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What is your suggestion's title?
Suggestion Details:
How could this idea help improve JartexNetwork?
Extra Information:
Absprache
What is your suggestion's title?
reduce the /kit cooldown
Suggestion Details:
Getting straight to the point, there are more than 20+ kits in The Bridge, and right now the /kit cooldown is 5 minutes. However an average match in TheBridge is about 15-35 minutes. Assuming the player changes kits every time they get a chance, they can only play 3-7 kits per game (actual values are much lesser, probably once or twice per game)
This leads to players choosing only the kits that are considered "better" in the long run and other kits stay unused. For example, late game scenario : during defense, some kits outshine others such as Tank and Trapper but are pretty much useless in offence. If a player does choose them, they are forced to be that kit for a while before being able to change, basically forcing them to stay on defense. How do you win without attacking?
In conclusion, suggest to reduce the /kit cooldown to 2 minutes, or even a minute. Will improve the gameplay and change the meta as now the unused kits can be used to their full potential.
This leads to players choosing only the kits that are considered "better" in the long run and other kits stay unused. For example, late game scenario : during defense, some kits outshine others such as Tank and Trapper but are pretty much useless in offence. If a player does choose them, they are forced to be that kit for a while before being able to change, basically forcing them to stay on defense. How do you win without attacking?
In conclusion, suggest to reduce the /kit cooldown to 2 minutes, or even a minute. Will improve the gameplay and change the meta as now the unused kits can be used to their full potential.
How could this idea help improve JartexNetwork?
^^
Extra Information:
i am better than brasher