom enchants need to be brought back. Infact, we would love even more variety in enchants, usually there was a fixed set of enchants that would be put on an entire set of armor, but it would be great to have some enchants made for specific conditions and making enchants UNABLE to be used together. For example "Guarding" wont go together with any pvp based enchant like Voodoo or Freeze. Some ideas for new enchants are listed below:​
- Vein miner (pickaxe enchant, galaxy enchant): a 5% chance to mine the entire ore vein [Max level 5, 5% increase with each level]​
- First strike (Bow Enchant): Makes it so that an untagged player takes 25% more damage when hit by this bow [max level 3, 25% increase with each level]​
- Looter (sword enchant): Increases the chance to get boss keys (or extra keys when used with plunder) when killing bosses. [5 levels, 10% increase every level]​
2) Stars/Mobcoins:​
Stars and mobcoins were GREAT, The concept of using stars to get galaxy enchants made the best enchants in the game much more rarer and controlled their supply. Mobcoins were a great resource and encouraged grinding mobs, nowadays the only reason you would grind a mob is to get xp and heads are pretty much useless.​
3) Levels:​
Some levels currently are just incredibly unstable, the level system should be a step by step process INCREASING with difficulty, except some levels are just very easy and some are very difficult. For example fishing levels are extremely easy and take a couple minutes while mob grinding levels can take hours. Theres also the banker skill for which the player needs to sit in one place and sell cobblestone one by one for hours.​
4) The armor system:​
The armor system is absolutely HORRIBLE, PvP has become a matter of if you have good gear you survive forever and if you have armor that is slightly worse then you get 1 tapped. There is NO skill involved, it has become a matter of who can get more hits on the player, making it so that if there are 5 people hitting you at once, you are basically destined to die.​
5) Collections:​
Collections, while making the game mode difficult, instead makes the game EXTREMELY p2w, some level of p2w is understandable of course but it makes all the difference for payouts since no one can do anything without collection skips. I recommend removing the collections system all together and instead adding a system to get a special type of spawners using stars/mobcoins OR to upgrade the spawners value even further using the mentioned currencies.​
6) Skills:​
Skills are a great addition to SBD but it could be a lot better, i remember there being a time with useful skills like an ability for swords which increases boss damage by a certain percentage for 5 seconds when used. Such skills can be applied for every tool/weapon and maybe the ability will change as the skills levelup. Some examples for abilities are mentioned below:​
- Lumberjack: Mine the entire tree at once for 30 seconds​
- Mining: get 5x ores for 30 seconds​
- Sword: Deal 100% more boss damage for 5 seconds​
- Bow: Deal 20% More damage to armor for 5 seconds​
And so on.​
5) Minor Changes:​
- Adding /trade back: SBD is a gamemode where scamming isnt allowed and /trade not being there just facilitates scammers.​
- Making xp bottles and banknotes stackable: This allows easy trade of xp and money using playershops and ah.​
- Reverting gkits back to their old state aka santa, christmas and summer gkits.​
- Remove Vein Miner pickaxe: Vein miner pickaxe is EXTREMELY overpowered, it makes it very hard for players without them to do anything mining related (maybe make it an ability from a skill or make it a percentage activated enchant)​
- Boss keys: Currently the soul keys are pretty bad and only useful for the fragments, but even then they are pretty useless, Boss keys were great in the earlier seasons, they should make a return.​
- Seasonal keys: They are horrible right now, once skyking runs out, its practically useless. They need a serious buff, there are 24 rewards in the seasonal key, out of them, only about 6 are good, skyking, skygod, ssnl gkit, seasonal keys and the seasonal key bundle and collection skips. Everything else is worth VERY less.​
- Koth loot: Its very bad for the effort it takes. Koth loot was buffed but the buff was barely a buff, it needs some good loot.​
- Pvp zone and fps: Warp fps was LEGENDARY, it was always used for pvp, even more than warp pvp! Talking about pvp zone, ITS EXTREMELY SMALL! Warp pvp used to be huge! which made the pvp loot crates harder to get too.​

How could this idea help improve JartexNetwork?
This would bring back a LOT of players that left because of the current skyblock situation and would grow the playerbase further.​
 
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