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What is your suggestion's title?
Suggestion Details:
How could this idea help improve JartexNetwork?
Extra Information:
T0m45_
What is your suggestion's title?
Remove Purge 3 or completely change it
Suggestion Details:
My suggestion is to remove purge 3 because it ruins the PVP completely, Every second I kept losing strength II and speed 3 which comes from my armour, it's really annoying to have to keep replacing ur amror and then once u do that the enchantment procks again, It ruins the PVP completely, making players not wanting to play and making it not even competitive at all, all you have to rely on is replacing your sets for effects and how is that skill, It's not only lack of entertainment and content and fun but it removes all of it too.
Here's why Purge 3 cannot last in my opinion and if it does, people will quit pvping.
1: If purge 3 was to switch different effects than strength and speed 3 it would still be really bad if tank 2 gets fixed because you could then get quickdropped without regeneration, Get outhit without resistance 1 but that's not main issue, slowed down and not being able to combo without speed, weakened without strength and all these affects are fine as they are, we don't need anything to be removed by some "LUCK".
How it can survive and stay in the server:
If the season is going to be strength 2 then it would be good if it can only remove resistance 1 effect, If it's strength 3 PVP next season which is BEST choice then Purge 3 would not be able to exist cuz it would be too OP.
Maybe Purge 3 could be useful if ON SWORD, it would be way more beneficial because it will then be competition on who hits the most instead of who gets most helped when they get hit the most (which is becoming an armor ce), Purge 3 on sword could disable your opponent's sword enchantments for a few seconds.
Another way Purge 3 can be useful is if it's stackable damage meaning that the more combo's you will get on more opponent the more damage you do to them, maybe going to 10 hit combo max you would do 20% more damage.
Otherwise PVP will die out and no one will play.
Here's why Purge 3 cannot last in my opinion and if it does, people will quit pvping.
1: If purge 3 was to switch different effects than strength and speed 3 it would still be really bad if tank 2 gets fixed because you could then get quickdropped without regeneration, Get outhit without resistance 1 but that's not main issue, slowed down and not being able to combo without speed, weakened without strength and all these affects are fine as they are, we don't need anything to be removed by some "LUCK".
How it can survive and stay in the server:
If the season is going to be strength 2 then it would be good if it can only remove resistance 1 effect, If it's strength 3 PVP next season which is BEST choice then Purge 3 would not be able to exist cuz it would be too OP.
Maybe Purge 3 could be useful if ON SWORD, it would be way more beneficial because it will then be competition on who hits the most instead of who gets most helped when they get hit the most (which is becoming an armor ce), Purge 3 on sword could disable your opponent's sword enchantments for a few seconds.
Another way Purge 3 can be useful is if it's stackable damage meaning that the more combo's you will get on more opponent the more damage you do to them, maybe going to 10 hit combo max you would do 20% more damage.
Otherwise PVP will die out and no one will play.
How could this idea help improve JartexNetwork?
This would revamp the PVP content in Jartex and stop it from dying out
Extra Information:
N/A