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Denied Replay System

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EmeraldBlock

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In Minecraft Username:
EmeraldBlock

What is the suggestion about?
Replay System

Description:
We all know that there are a lot of cheaters and staff team is trying their best to prevent them from getting unfair advantage over other players. Although, they are trying so hard to keep cheaters from ruining the playing experience, there are still tons of them on the server. Whenever I join the Practice server, all I see is just hackusations. Even though hackusating is not allowed, players never stop accusing other people of cheating. For instance, if a new player comes onto the server and starts playing, all he/she will be seeing are going to be hackusations. This is actually not good for the reputation of the server. Therefore, a replay plugin would be extremely helpful both for the chat and the experience the server gives to its players. If you see a player getting unfair advantage, you should report them to keep the server clean. However, this could become a long process. In order to report a cheater, you first need to record them, upload the proof to the internet and then attach the link of the evidence to the report. With the Replay Plugin, staff will be able to watch the matches and decide if a player is legit or not. I know that it would take a lot of time to code the plugin but if JartexNetwork actually manages to make the Replay Plugin come true, catching cheaters will be much easier for the staff team.

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1-Console Bans:

The Replay Plugin can be used for console bans. It is widely known that console bans both a lot of legit players and cheaters. If the plugin gets implemented, staff will be able to watch the replay and decide if the player was cheating or not.

Commands and Additional information:

The Replay Plugin will start recording the match whenever the player sends cheat alerts. The replay of the match will be stored on the server. Staff will be able to access the reports using the command: /report chat
This command will open up a special chat that can be only accessed by the staff team. After running the command, all of the reports will appear. The chat will look like this:
1-Match replay of <player name>
2-Match replay of <player name>
3-Match replay of <player name>
4-Match replay of <player name>
5-Match replay of <player name>
...
The reports will be listed like this and staff members will be able to click on the chat messages to watch the replay or run a command that will open the replay of a specific player. The command can be something like: /report watch <player name>
After watching the report, staff will decide whether it is false or true. They will be able to type the following commands:
/report true <player name> or /report false <player name>
If they type the command "/report true", console will permanently ban the player. (Automatically)
If they type the command "/report false", console will unban the player automatically so staff will not have to type any other commands to ban/unban him/her.

Benefits:
Dealing with console bans will be much easier for the staff team. It will be saving a lot of time. Most of the cheaters are going to be caught. Legit players will be unbanned easily.

Additional Notes:
If this suggestion gets accepted, JartexNetwork should consider implementing this plugin to the whole server. (Factions, Mini-games etc.)

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2-Player Reports:
Players are also going be able to report their opponent. The Replay Plugin will automatically record everything during the match. After the match finishes, a message will appear on the chat and it will say something like this: "Report the replay of the match."
The player will be able to report their opponent. In order to report them, they will click on the message and a confirmation message will appear, the player will type the command: /report confirm
After they type the command, the replay of the match will be added to another special chat that is only made for player reports. In order to open the special chat, staff members will type the following command: /playerreport chat
Every single report that is made by the players will be able to be seen there:
1-Match replay of <player name>, reported by <player name>
2-Match replay of <player name>, reported by <player name>
3-Match replay of <player name>, reported by <player name>
4-Match replay of <player name>, reported by <player name>
5-Match replay of <player name>, reported by <player name>
...
The staff member will click on the report or run a command (like I mentioned earlier) to watch the replay of the match.
The command that can be used to watch the replay: /playerreport watch <player name>
Staff will decide the player's legitimacy. After that, they will type either:
/playerreport accept <the name of the player who was reported> or /playerreport deny <the name of the player who was reported>

If the staff member type the command "/report accept", that will be equivalent to an accepted report just like on the forums. (The player will be banned permanently by console.
If they type the command "/report deny", the report is going to be denied and the player will not be punished.

Additional Information:
1-Players who have Pro or Mythic rank will be able to use the replay feature to reduce lag.
2-Players will have a maximum of 3 minutes to report their opponent. If they choose not to report him/her, the replay will be permanently deleted.
3-Players are going to be able to activate and deactivate the plugin. It will not affect other players and will be a personal setting.
/matchreplay on: Activates the plugin. The matches are going to be recorded.
/matchreplay off: Deactivates the plugin. The matches are not going to be recorded.
4-Players are not going to be able to activate/deactivate the plugin during the match.


Benefits:
Players will be able to report cheaters easily by just clicking on a chat message.

Additional Notes:
If the Practice server is too powerful (has the capacity for handling all of the stuff mentioned above), JartexNetwork should consider allowing other players to use this feature as well.

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All of the Commands (Staff):
  • /report chat
  • /report watch <player name>
  • /report true <player name>
  • /report false <player name>
  • /playerreport chat
  • /playerreport watch <player name>
  • /playerreport accept <the name of the player who was reported>
  • /playerreport deny <the name of the player who was reported>
All of the Commands (Players):
  • /report confirm
  • /matchreplay on
  • /matchreplay off

How can this idea help to improve JartexNetwork?
The process of banning cheaters will get much more efficient and JartexNetwork will be able to give the best experience to its players. It will be extremely beneficial for the server.
 
Last edited:
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EmeraldBlock

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Even with what you just said, there will be so many reports and so much stress on the staff team. If you stay in practice for an hour doing chat reports at peak time you will have like 3 pages of reports with 70% of them being for hackusating.
I totally agree with you. It will be so much work for the staff team. Therefore, JartexNetwork needs new staff members. If JartexNetwork gets more staff and the replay plugin gets implemented to the server, it is going to be very effective.
 

SweatTap

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so this plugin will record automatically everything on the game and every match?
 

Mayak_123

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so this plugin will record automatically everything on the game and every match?
yeah it will but it would be so laggy, imagine 40 recordings in 1 minute that would kill the server :/
 
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EmeraldBlock

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yeah it will but it would be so laggy, imagine 40 recordings in 1 minute that would kill the server :/
Like I mentioned before, the Practice server does not have the capacity for handling all of this data. Therefore, JartexNetwork has to sacrifice some of the money and get a powerful server. I know that it is extremely hard to achieve something like this but it should not be forgotten that this plugin has got a lot of stuff to offer. In the long run, the Replay Plugin will be effective. In order to understand what I am talking about better, you can read the replies too. I have already answered the questions you have asked in the replies section. If you have any other questions, feel free to ask :D
 
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EmeraldBlock

Active Member
Joined
November 19, 2019
Messages
288
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so this plugin will record automatically everything on the game and every match?
It will automatically record everything during the match. However, people make hundreds of matches everyday and that brings another problem: Storage. I know that the servers do not have the capacity to handle big amounts of data. Therefore, I thought of an another idea to solve the storage problem. After the fight finishes, players are only going to be having 2 (it is an example, the duration can be changed) minutes to report their opponent. If they choose not to report them, the replay plugin will permanently delete the replay of the match. Also, after staff check the replay of the match; they will be able to delete it as well. I know that the server will need a bigger storage system but deleting them (replay of the matches) could keep the storage from getting full.

Note: You can read the replies I have posted for better understanding. I have explained a lot of stuff there too.
 
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